xhads/source/skill.ads
2024-06-02 10:15:47 -04:00

67 lines
4.1 KiB
Ada

-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
--
-- GNU General Public Licence (version 3 or later)
with core;
use core;
package skill is
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type enumeration is (
alchemy, archery, architecture, athletics, diplomacy, estates,
exploration, leadership, logistics, medicine, mercantile, mysticism,
necromancy, resistance, skirmish, sorcery, tactics, thaumaturgy
);
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type definition is record
base : core.point;
name : core.unstring;
text : core.unstring;
end record;
type points is array (enumeration) of core.point;
type bonus is array (enumeration) of natural;
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count : constant natural := enumeration'pos (enumeration'last) + 1;
default : constant points := (others => (0, 24));
description : constant array (enumeration) of definition := (
alchemy => ((0, 24), +("Alchemy"), +("Alchemy skill determines effectiveness of your vials and potions.")),
archery => ((0, 24), +("Archery"), +("Archery skill determines effectiveness and range or your archers.")),
architecture => ((0, 24), +("Architecture"), +("Architecture decreases time spent on building constructions.")),
athletics => ((0, 24), +("Athletics"), +("Athletics increases movement speed of all your units, since they train.")),
diplomacy => ((0, 24), +("Diplomacy"), +("Diplomacy helps you to avoid starting a battle you can't win.")),
estates => ((0, 24), +("Estates"), +("Estates makes you the ultimate crypto-bro, establishing a blockchain.")),
exploration => ((0, 24), +("Exploration"), +("Exploration is quite self-explanatory by its' name, seriously.")),
leadership => ((0, 24), +("Leadership"), +("Leadership is the default skill for any true chad, like God intended.")),
logistics => ((0, 24), +("Logistics"), +("Logistics is a nightmare in real life, but this is only a game.")),
medicine => ((0, 24), +("Medicine"), +("Medicine skill makes you swallow pills like a kid in a drugstore.")),
mercantile => ((0, 24), +("Mercantile"), +("Mercantile is the skill of any true-born nosy person, otherwise useless.")),
mysticism => ((0, 24), +("Mysticism"), +("Mysticism allows you to have 60 cats, drink wine and talk weird.")),
necromancy => ((0, 24), +("Necromancy"), +("Necromancy lets you not to waste the bones after every battle.")),
resistance => ((0, 24), +("Resistence"), +("Resistence skill increases defense points of all your units slightly.")),
skirmish => ((0, 24), +("Skirmish"), +("Skirmish makes your units go berserk when they have little health left.")),
sorcery => ((0, 24), +("Sorcery"), +("Sorcery skill is appropriately named useless skill to have in real life.")),
tactics => ((0, 24), +("Tactics"), +("Tactics is the opposite of skirmish, master it and lose in every battle.")),
thaumaturgy => ((0, 24), +("Thaumaturgy"), +("Thaumaturgy lets you do nothing, and hope that the best will happen."))
);
icon : array (enumeration) of core.sprite;
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procedure draw_points (data : in points := (others => (0, 0));
x : in integer := 0;
y : in integer := 0);
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end skill;