xhads/source/ui.adb

510 lines
26 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
package body ui is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type element is (
none,
main_background,
--
corner_upper_left, border_upper, corner_upper_right,
border_left, border_right,
corner_lower_left, border_lower, corner_lower_right,
--
tiny_corner_upper_left, tiny_border_upper, tiny_corner_upper_right,
tiny_border_left, tiny_border_right,
tiny_corner_lower_left, tiny_border_lower, tiny_corner_lower_right,
--
frame_upper_left, frame_upper, frame_upper_right,
frame_left, frame_middle, frame_right,
frame_lower_left, frame_lower, frame_lower_right,
--
icon_upper_left, icon_upper, icon_upper_right,
icon_left, icon_right,
icon_lower_left, icon_lower, icon_lower_right,
--
text_upper_left, text_upper, text_upper_right,
text_left, text_middle, text_right,
text_lower_left, text_lower, text_lower_right,
--
cursor, icon, overicon, icon_selected,
--
fill_bar_left, fill_bar_horizontal, fill_bar_right, fill_horizontal,
--
scroll_bar_lower, scroll_bar_middle, scroll_bar_upper,
--
title_bar_left, title_bar_middle, title_bar_right
);
------------------------------------------------------------------------------------------
type rectangle is record
x, y, width, height : integer;
end record;
------------------------------------------------------------------------------------------
structure_limit : constant natural := 12;
sprite : array (style, element) of core.sprite;
font : array (style) of core.font;
structure_array : array (0 .. structure_limit) of structure;
structure_count : natural := 0;
------------------------------------------------------------------------------------------
function cursor_inside (x, y, width, height : in integer) return boolean is
begin
--~return (core.cursor.x > x and core.cursor.x < x + width and core.cursor.y > y and core.cursor.y < y + height);
if core.cursor.x > x and core.cursor.x < x + width
and core.cursor.y > y and core.cursor.y < y + height then
return true;
else
return false;
end if;
end cursor_inside;
------------------------------------------------------------------------------------------
procedure draw (index : in element := none;
x : in integer := 0;
y : in integer := 0;
width : in integer := 0;
height : in integer := 0) is
save_zoom : natural := core.zoom;
begin
core.zoom := 1;
core.draw (sprite (active, index), x, y, 0, 0, width, height);
core.zoom := save_zoom;
end draw;
------------------------------------------------------------------------------------------
procedure draw_horizontally (index : in element; x, y, width : in integer; action : core.pointer := core.idle'access) is
step : constant integer := sprite (active, index).width;
begin
for move in 0 .. width / step - 1 loop
draw (index, x + move * step,y);
end loop;
--
if width mod step > 0 then
draw (index, x + (width / step) * step, y, width mod step, sprite (active, index).height);
end if;
--
--~if core.cursor.x > x and core.cursor.x < x + width
--~and core.cursor.y > y and core.cursor.y < y + sprite (active, index).height
--~and core.cursor_mode = 1 then
--~action.all;
--~core.cursor_mode := 0;
--~end if;
end draw_horizontally;
------------------------------------------------------------------------------------------
procedure draw_vertically (index : in element; x, y, height : in integer; action : core.pointer := core.idle'access) is
step : constant integer := sprite (active, index).height;
begin
for move in 0 .. height / step - 1 loop
draw (index, x, y + move * step);
end loop;
--
if height mod step > 0 then
draw (index, x, y + (height / step) * step, sprite (active, index).width, height mod step);
end if;
--
--~if core.cursor.x > x and core.cursor.x < x + sprite (active, index).width
--~and core.cursor.y > y and core.cursor.y < y + height
--~and core.cursor_mode = 1 then
--~action.all;
--~core.cursor_mode := 0;
--~end if;
end draw_vertically;
------------------------------------------------------------------------------------------
procedure draw_background (index : in element; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
base_width : integer := sprite (active, index).width;
base_height : integer := sprite (active, index).height;
crop_width : integer := width mod base_width;
