xhads/source/skill.ads

98 lines
5.9 KiB
Ada

with core;
package skill is
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--~Archery: Improves the effectiveness of ranged attacks.
--~Offense: Enhances the damage dealt in combat.
--~Armourer: Better at maintaining and repairing equipment.
--~Resistance: Provides protection against various types of magic.
--~Tactics: Enhances tactical decisions in battles.
--~First Aid: Ability to heal wounded units on the battlefield.
--~Logistics: Increases movement speed on the map.
--~Path Finding: Improves travel speed and reduces chances of ambush.
--~Navigation: Better at traveling by sea, improving sea voyages.
--~Scouting: Increases visibility range on the map.
--~Leadership: Allows for the command of larger armies.
--~Scholar: Improves learning from various sources of knowledge.
--~Fire Magic: Focuses on spells related to fire elements.
--~Water Magic: Mastery over spells involving water elements.
--~Air Magic: Command over spells related to air and wind.
--~Earth Magic: Manipulation of spells involving earth and nature.
--~Mysticism: Enhances magical energy and resource management.
--~Necromancy: Ability to raise and control undead units.
--~Sorcery: Mastery over a wide range of magical spells.
--~Wisdom: Increases overall knowledge and understanding.
--~Intelligence: Enhances magical prowess and spellcasting ability.
--~Learning: Speeds up the rate of acquiring new skills.
--~Diplomacy: Improves relationships with other factions.
--~Estates: Manages and grows your domain, relations and wealth.
type codex is (
archery, offense, armourer, resistance, tactics, first_aid,
logistics, path_finding, navigation, scouting, leadership, scholar,
fire_magic, water_magic, air_magic, earth_magic, mysticism, necromancy,
sorcery, wisdom, intelligence, learning, diplomacy, estates
);
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subtype base_limit is natural range 0 .. 36;
type information is
record
name : core.short_string;
base : base_limit;
text : core.long_string;
end record;
type trait_array is array (codex) of information;
type sprite_array is array (codex) of core.sprite;
type value_array is array (codex) of base_limit;
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sprite : sprite_array;
count : constant natural := codex'pos (codex'last) + 1;
trait : constant trait_array := (
("Archery ", 0, "Archery: Improves the effectiveness of ranged attacks. "),
("Offense ", 0, "Offense: Enhances the damage dealt in combat. "),
("Armourer ", 0, "Armourer: Better at maintaining and repairing equipment. "),
("Resistance ", 0, "Resistance: Provides protection against various types of magic. "),
("Tactics ", 0, "Tactics: Enhances tactical decisions in battles. "),
("First Aid ", 0, "First Aid: Ability to heal wounded units on the battlefield. "),
("Logistics ", 0, "Logistics: Increases movement speed on the map. "),
("Path Finding ", 0, "Path Finding: Improves travel speed and reduces chances of ambush. "),
("Navigation ", 0, "Navigation: Better at traveling by sea, improving sea voyages. "),
("Scouting ", 0, "Scouting: Increases visibility range on the map. "),
("Leadership ", 0, "Leadership: Allows for the command of larger armies. "),
("Scholar ", 0, "Scholar: Improves learning from various sources of knowledge. "),
("Fire Magic ", 0, "Fire Magic: Focuses on spells related to fire elements. "),
("Water Magic ", 0, "Water Magic: Mastery over spells involving water elements. "),
("Air Magic ", 0, "Air Magic: Command over spells related to air and wind. "),
("Earth Magic ", 0, "Earth Magic: Manipulation of spells involving earth and nature. "),
("Mysticism ", 0, "Mysticism: Enhances magical energy and resource management. "),
("Necromancy ", 0, "Necromancy: Ability to raise and control undead units. "),
("Sorcery ", 0, "Sorcery: Mastery over a wide range of magical spells. "),
("Wisdom ", 0, "Wisdom: Increases overall knowledge and understanding. "),
("Intelligence ", 0, "Intelligence: Enhances magical prowess and spellcasting ability. "),
("Learning ", 0, "Learning: Speeds up the rate of acquiring new skills. "),
("Diplomacy ", 0, "Diplomacy: Improves relationships with other factions. "),
("Estates ", 0, "Estates: Manages and grows your domain, relations and wealth. ")
);
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procedure configure;
procedure draw (index : in codex; x, y : in integer);
procedure menu (x, y : in integer; center : in boolean);
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end skill;