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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- pragma ada_2012;
-
- --~with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, deity, world, ai;
- with core, ui, effect, attribute, skill, resource, faction, item, unit, construction, chad, world;
-
- use core;
-
- --~with Ada.Text_IO; -- For text input/output operations
- --~with Ada.Text_IO.Text_Streams; -- For text file handling
- --~with Ada.Strings.Unbounded; -- For unbounded string handling
-
- procedure main is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- side_panel : integer := 0;
- preview_width : integer := 0;
- preview_height : integer := 0;
- text_box_height : integer := 0;
-
- player : chad.information := chad.trait (chad.ognjen);
-
- ------------------------------------------------------------------------------------------
-
- type view is (
- map_preview_panel, status_preview_panel, text_box_panel
- );
-
- view_icon : array (view) of sprite := (others => (others => 0));
- view_list : array (view) of boolean := (others => true);
- view_text : array (view) of long_string := (
- "Toggle map preview panel. ",
- "Toggle status preview panel. ",
- "Toggle text box panel. "
- );
-
- procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
- procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
- procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;
-
- view_show : array (view) of access procedure := (
- swap_map_preview_panel'access,
- swap_status_preview_panel'access,
- swap_text_box_panel'access
- );
-
- game_title : sprite;
- ashland_preview : sprite;
-
- ------------------------------------------------------------------------------------------
-
- procedure check_move_camera_up is
- begin
- move_camera_up;
- camera.y := clip (camera.y, 0, world.map.height - 1);
- if world.map.clips (camera.x, camera.y) then
- increment (camera.y);
- end if;
- end check_move_camera_up;
-
- procedure check_move_camera_down is
- begin
- move_camera_down;
- camera.y := clip (camera.y, 0, world.map.height - 1);
- if world.map.clips (camera.x, camera.y) then
- decrement (camera.y);
- end if;
- end check_move_camera_down;
-
- procedure check_move_camera_left is
- begin
- move_camera_left;
- camera.x := clip (camera.x, 0, world.map.width - 1);
- if world.map.clips (camera.x, camera.y) then
- increment (camera.x);
- end if;
- end check_move_camera_left;
-
- procedure check_move_camera_right is
- begin
- move_camera_right;
- camera.x := clip (camera.x, 0, world.map.width - 1);
- if world.map.clips (camera.x, camera.y) then
- decrement (camera.x);
- end if;
- end check_move_camera_right;
-
- procedure ui_main_style is
- begin
- ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod (ui.style'pos (ui.style'last) + 1));
- end ui_main_style;
-
- procedure zoom_in is begin zoom := 2; end zoom_in;
- procedure zoom_out is begin zoom := 1; end zoom_out;
-
- signal_list : constant array (signal_code) of access procedure := (
- signal_up => check_move_camera_up'access,
- signal_down => check_move_camera_down'access,
- signal_left => check_move_camera_left'access,
- signal_right => check_move_camera_right'access,
- signal_v => ui_main_style'access,
- signal_kp_add => zoom_in'access,
- signal_kp_subtract => zoom_out'access,
- others => idle_skip'access
- );
-
- ------------------------------------------------------------------------------------------
-
- procedure introduction is
- begin
- draw (ashland_preview, center_x (ashland_preview.width * 2), center_y (ashland_preview.height * 2), factor => 2);
- draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
- --
- write ("[-- Please press Spacebar to continue]", 0, center_y (24), (102, 102, 102, 255));
- end introduction;
-
- ------------------------------------------------------------------------------------------
-
- --~File : Ada.Text_IO.File_Type;
- --~Line : Ada.Strings.Unbounded.unbounded_string;
-
- procedure main_menu is
- begin
- draw (ashland_preview, center_x (ashland_preview.width * 2), center_y (ashland_preview.height * 2), factor => 2);
- draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
- --
- write ("Main Menu", 0, 0);
- --~write (Ada.Strings.Unbounded.To_String (Line), 64, 64);
- --
- ui.draw_check_box (0, 32, view_list (map_preview_panel), "map_preview_panel");
- ui.draw_check_box (0, 64, view_list (status_preview_panel), "status_preview_panel");
- ui.draw_check_box (0, 96, view_list (text_box_panel), "text_box_panel");
- end main_menu;
-
- ------------------------------------------------------------------------------------------
-
- procedure gameplay is
- begin
- if not view_list (status_preview_panel) then
- side_panel := 0;
- else
- side_panel := window_width / 4;
- end if;
- --
- preview_width := window_width - side_panel;
- preview_height := window_height - text_box_height;
- text_box_height := 32;
- --
- world.draw;
- --
- if view_list (map_preview_panel) then
- ui.draw_menu (0, 0, preview_width, preview_height);
- end if;
- --
- if view_list (status_preview_panel) then
- ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
- ui.draw_state_box (preview_width + 32, 32);
- end if;
- --
- if view_list (text_box_panel) then
- ui.draw_help_box (0, window_height - text_box_height, window_width - icon * (view'pos (view'last) + 1), text_box_height);
- end if;
- --
- for index in view loop
- ui.draw_icon (view_icon (index), view_text (index),
- window_width - icon * (view'pos (view'last) + 1) + icon * view'pos (index),
- window_height - text_box_height,
- view_show (index));
- end loop;
- --
- signal_list (signal_mode).all;
- --
- --~magic.menu (0, 0, true);
- --~might.menu (0, 0, true);
- --
- chad.draw_alice;
- --
- ui.synchronize;
- end gameplay;
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- begin
-
- --~Ada.Text_IO.Open(File, Ada.Text_IO.In_File, "./design/core.txt"); -- Open the file for reading
- --~while not Ada.Text_IO.End_Of_File(File) loop
- --~Line := Ada.Strings.Unbounded.To_Unbounded_String (Ada.Strings.Unbounded.To_String (Line) & Character'Val (10) & Character'Val (10) & Ada.Text_IO.Get_Line(File)); -- Read a line from the file
- --~Line := Line & Ada.Strings.Unbounded.To_Unbounded_String (Ada.Text_IO.Get_Line(File)); -- Read a line from the file
- --~Ada.Text_IO.Put_Line(Ada.Strings.Unbounded.To_String (Line)); -- Output the line to the console
- --~Ada.Text_IO.Put_Line (">");
- --~end loop;
- --~Ada.Text_IO.Close(File); -- Close the file after reading
-
- dash;
- echo (comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
- echo (comment, "Version -- 1.0.0");
- echo (comment, "License -- GNU/GPLv3+");
- echo (comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
- dash;
-
- initialize;
-
- ui.configure;
-
- play (import_song (c_string ("./song/main_menu.ogg")).index);
-
- attribute.configure;
- skill.configure;
- resource.configure;
- --~might.configure;
- --~magic.configure;
- item.configure;
- unit.configure;
- construction.configure;
- chad.configure;
- world.configure;
- --~ai.configure;
-
- world.make (world.swamp, 120, 60);
-
- dash;
- echo (success, "Successfully initialized game data, entering main gameplay loop.");
- dash;
-
- for index in view loop
- view_icon (index) := import_sprite ("./sprite/ui/icon/" & lowercase (view'image (index)) & ".png", 1, 1);
- end loop;
-
- ui.active := ui.imp;
-
- camera := (1, 1);
-
- game_title := import_sprite ("./sprite/game_title.png", 1, 1);
- ashland_preview := import_sprite ("./sprite/ashland_preview.png", 1, 1);
-
- ------------------------------------------------------------------------------------------
-
- introduction_loop: loop
- synchronize;
- --
- exit when signal_mode = signal_space;
- --
- introduction;
- end loop introduction_loop;
-
- main_menu_loop: loop
- synchronize;
- --
- exit when signal_mode = signal_a;
- --
- main_menu;
- end loop main_menu_loop;
-
- gameplay_loop: loop
- synchronize;
- --
- exit when engine_active = false;
- --
- gameplay;
- end loop gameplay_loop;
-
- mapshot ("./test.png");
-
- ------------------------------------------------------------------------------------------
-
- deinitialize;
-
- dash;
-
- end main;
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