crop_height : integer := height mod base_height;
begin
for move_y in 0 .. height / base_height - 1 loop
for move_x in 0 .. width / base_width - 1 loop
draw (index, x + move_x * base_width, y + move_y * base_height);
end loop;
--
if width mod base_width > 0 then
draw (index, x + width - crop_width, y + move_y * base_height, crop_width, base_height);
end if;
end loop;
--
for move_x in 0 .. width / base_width - 1 loop
if height mod base_height > 0 then
draw (index, x + move_x * base_width, y + height - crop_height, base_width, crop_height);
end if;
end loop;
--
if width mod base_width > 0 and height mod base_height > 0 then
draw (index, x + width - crop_width, y + height - crop_height, crop_width, crop_height);
end if;
end draw_background;
------------------------------------------------------------------------------------------
procedure draw_structure (data : in structure) is
offset : constant integer := core.icon / 4;
orients : natural := 0;
--
frame_data : rectangle := (others => 0);
button_data : rectangle := (others => 0);
begin
for index in 0 .. data.gui_n - 1 loop
if data.gui_list (index).kind = gui_orient then
orients := orients + 1;
end if;
end loop;
--
frame_data.width := (if data.resize then 320 else data.width) * (orients + 1) - offset * orients;
frame_data.height := (if data.resize then data.gui_n * (core.icon + 2 * offset) + 2 * core.icon else data.height) / (orients + 1) + offset * orients;
frame_data.x := (if data.center then (core.window_width - frame_data.width) / 2 else data.x);
frame_data.y := (if data.center then (core.window_height - frame_data.height) / 2 else data.y);
button_data.width := frame_data.width / (orients + 1) - 2 * core.icon;
button_data.height := core.icon + 2 * offset;
button_data.x := frame_data.x + core.icon;
button_data.y := frame_data.y + core.icon;
--
draw_tiny_menu (frame_data.x, frame_data.y, frame_data.width, frame_data.height);
draw_title_bar (frame_data.x, frame_data.y, frame_data.width, data.title);
--
for x in 0 .. data.gui_n - 1 loop
case data.gui_list (x).kind is
when gui_button =>
draw_frame (data.gui_list (x).info, button_data.x, button_data.y, button_data.width, button_data.height);
draw_icon (data.gui_list (x).image, data.gui_list (x).info, button_data.x + offset, button_data.y + offset);
write (data.gui_list (x).text, button_data.x + offset + core.icon, button_data.y + offset + 2);
--~if cursor_inside (at_x, at_y, new_width - 2 * offset - core.icon - 2, 3 * core.icon / 2) then
--~draw (cursor, at_x + new_width - 96, at_y);
--~end if;
button_data.y := button_data.y + button_data.height;
when gui_orient =>
button_data.x := button_data.x + frame_data.width / (orients + 1) - 2 * core.icon + offset;
button_data.y := frame_data.y + core.icon;
when others => null;
end case;
end loop;
--
if orients > 0 then
draw_scroll_bar (frame_data.x + frame_data.width - 2 * core.icon, frame_data.y + core.icon, frame_data.height - 2 * core.icon, 4);
end if;
end draw_structure;
------------------------------------------------------------------------------------------
procedure configure is
procedure load_ui (index : in style; folder_path : in string) is
begin
font (index) := core.import_font ("./sprite/ui/" & folder_path & "/font.png", 24, 0);
--
for this in element loop
sprite (index, this) := core.import_sprite ("./sprite/ui/" & folder_path & "/" & core.lowercase (element'image (this)) & ".png", 1, 1);
end loop;
end load_ui;
begin
core.echo (core.comment, "Configuring UI components...");
--
for index in style loop
load_ui (index, core.lowercase (style'image (index)));
end loop;
end configure;
------------------------------------------------------------------------------------------
procedure synchronize is
begin
for index in 0 .. structure_count - 1 loop
if core.signal_code'pos (core.signal_mode) = core.signal_code'pos (structure_array (index).toggle) then
structure_array (index).show := (if structure_array (index).show then false else true);
end if;
--
if structure_array (index).show then
draw_structure (structure_array (index));
end if;
end loop;
end synchronize;
------------------------------------------------------------------------------------------
procedure write (text : in string; x, y : in integer) is
begin
core.write (text, x, y, font (active));
