89 lines
3.1 KiB
Ada
89 lines
3.1 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, ui;
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package body skill is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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procedure configure is
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structure : ui.structure;
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--
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time : float := 0.0;
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begin
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time := core.time;
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--
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core.echo (core.comment, "Configuring" & count'image & " skill components...");
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--
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structure.title := "Skill Menu ";
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structure.toggle := core.signal_s;
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structure.show := false;
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structure.center := true;
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structure.resize := true;
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structure.x := 80;
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structure.y := (core.window_height - 320) / 2;
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structure.gui_n := count + 1;
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--
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ui.add_structure (structure);
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--
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for index in enumeration loop
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icon (index) := core.import_sprite (core.folder & "/icon/skill/" & core.lowercase (enumeration'image (index)) & ".png", 1, 1);
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--
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if enumeration'pos (index) = 9 then
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ui.add_structure_orient;
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end if;
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--
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ui.add_structure_button (icon (index), description (index).name, description (index).text);
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end loop;
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--
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core.echo (core.success, "Successfully configured skill information in" & natural'image (natural (1_000_000.0 * (core.time - time))) & " microseconds.");
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end configure;
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------------------------------------------------------------------------------------------
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procedure draw_points (data : in points := (others => (0, 0));
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x : in integer := 0;
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y : in integer := 0) is
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move_x : integer := x;
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move_y : integer := y;
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begin
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for index in enumeration loop
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if (enumeration'pos (index) + 1) mod (count / 2 + 1) = 0 then
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move_x := x + 2 * core.icon + 120;
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move_y := y;
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end if;
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--
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ui.draw_icon (icon (index), -(description (index).text), move_x, move_y);
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ui.draw_text_box (move_x + core.icon, move_y, core.icon, core.icon);
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ui.write (data (index).value'image, move_x + core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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ui.write (-(description (index).name), move_x + 2 * core.icon + 4, move_y + 8, (255, 255, 255, 255), 15, true);
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--
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move_y := move_y + core.icon;
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end loop;
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end draw_points;
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------------------------------------------------------------------------------------------
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procedure save_points (here : in core.io.file_type; data : in points) is
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begin
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for index in enumeration loop
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core.save_point (here, data (index));
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end loop;
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end save_points;
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------------------------------------------------------------------------------------------
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procedure load_points (here : in core.io.file_type; data : out points) is
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begin
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for index in enumeration loop
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core.load_point (here, data (index));
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end loop;
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end load_points;
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end skill;
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