318 lines
13 KiB
Ada
318 lines
13 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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pragma ada_2012;
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with core, ui, effect, lore, biome, attribute, skill, resource, faction, deity, material, magic, equipment, unit, construction, chad, world;
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use type core.cursor_code;
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use type core.signal_code;
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use type core.point;
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procedure main is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type view is (
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map_preview_panel,
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status_preview_panel,
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text_box_panel,
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fullscreen
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);
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------------------------------------------------------------------------------------------
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procedure swap_map_preview_panel;
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procedure swap_status_preview_panel;
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procedure swap_text_box_panel;
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procedure swap_fullscreen;
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------------------------------------------------------------------------------------------
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signal_list : constant array (core.signal_code) of core.pointer := (
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core.signal_up => world.player_up'access,
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core.signal_down => world.player_down'access,
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core.signal_left => world.player_left'access,
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core.signal_right => world.player_right'access,
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core.signal_v => ui.iterate_style'access,
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core.signal_kp_add => core.zoom_in'access,
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core.signal_kp_subtract => core.zoom_out'access,
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core.signal_f1 => world.reveal_map'access,
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core.signal_f2 => world.restore_points'access,
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core.signal_f3 => world.increase_attributes'access,
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core.signal_f4 => world.increase_resources'access,
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others => core.idle_skip'access
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);
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view_show : array (view) of access procedure := (
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swap_map_preview_panel'access,
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swap_status_preview_panel'access,
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swap_text_box_panel'access,
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swap_fullscreen'access
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);
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view_icon : array (view, boolean) of core.sprite := (others => (others => (others => 0)));
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view_list : array (view) of boolean := (fullscreen => false, others => true);
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view_text : constant array (view) of access string := (
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new string'("Toggle map preview panel."),
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new string'("Toggle status preview panel."),
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new string'("Toggle text box panel."),
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new string'("Toggle fullscreen or windowed mode.")
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);
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game_title : core.sprite;
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game_preview : array (biome.enumeration) of core.sprite;
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switch : natural := 0;
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choose : biome.enumeration := biome.grass;
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--~view_source_code : natural := 17;
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--~source_code : constant array (0 .. 22) of access string := (
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--~new string'(core.folder & "/source/ai.adb"),
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--~new string'(core.folder & "/source/ai.ads"),
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--~new string'(core.folder & "/source/attribute.ads"),
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--~new string'(core.folder & "/source/chad.ads"),
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--~new string'(core.folder & "/source/construction.ads"),
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--~new string'(core.folder & "/source/core.adb"),
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--~new string'(core.folder & "/source/core.ads"),
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--~new string'(core.folder & "/source/deity.ads"),
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--~new string'(core.folder & "/source/effect.ads"),
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--~new string'(core.folder & "/source/equipment.ads"),
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--~new string'(core.folder & "/source/faction.ads"),
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--~new string'(core.folder & "/source/magic.ads"),
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--~new string'(core.folder & "/source/main.adb"),
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--~new string'(core.folder & "/source/material.ads"),
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--~new string'(core.folder & "/source/might.ads"),
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--~new string'(core.folder & "/source/ray.ads"),
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--~new string'(core.folder & "/source/resource.ads"),
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--~new string'(core.folder & "/source/skill.ads"),
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--~new string'(core.folder & "/source/ui.adb"),
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--~new string'(core.folder & "/source/ui.ads"),
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--~new string'(core.folder & "/source/unit.ads"),
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--~new string'(core.folder & "/source/world.adb"),
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--~new string'(core.folder & "/source/world.ads")
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--~);
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side_panel : integer := 0;
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text_box_height : integer := 0;
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map_frame_width : integer := 0;
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map_frame_height : integer := 0;
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player : chad.information := (
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skills => ((skill.archery, 1, 3), (skill.athletics, 3, 3), (skill.tactics, 1, 3), (skill.eremnokinesis, 2, 3), others => <>),
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--
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equipments => (equipment.chest => equipment.crystal_chestplate,
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equipment.head => equipment.crystal_helmet,
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equipment.hands => equipment.crystal_gauntlets,
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equipment.feet => equipment.crystal_greaves,
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equipment.main_hand => equipment.crystal_greatsword,
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equipment.full_body => equipment.cyan_robe,
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others => equipment.none),
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--
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materials => ((material.apple, 1, 12), (material.skull, 1, 6), others => <>),
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--
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others => <>
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);
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opponent : chad.information := (
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index => chad.ognjen,
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x => 6,
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y => 6,
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--
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equipments => (equipment.chest => equipment.steel_chestplate,
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equipment.head => equipment.steel_helmet,
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equipment.hands => equipment.steel_gauntlets,
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equipment.feet => equipment.steel_greaves,
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equipment.main_hand => equipment.steel_sword,
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others => equipment.none),
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--
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others => <>
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);
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------------------------------------------------------------------------------------------
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procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
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procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
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procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;
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procedure swap_fullscreen is begin view_list (fullscreen) := not view_list (fullscreen); end swap_fullscreen;
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------------------------------------------------------------------------------------------
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procedure time_information (x, y : in integer) is
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offset : constant integer := 8;
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width : constant integer := side_panel - 2 * core.icon;
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height : constant integer := 3 * core.icon + 2 * offset;
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more : constant natural := 10;
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begin
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ui.draw_frame (x, y, width, height);
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--
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ui.draw_text (lore.day_name (7).all, x + offset, y + 0 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
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ui.draw_text (lore.week_name (6).all, x + offset, y + 1 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
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ui.draw_text (lore.month_name (2).all, x + offset, y + 2 * core.icon + offset, width - 2 * offset - 64, core.icon, more, 0);
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--
