80 lines
3.3 KiB
Ada
80 lines
3.3 KiB
Ada
with core, ui, effect, magic;
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use magic;
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package body magic is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type sprite_array is array (codex) of core.sprite;
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------------------------------------------------------------------------------------------
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view_width : constant integer := 90;
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view_height : constant integer := 90;
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view_sprite : sprite_array;
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icon_sprite : sprite_array;
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------------------------------------------------------------------------------------------
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procedure configure is
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begin
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core.echo (core.comment, "Configuring magic components...");
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--
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for index in codex
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loop
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declare
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folder : constant string := core.lowercase (school'image (trait (index).kind));
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file : constant string := core.lowercase (codex'image (index));
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begin
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view_sprite (index) := core.load_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
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icon_sprite (index) := core.load_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
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end;
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure icon (index : in codex; x, y : in integer) is
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begin
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core.draw (icon_sprite (index), x + 2, y + 2);
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ui.draw_overicon ("", x, y);
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end icon;
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------------------------------------------------------------------------------------------
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procedure view (index : in codex; x, y : in integer) is
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offset : constant integer := 4;
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begin
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core.draw (view_sprite (index), x + offset, y + offset);
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ui.draw_icon_menu ("", x, y, view_width + 2 * offset, view_height + 2 * offset);
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end view;
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------------------------------------------------------------------------------------------
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procedure menu (x, y : in integer; center : in boolean) is
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offset : constant integer := 16;
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width : constant integer := 168 * 8 + 2 * offset;
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height : constant integer := 12 * core.icon + 2 * offset;
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move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
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move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
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--
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next : array (0 .. 7) of integer := (others => 0);
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begin
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ui.draw_tiny_menu (move_x, move_y, width, height, true);
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ui.draw_title_bar (move_x, move_y, width, "Magic Abilities");
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--
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for index in codex
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loop
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icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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core.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
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--
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next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
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end loop;
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end menu;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end magic;
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