xhads/source/magic.ads

66 lines
2.6 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core, effect;
package magic is
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
type school is (
air, dark, earth, fire, light, water
);
type enumeration is (
-- Air
arrow_storm,
-- Dark
torment,
-- Earth
stone_armour,
-- Fire
fireball,
-- Light
heal,
-- Water
ice_armour
);
------------------------------------------------------------------------------------------
subtype level_limit is natural range 0 .. 6;
type information is record
name : core.short_string;
kind : school;
level : level_limit;
evoke : effect.value;
text : core.long_string;
end record;
------------------------------------------------------------------------------------------
count : constant natural := enumeration'pos (enumeration'last) + 1;
description : constant array (enumeration) of information := (
arrow_storm => ("Arrow Storm ", air, 1, effect.none, "Arrow Storm increases the range of your ranged units. "),
torment => ("Torment ", dark, 1, effect.none, "Torment causes targeted friend or foe to feel pain and shit. "),
stone_armour => ("Stone Armour ", earth, 1, effect.none, "Stone Armour increases defense of selected unit. "),
fireball => ("Fireball ", fire, 1, effect.none, "Fireball conjures a literal ball of fire that flies go brr. "),
heal => ("Heal ", light, 1, effect.none, "Heal does what it says it will do, keeps the promise. "),
ice_armour => ("Ice Armour ", water, 1, effect.none, "Ice Armour increases defense and stamina of selected unit. ")
);
------------------------------------------------------------------------------------------
procedure configure;
procedure draw (index : in enumeration; x, y : in integer);
procedure menu (x, y : in integer; center : in boolean);
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
end magic;