60 lines
2.6 KiB
Ada
60 lines
2.6 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui;
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package body equipment is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function "=" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) = natural (enumeration'pos (b)); end "=";
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function "/" (a, b : in enumeration) return boolean is begin return natural (enumeration'pos (a)) /= natural (enumeration'pos (b)); end "/";
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------------------------------------------------------------------------------------------
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procedure configure is
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time : float := 0.0;
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begin
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time := core.time;
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--
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core.echo (core.comment, "Configuring" & count'image & " equipment components...");
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--
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for index in enumeration loop
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declare folder : constant string := core.lowercase (slot'image (description (index).kind));
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file : constant string := core.lowercase (enumeration'image (index));
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begin
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sprite (index) := core.import_sprite (core.folder & "/game/equipment/" & folder & "/" & file & ".png", 4, 6);
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icon (index) := core.import_sprite (core.folder & "/icon/equipment/" & folder & "/" & file & ".png", 1, 1);
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end;
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end loop;
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--
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core.echo (core.success, "Successfully configured equipment information in" & natural'image (natural (1_000_000.0 * (core.time - time))) & " microseconds.");
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw (index : in enumeration; state : in core.animation; x, y : in integer) is
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begin
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core.draw (sprite (index), x, y, state => state);
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end draw;
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------------------------------------------------------------------------------------------
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procedure draw_plus (index : in enumeration; state : in core.animation; x, y : in integer) is
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use type core.cursor_code;
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begin
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draw (index, state, x, y);
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--
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if core.cursor_inside (x, y, sprite (index).width, sprite (index).height)
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and core.cursor_mode = core.cursor_middle
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and index / none
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and not ui.prioritize then
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core.write_text_box (-(description (index).name));
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end if;
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end draw_plus;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end equipment;
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