xhads/source/magic.adb

80 lines
3.3 KiB
Ada

with core, ui, effect, magic;
use magic;
package body magic is
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type sprite_array is array (codex) of core.sprite;
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view_width : constant integer := 90;
view_height : constant integer := 90;
view_sprite : sprite_array;
icon_sprite : sprite_array;
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procedure configure is
begin
core.echo (core.comment, "Configuring magic components...");
--
for index in codex
loop
declare
folder : constant string := core.lowercase (school'image (trait (index).kind));
file : constant string := core.lowercase (codex'image (index));
begin
view_sprite (index) := core.load_sprite ("./sprite/magic/" & folder & "/" & file & ".png", 1, 1);
icon_sprite (index) := core.load_sprite ("./sprite/magic/icon/" & file & ".png", 1, 1);
end;
end loop;
end configure;
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procedure icon (index : in codex; x, y : in integer) is
begin
core.draw (icon_sprite (index), x + 2, y + 2);
ui.draw_overicon ("", x, y);
end icon;
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procedure view (index : in codex; x, y : in integer) is
offset : constant integer := 4;
begin
core.draw (view_sprite (index), x + offset, y + offset);
ui.draw_icon_menu ("", x, y, view_width + 2 * offset, view_height + 2 * offset);
end view;
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procedure menu (x, y : in integer; center : in boolean) is
offset : constant integer := 16;
width : constant integer := 168 * 8 + 2 * offset;
height : constant integer := 12 * core.icon + 2 * offset;
move_x : constant integer := (if center then (core.window_width - width) / 2 else x);
move_y : constant integer := (if center then (core.window_height - height) / 2 else y);
--
next : array (0 .. 7) of integer := (others => 0);
begin
ui.draw_tiny_menu (move_x, move_y, width, height, true);
ui.draw_title_bar (move_x, move_y, width, "Magic Abilities");
--
for index in codex
loop
icon (index, move_x + offset + school'pos (trait (index).kind) * 168, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
core.write (trait (index).name, move_x + offset + school'pos (trait (index).kind) * 168 + core.icon, move_y + offset + next (school'pos (trait (index).kind)) * core.icon);
--
next (school'pos (trait (index).kind)) := next (school'pos (trait (index).kind)) + 1;
end loop;
end menu;
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end magic;