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- -- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
- --
- -- GNU General Public Licence (version 3 or later)
-
- pragma ada_2012;
-
- with core, ui, effect, attribute, skill, resource, faction, might, magic, item, unit, construction, chad, world, ai;
-
- procedure main is
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- side_panel : integer := 0;
- preview_width : integer := 0;
- preview_height : integer := 0;
- text_box_height : integer := 0;
-
- player : chad.information := chad.trait (chad.ognjen);
-
- ------------------------------------------------------------------------------------------
-
- -- TODO: This menu code is now useless due to new UI code.
-
- type menu_index is (
- menu_none, menu_attribute, menu_skill, menu_resource, menu_unit, menu_might, menu_magic
- );
-
- menu_limit : constant integer := 3;
- menu_count : integer := 0;
-
- menu_stack : array (1 .. menu_limit) of menu_index := (others => menu_none);
-
- procedure menu_insert (index : in menu_index) is
- begin
- if menu_count = menu_limit then return; end if;
- --
- menu_count := menu_count mod menu_limit + 1;
- --
- menu_stack (menu_count) := index;
- end menu_insert;
-
- procedure menu_remove is
- begin
- if menu_count = 0 then return; end if;
- --
- menu_stack (menu_count) := menu_none;
- --
- menu_count := menu_count - 1;
- end menu_remove;
-
- procedure menu_render is
- begin
- --~if menu_count > 0 then
- --~core.overlay; THIS SLOWS DOWN RENDERING BY 10 FRAMES!
- --~end if;
- --
- for index in 1 .. menu_limit loop
- case menu_stack (index) is
- when menu_none => null;
- when menu_attribute => attribute.menu (100, 100, false);
- when menu_skill => skill.menu (200, 200, false);
- when menu_resource => resource.menu (300, 300, false);
- when menu_unit => unit.menu (0, 0, true);
- when menu_might => might.menu (0, 0, true);
- when menu_magic => magic.menu (0, 0, true);
- end case;
- end loop;
- end menu_render;
-
- ------------------------------------------------------------------------------------------
-
- -- TODO: Also useless, delete later...
-
- procedure show_attribute_menu is begin menu_insert (menu_attribute); end show_attribute_menu;
- procedure show_skill_menu is begin menu_insert (menu_skill); end show_skill_menu;
- procedure show_resource_menu is begin menu_insert (menu_resource); end show_resource_menu;
- procedure show_unit_menu is begin menu_insert (menu_unit); end show_unit_menu;
- procedure show_might_menu is begin menu_insert (menu_might); end show_might_menu;
- procedure show_magic_menu is begin menu_insert (menu_magic); end show_magic_menu;
- procedure ui_main_style is begin ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod 7); end ui_main_style;
- procedure hide_top_menu is begin menu_remove; end hide_top_menu;
- procedure zoom_in is begin core.zoom := 2; end zoom_in;
- procedure zoom_out is begin core.zoom := 1; end zoom_out;
-
- -- TODO: This is fine.
-
- signal_list : constant array (core.signal_code) of access procedure := (
- core.signal_up => core.move_camera_up'access,
- core.signal_down => core.move_camera_down'access,
- core.signal_left => core.move_camera_left'access,
- core.signal_right => core.move_camera_right'access,
- core.signal_a => show_attribute_menu'access,
- core.signal_s => show_skill_menu'access,
- core.signal_r => show_resource_menu'access,
- core.signal_u => show_unit_menu'access,
- core.signal_m => show_might_menu'access,
- core.signal_n => show_magic_menu'access,
- core.signal_v => ui_main_style'access,
- core.signal_grave => hide_top_menu'access,
- core.signal_kp_add => zoom_in'access,
- core.signal_kp_subtract => zoom_out'access,
- others => core.idle'access
- );
-
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- begin
-
- core.dash;
- core.echo (core.comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
- core.echo (core.comment, "Version -- 1.0.0");
- core.echo (core.comment, "License -- GNU/GPLv3+");
- core.echo (core.comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
- core.dash;
-
- core.initialize;
-
- ui.configure;
-
- core.play (core.import_song (core.c_string ("./song/main_menu.ogg")).index);
-
- attribute.configure;
- skill.configure;
- resource.configure;
- --~might.configure;
- --~magic.configure;
- item.configure;
- unit.configure;
- construction.configure;
- chad.configure;
- world.configure;
- ai.configure;
-
- world.make (world.grass, 140, 120);
-
- core.dash;
- core.echo (core.success, "Successfully initialized game data, entering main gameplay loop.");
- core.dash;
-
- ------------------------------------------------------------------------------------------
-
- gameplay: loop
- core.synchronize;
- --
- exit when core.engine_active = false;
- --
- side_panel := core.window_width / 4;
- preview_width := core.window_width - side_panel;
- preview_height := core.window_height - text_box_height;
- text_box_height := 32;
- --
- core.camera.x := core.clip (core.camera.x, 0, world.map.width - 1);
- core.camera.y := core.clip (core.camera.y, 0, world.map.height - 1);
- --
- world.draw;
- --
- ui.draw_menu (0, 0, preview_width, preview_height);
- ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
- --
- ui.draw_state_box (preview_width + 32, 32);
- --
- signal_list (core.signal_code'val (core.signal_mode)).all;
- --
- --~magic.menu (0, 0, true);
- --~might.menu (0, 0, true);
- --
- --~ui.draw_menu (60, 60, 256, 256);
- --~ui.draw_tiny_menu (360, 60, 256, 256);
- --
- menu_render;
- --
- --~ui.draw_fill_bar (64, core.window_height - 56, 320, 0.7);
- --
- chad.draw_alice;
- --
- ui.synchronize;
- --
- ui.draw_help_box (0, core.window_height - text_box_height, core.window_width, text_box_height);
- end loop gameplay;
-
- ------------------------------------------------------------------------------------------
-
- core.deinitialize;
-
- core.dash;
-
- end main;
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