end write;
------------------------------------------------------------------------------------------
procedure draw_icon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access) is
save_zoom : natural := core.zoom;
begin
draw (icon, x, y);
--
core.zoom := 1;
core.draw (data, x, y);
core.zoom := save_zoom;
--
if cursor_inside (x, y, core.icon, core.icon) then
draw (icon_selected, x, y);
--
core.write_text_box (description);
--
if core.cursor_mode = 1 then
action.all;
core.cursor_mode := 0;
end if;
end if;
end draw_icon;
------------------------------------------------------------------------------------------
procedure draw_overicon (data : in core.sprite; description : in string; x, y : in integer; action : core.pointer := core.idle'access) is
save_zoom : natural := core.zoom;
begin
core.zoom := 1;
core.draw (data, x, y);
core.zoom := save_zoom;
--
draw (overicon, x, y);
end draw_overicon;
------------------------------------------------------------------------------------------
procedure draw_text_box (text : in string) is
width : constant integer := 144;
height : constant integer := 72;
x : constant integer := (core.window_width - width) / 2;
y : constant integer := (core.window_height - height) / 2;
offset : constant integer := sprite (active, text_middle).width;
begin
draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
draw_vertically (text_left, x, y + offset, height - 2 * offset);
draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
--
draw (text_upper_left, x, y);
draw (text_upper_right, x + width - offset, y);
draw (text_lower_left, x, y + height - offset);
draw (text_lower_right, x + width - offset, y + height - offset);
--
write (text, x, y);
end draw_text_box;
------------------------------------------------------------------------------------------
--~procedure a is begin core.echo (core.warning, "Heyo world!"); end a;
procedure draw_help_box (x, y, width, height : in integer; action : core.pointer := core.idle'access) is
offset : constant integer := sprite (active, text_middle).width;
begin
draw_background (text_middle, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
draw_horizontally (text_upper, x + offset, y, width - 2 * offset);
draw_horizontally (text_lower, x + offset, y + height - offset, width - 2 * offset);
draw_vertically (text_left, x, y + offset, height - 2 * offset);
draw_vertically (text_right, x + width - offset, y + offset, height - 2 * offset);
--
draw (text_upper_left, x, y);
draw (text_upper_right, x + width - offset, y);
draw (text_lower_left, x, y + height - offset);
draw (text_lower_right, x + width - offset, y + height - offset);
--
core.write (core.read_text_box, x, y, font (active));
--
--~core.block_queue ((x, y, width, height, 2, a'access));
end draw_help_box;
------------------------------------------------------------------------------------------
procedure draw_frame (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
offset_x : constant integer := sprite (active, frame_middle).width;
offset_y : constant integer := sprite (active, frame_middle).height;
begin
if height < core.icon or width < core.icon then
return;
end if;
--
draw_background (frame_middle, x + offset_x, y + offset_y, width - 2 * offset_x, height - 2 * offset_y);
--
draw_horizontally (frame_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (frame_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (frame_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (frame_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
--
draw (frame_upper_left, x, y);
draw (frame_upper_right, x + width - sprite (active, frame_upper_right).width, y);
draw (frame_lower_left, x, y + height - sprite (active, frame_lower_left).height);
draw (frame_lower_right, x + width - sprite (active, frame_lower_right).width, y + height - sprite (active, frame_lower_right).height);
end draw_frame;
------------------------------------------------------------------------------------------
procedure draw_title_bar (x, y, width : in integer; title : in string) is
middle_width : constant integer := width - sprite (active, title_bar_left).width - sprite (active, title_bar_right).width;
begin
draw (title_bar_left, x, y - sprite (active, title_bar_left).height);
