78 lines
3.1 KiB
Ada
78 lines
3.1 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
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--
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-- GNU General Public Licence (version 3 or later)
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with core, attribute, skill, resource, faction, equipment;
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package chad is
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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type enumeration is (
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ada, richard, ognjen, wouter, john, marina
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);
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------------------------------------------------------------------------------------------
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type information is record
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name : core.short_string;
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kind : faction.enumeration;
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bonus_attribute : attribute.enumeration;
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bonus_skill : skill.enumeration;
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bonus_resource : resource.enumeration;
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end record;
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item_limit : constant natural := 24;
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type item_array is array (0 .. item_limit - 1) of equipment.enumeration;
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type value is record
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index : enumeration;
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state : core.animation;
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x : integer;
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y : integer;
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health : core.point;
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mana : core.point;
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stamina : core.point;
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attributes : attribute.points;
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skills : skill.points;
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resources : resource.points;
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equipments : equipment.equip_array;
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item_count : natural;
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items : item_array;
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end record;
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type value_array is array (natural range <>) of value;
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------------------------------------------------------------------------------------------
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count : constant natural := enumeration'pos (enumeration'last) + 1;
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trait : constant array (enumeration) of information := (
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ada => ("Ada Augusta King ", faction.fairy, attribute.defense, skill.diplomacy, resource.metal),
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richard => ("Richard Martin Stallman ", faction.dwarf, attribute.offense, skill.leadership, resource.wood),
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ognjen => ("Ognjen Milan Robovic ", faction.kobold, attribute.stamina, skill.archery, resource.leather),
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wouter => ("Wouter van Oortmerssen ", faction.gnoll, attribute.speed, skill.medicine, resource.stone),
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john => ("John Warner Backus ", faction.goblin, attribute.wisdom, skill.sorcery, resource.gem),
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marina => ("Marina Ann Hantzis ", faction.imp, attribute.reach, skill.necromancy, resource.gold)
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);
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------------------------------------------------------------------------------------------
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procedure configure;
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procedure draw (player : in value; x, y : in integer);
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procedure draw_data (player : in value; x, y : in integer);
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procedure draw_menu (player : in value; x, y : in integer);
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function take_equipment_item (player : in out value; item : in equipment.enumeration) return boolean;
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procedure draw_pepe;
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procedure draw_alice;
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--~procedure save_value_data (file : in ; data : in value);
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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end chad;
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