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ui.draw_end_turn_button (x + width - offset - 64, y + offset + core.icon / 2);
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end time_information;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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begin
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core.dash;
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core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
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core.echo (core.comment, "Version -- 1.0.0");
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core.echo (core.comment, "License -- GNU/GPLv3+");
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core.echo (core.comment, "Xorana is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
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core.dash;
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core.initialize;
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ui.active := ui.main;
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ui.configure;
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--~core.play (core.import_song (core.c_string (core.folder & "/song/main_menu.ogg")).index);
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world.configure;
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--~ai.configure;
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core.dash;
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core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
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core.dash;
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for index in view loop
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view_icon (index, false) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & "_off.png", 1, 1);
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view_icon (index, true) := core.import_sprite (core.folder & "/icon/engine/" & core.lowercase (view'image (index)) & "_on.png", 1, 1);
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end loop;
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game_title := core.import_sprite (core.folder & "/ui/game_title.png", 1, 1);
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for index in biome.enumeration loop
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game_preview (index) := core.import_sprite (core.folder & "/ui/preview/" & core.lowercase (index'image) & "land.png", 1, 1);
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end loop;
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------------------------------------------------------------------------------------------
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introduction_loop: loop
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core.synchronize;
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--
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exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
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--
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case core.signal_mode is
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when core.signal_none => null;
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when core.signal_space => null;
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when others => switch := (switch + 1) mod biome.count;
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choose := biome.enumeration'val (switch);
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end case;
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--
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core.draw (game_preview (choose), core.center_x (game_preview (choose).width * 2), core.center_y (game_preview (choose).height * 2), factor => 2);
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core.draw (game_title, core.center_x (game_title.width * 2), core.center_y (game_title.height * 2), factor => 2);
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--
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ui.write ("[-- Press Spacebar or RMB to continue]", 0, core.center_y (24), (102, 102, 102, 255));
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end loop introduction_loop;
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core.cursor_mode := core.cursor_none;
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--~main_menu_loop: loop
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--~core.synchronize;
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--~--
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--~exit when core.signal_mode = core.signal_space or core.cursor_mode = core.cursor_right;
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--~--
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--~declare source_code_data : core.string_box_data;
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--~begin
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--~core.import_text (source_code_data, source_code (view_source_code).all);
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--~--
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--~if core.cursor_mode = core.cursor_left then
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--~view_source_code := (view_source_code + 1) mod 23;
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--~core.cursor_mode := core.cursor_none;
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--~core.wheel := 0.0;
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--~end if;
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--~--
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--~ui.write_ada_code (source_code_data, 0, integer (core.wheel) * 30);
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--~end;
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--~end loop main_menu_loop;
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--~core.cursor_mode := core.cursor_none;
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world.make (biome.rough, 640, 480, 480, 240, 60, 600, 600, 8);
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world.insert_chad (player);
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world.insert_chad (opponent);
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world.load ("heyo");
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ui.active := ui.style'val (faction.enumeration'pos (chad.description (player.index).kind) + 1);
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gameplay_loop: loop
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core.synchronize;
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--
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exit when core.engine_active = false;
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--
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side_panel := (if view_list (status_preview_panel) then 480 else 0);
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text_box_height := core.icon;
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map_frame_width := core.window_width - side_panel;
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map_frame_height := core.window_height - text_box_height;
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--
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world.draw;
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--
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if view_list (map_preview_panel) then
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ui.draw_menu (0, 0, map_frame_width, map_frame_height);
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end if;
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--
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if view_list (status_preview_panel) then
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ui.draw_tiny_menu (map_frame_width, 0, side_panel, map_frame_height);
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--
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world.view_chad_information (world.map.chads (1), map_frame_width + core.icon, core.icon, side_panel - 2 * core.icon);
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--
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ui.draw_console_box (x => core.window_width - core.icon - (side_panel - 2 * core.icon),
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y => core.window_height - core.icon - text_box_height - 106,
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width => side_panel - 2 * core.icon,
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height => 106);
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end if;
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--
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if view_list (text_box_panel) then
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ui.draw_help_box (0, core.window_height - text_box_height, core.window_width - core.icon * (view'pos (view'last) + 1), text_box_height);
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--
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ui.write (core.framerate'image, core.window_width - core.icon * (view'pos (view'last) + 1) - 64, core.window_height - 27);
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end if;
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--
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for index in view loop
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ui.draw_icon (data => view_icon (index, view_list (index)),
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text => view_text (index).all,
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x => core.window_width - core.icon * (view'pos (view'last) + 1) + core.icon * view'pos (index),
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y => core.window_height - core.icon,
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action => view_show (index));
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end loop;
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--
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for index in resource.enumeration loop
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ui.draw_icon (resource.icon (index), resource.description (index).text.all,
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(map_frame_width - 5 * core.icon * resource.count) / 2 + (5 * core.icon) * resource.enumeration'pos (index), core.base);
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ui.draw_text (world.map.chads (1).resources (index).value'image & " /" & world.map.chads (1).resources (index).limit'image,
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(map_frame_width - 5 * core.icon * resource.count) / 2 + (5 * core.icon) * resource.enumeration'pos (index) + core.icon, core.base, 4 * core.icon, core.icon, 10);
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end loop;
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--
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signal_list (core.signal_mode).all;
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--
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core.camera.x := world.map.chads (1).x;
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core.camera.y := world.map.chads (1).y;
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--
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world.restore_points;
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ui.synchronize;
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end loop gameplay_loop;
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world.save ("heyo");
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--~world.mapshot (core.folder & "/mapshot.png");
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------------------------------------------------------------------------------------------
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core.deinitialize;
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core.dash;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end main;
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