draw (title_bar_right, x + middle_width + sprite (active, title_bar_left).width, y - sprite (active, title_bar_right).height);
--
draw_horizontally (title_bar_middle, x + sprite (active, title_bar_left).width, y - sprite (active, title_bar_middle).height, middle_width);
--
core.write (title, x + sprite (active, title_bar_left).width / 2 + 20, y - sprite (active, title_bar_middle).height / 2 - 6, font (active));
end draw_title_bar;
------------------------------------------------------------------------------------------
procedure draw_fill_bar (x, y, width : in integer; fill : in float) is
middle_width : constant integer := width - sprite (active, fill_bar_left).width - sprite (active, fill_bar_right).width;
fill_width : constant integer := integer (float (middle_width) * fill);
begin
draw (fill_bar_left, x, y - sprite (active, fill_bar_left).height);
draw (fill_bar_right, x + middle_width + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_right).height);
--
draw_horizontally (fill_bar_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, middle_width);
draw_horizontally (fill_horizontal, x + sprite (active, fill_bar_left).width, y - sprite (active, fill_bar_horizontal).height, fill_width);
end draw_fill_bar;
------------------------------------------------------------------------------------------
procedure draw_scroll_bar (x, y, height, offset : in integer) is
middle_height : constant integer := height - sprite (active, scroll_bar_upper).height - sprite (active, scroll_bar_lower).height;
begin
draw (scroll_bar_upper, x, y);
draw (scroll_bar_lower, x, y + middle_height + sprite (active, scroll_bar_upper).height);
--
draw_vertically (scroll_bar_middle, x, y + sprite (active, scroll_bar_upper).height, middle_height);
end draw_scroll_bar;
------------------------------------------------------------------------------------------
procedure draw_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width;
begin
declare upper : constant integer := width - sprite (active, corner_upper_left).width - sprite (active, corner_upper_right).width;
lower : constant integer := width - sprite (active, corner_lower_left).width - sprite (active, corner_lower_right).width;
left : constant integer := height - sprite (active, corner_upper_left).height - sprite (active, corner_lower_left).height;
right : constant integer := height - sprite (active, corner_upper_right).height - sprite (active, corner_lower_right).height;
begin
draw_horizontally (border_upper, x + sprite (active, corner_upper_left).width, y, upper, action => core.move_camera_up'access);
draw_horizontally (border_lower, x + sprite (active, corner_lower_left).width, y + height - sprite (active, border_lower).height, lower, action => core.move_camera_down'access);
draw_vertically (border_left, x, y + sprite (active, corner_upper_left).height, left, action => core.move_camera_left'access);
draw_vertically (border_right, x + width - sprite (active, border_right).width, y + sprite (active, corner_upper_right).height, right, action => core.move_camera_right'access);
end;
--
draw (corner_upper_left, x, y);
draw (corner_upper_right, x + width - sprite (active, corner_upper_right).width, y);
draw (corner_lower_left, x, y + height - sprite (active, corner_lower_left).height);
draw (corner_lower_right, x + width - sprite (active, corner_lower_right).width, y + height - sprite (active, corner_lower_right).height);
end draw_menu;
------------------------------------------------------------------------------------------
procedure draw_tiny_menu (x, y, width, height : in integer) is
offset : constant integer := sprite (active, none).width;
begin
draw_background (main_background, x + offset, y + offset, width - 2 * offset, height - 2 * offset);
--
declare upper : constant integer := width - sprite (active, tiny_corner_upper_left).width - sprite (active, tiny_corner_upper_right).width;
lower : constant integer := width - sprite (active, tiny_corner_lower_left).width - sprite (active, tiny_corner_lower_right).width;
left : constant integer := height - sprite (active, tiny_corner_upper_left).height - sprite (active, tiny_corner_lower_left).height;
right : constant integer := height - sprite (active, tiny_corner_upper_right).height - sprite (active, tiny_corner_lower_right).height;
