xhads/source/attribute.adb

49 lines
2.0 KiB
Ada

with core, ui, attribute;
use attribute;
package body attribute is
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procedure configure is
begin
core.echo (core.comment, "Configuring attribute components...");
--
for index in codex
loop
sprite (index) := core.load_sprite ("./sprite/attribute/" & core.lowercase (codex'image (index)) & ".png", 1, 1);
end loop;
end configure;
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procedure draw (index : in codex; x, y : in integer) is
begin
core.draw (sprite (index), x, y);
end draw;
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procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := 16;
width : constant integer := 180 + 2 * offset;
height : constant integer := count * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
begin
ui.draw_tiny_menu (move_x, move_y, width, height, true);
ui.draw_title_bar (move_x, move_y, width, "Attributes");
--
for index in codex
loop
ui.draw_icon (trait (index).text, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
draw (index, move_x + offset, move_y + offset + codex'pos (index) * core.icon);
core.write (trait (index).name, move_x + offset + core.icon, move_y + offset + codex'pos (index) * core.icon);
end loop;
end menu;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end attribute;