69 lines
2.6 KiB
Ada
69 lines
2.6 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui;
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package body skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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sprite : array (enumeration) of core.sprite;
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------------------------------------------------------------------------------------------
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procedure configure is
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structure : ui.structure;
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begin
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core.echo (core.comment, "Configuring skill components...");
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--
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structure.title := "Skill Menu ";
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structure.toggle := core.signal_s;
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structure.show := false;
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structure.center := true;
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structure.resize := true;
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structure.x := 80;
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structure.y := (core.window_height - 320) / 2;
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structure.gui_n := count + 1;
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--
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ui.add_structure (structure);
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--
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for index in enumeration loop
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sprite (index) := core.import_sprite ("./sprite/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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--
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if enumeration'pos (index) = 9 then
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ui.add_structure_orient;
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end if;
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--
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ui.add_structure_button (sprite (index), trait (index).name, trait (index).text);
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end loop;
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points; x, y : in integer; list : in boolean) is
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offset : constant core.vector := ((if list then 0 else core.icon),
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(if list then core.icon else 0));
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begin
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for index in enumeration loop
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ui.draw_icon (data => sprite (index),
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text => trait (index).text,
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x => x + offset.x * enumeration'pos (index),
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y => y + offset.y * enumeration'pos (index));
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--
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ui.draw_icon_menu (x => x + offset.x * enumeration'pos (index) + offset.y,
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y => y + offset.y * enumeration'pos (index) + offset.x,
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width => core.icon,
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height => core.icon);
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--
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ui.write (text => data (index)'image,
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x => x + offset.x * enumeration'pos (index) - 3 + offset.y,
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y => y + offset.y * enumeration'pos (index) + 6 + offset.x,
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size => 18);
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end loop;
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end draw_points;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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