xhads/source/magic.ads

63 lines
2.4 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, effect;
package magic is
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type school is (
air, dark, earth, fire, light, water
);
type enumeration is (
-- Air
arrow_storm,
-- Dark
torment,
-- Earth
stone_armour,
-- Fire
fireball,
-- Light
heal,
-- Water
ice_armour
);
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subtype level_limit is natural range 0 .. 6;
type definition is record
name : access string;
kind : school;
level : level_limit;
evoke : effect.information;
text : access string;
end record;
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count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of definition := (
arrow_storm => (new string'("Arrow Storm"), air, 1, effect.none, new string'("Arrow Storm increases the range of your ranged units.")),
torment => (new string'("Torment"), dark, 1, effect.none, new string'("Torment causes targeted friend or foe to feel pain and shit.")),
stone_armour => (new string'("Stone Armour"), earth, 1, effect.none, new string'("Stone Armour increases defense of selected unit.")),
fireball => (new string'("Fireball"), fire, 1, effect.none, new string'("Fireball conjures a literal ball of fire that flies go brr.")),
heal => (new string'("Heal"), light, 1, effect.none, new string'("Heal does what it says it will do, keeps the promise.")),
ice_armour => (new string'("Ice Armour"), water, 1, effect.none, new string'("Ice Armour increases defense and stamina of selected unit."))
);
view_width : constant natural := 64;
view_height : constant natural := 64;
view : array (enumeration) of core.sprite;
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end magic;