xhads/source/equipment.ads

80 lines
5.1 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, effect, attribute, faction;
package equipment is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type slot is (
full_body, head, chest, hands, feet, neck,
main_hand, off_hand
);
type enumeration is (
none,
bone_chestplate, bronze_chestplate, chainmail_chestplate, crystal_chestplate, golden_chestplate, iron_chestplate,
leather_chestplate, mithril_chestplate, steel_chestplate, bone_greaves, bronze_greaves, chainmail_greaves,
crystal_greaves, golden_greaves, iron_greaves, leather_greaves, mithril_greaves, steel_greaves,
black_tunic, blue_tunic, cyan_tunic, green_tunic, grey_tunic, lime_tunic,
orange_tunic, pink_tunic, purple_tunic, red_tunic, white_tunic, yellow_tunic,
bone_gauntlets, bronze_gauntlets, chainmail_gauntlets, crystal_gauntlets, golden_gauntlets, iron_gauntlets,
leather_gauntlets, mithril_gauntlets, steel_gauntlets, bone_helmet, bronze_helmet, chainmail_helmet,
crystal_helmet, golden_helmet, iron_helmet, leather_helmet, mithril_helmet, steel_helmet,
bone_axe, bone_battleaxe, bone_bow, bone_mace, bone_spear, bone_sword,
bronze_axe, bronze_greatsword, bronze_mace, bronze_spear, bronze_sword, club,
crystal_bow, crystal_greatsword, crystal_mace, crystal_spear, crystal_sword, golden_axe,
golden_battleaxe, golden_bow, golden_greatsword, golden_sword, iron_axe, iron_bow,
iron_mace, iron_spear, iron_sword, jade_axe, jade_battleaxe, jade_greatsword,
jade_mace, jade_spear, jade_sword, maul, mithril_axe, mithril_battleaxe,
mithril_bow, mithril_mace, mithril_spear, sledge_hammer, spiked_club, spiked_staff,
staff, steel_battleaxe, steel_bow, steel_greatsword, steel_mace, steel_sword,
wooden_bow, wooden_greatsword, wooden_sword, golden_necklace, bronze_shield, crystal_shield,
golden_shield, iron_shield, mithril_shield, steel_shield, wooden_shield, wooden_armour,
fur_armour, fur_greaves, fur_gauntlets, red_hood, white_hood, wooden_helmet,
human_helmet, human_armour, elven_helmet, elven_armour, orcish_helmet, orcish_armour,
black_robe, cyan_robe, lime_dress, magenta_dress, orange_robe, pink_dress,
red_robe, sexy_dress, white_robe, lime_robe, orange_hood, fur_helmet,
black_hood, cyan_hood, lime_hood
);
------------------------------------------------------------------------------------------
type definition is record
name : core.unstring;
kind : slot;
attributes : attribute.bonus;
favor : faction.enumeration;
evoke : effect.information;
end record;
type equip_array is array (slot) of enumeration;
type description_array is array (enumeration range <>) of definition;
type sprite_array is array (enumeration range <>) of core.sprite;
type icon_array is array (enumeration range <>) of core.sprite;
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
description : access description_array;
sprite : access sprite_array;
icon : access icon_array;
------------------------------------------------------------------------------------------
function "=" (a, b : in enumeration) return boolean;
function "/" (a, b : in enumeration) return boolean;
procedure configure;
procedure draw (index : in enumeration; state : in core.animation; x, y : in integer);
procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end equipment;