begin
draw_horizontally (tiny_border_upper, x + sprite (active, tiny_corner_upper_left).width, y, upper);
draw_horizontally (tiny_border_lower, x + sprite (active, tiny_corner_lower_left).width, y + height - sprite (active, tiny_border_lower).height, lower);
draw_vertically (tiny_border_left, x, y + sprite (active, tiny_corner_upper_left).height, left);
draw_vertically (tiny_border_right, x + width - sprite (active, tiny_border_right).width, y + sprite (active, tiny_corner_upper_right).height, right);
end;
--
draw (tiny_corner_upper_left, x, y);
draw (tiny_corner_upper_right, x + width - sprite (active, tiny_corner_upper_right).width, y);
draw (tiny_corner_lower_left, x, y + height - sprite (active, tiny_corner_lower_left).height);
draw (tiny_corner_lower_right, x + width - sprite (active, tiny_corner_lower_right).width, y + height - sprite (active, tiny_corner_lower_right).height);
end draw_tiny_menu;
------------------------------------------------------------------------------------------
procedure draw_icon_menu (description : in string; x, y, width, height : in integer; action : core.pointer := core.idle'access) is
offset_x : constant integer := sprite (active, icon_upper_left).width;
offset_y : constant integer := sprite (active, icon_upper_left).height;
begin
if height < 2 * sprite (active, icon_upper_left).height
or width < 2 * sprite (active, icon_upper_left).width then
return;
end if;
--
draw_horizontally (icon_upper, x + offset_x, y, width - 2 * offset_x);
draw_horizontally (icon_lower, x + offset_x, y + height - offset_y, width - 2 * offset_x);
draw_vertically (icon_left, x, y + offset_y, height - 2 * offset_y);
draw_vertically (icon_right, x + width - offset_x, y + offset_y, height - 2 * offset_y);
--
draw (icon_upper_left, x, y);
draw (icon_upper_right, x + width - sprite (active, icon_upper_right).width, y);
draw (icon_lower_left, x, y + height - sprite (active, icon_lower_left).height);
draw (icon_lower_right, x + width - sprite (active, icon_lower_right).width, y + height - sprite (active, icon_lower_right).height);
end draw_icon_menu;
------------------------------------------------------------------------------------------
procedure draw_state_box (x, y : in integer) is
begin
ui.write ("Cursor X:" & core.cursor.x'image, x, y + 0);
ui.write ("Cursor Y:" & core.cursor.y'image, x, y + 32);
ui.write ("Cursor Mode:" & core.cursor_mode'image, x, y + 64);
ui.write ("Camera X:" & core.camera.x'image, x, y + 96);
ui.write ("Camera Y:" & core.camera.y'image, x, y + 128);
ui.write ("Global Time:" & core.global_time'image, x, y + 160);
ui.write ("Gameplay Time:" & core.gameplay_time'image, x, y + 192);
ui.write ("Animation Time:" & core.animation_time'image, x, y + 224);
ui.write ("Framerate:" & core.framerate'image, x, y + 256);
end draw_state_box;
------------------------------------------------------------------------------------------
procedure add_structure (data : in structure) is
begin
structure_array (structure_count) := data;
structure_array (structure_count).gui_list := new gui_array (0 .. structure_array (structure_count).gui_n - 1);
structure_array (structure_count).gui_n := 0;
--
core.increment (structure_count);
end add_structure;
------------------------------------------------------------------------------------------
procedure add_structure_button (icon : in core.sprite; text : in core.short_string; description : in core.long_string := "") is
begin
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_button;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).text := text;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).info := description;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).number := 0;
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).image := icon;
--
core.increment (structure_array (structure_count - 1).gui_n);
end add_structure_button;
------------------------------------------------------------------------------------------
procedure add_structure_orient is
begin
structure_array (structure_count - 1).gui_list (structure_array (structure_count - 1).gui_n).kind := gui_orient;
--
core.increment (structure_array (structure_count - 1).gui_n);
end add_structure_orient;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end ui;