283 lines
9.3 KiB
Ada
283 lines
9.3 KiB
Ada
-- Copyright (c) 2024 - Ognjen 'xolatile' Milan Robovic
|
|
--
|
|
-- GNU General Public Licence (version 3 or later)
|
|
|
|
pragma ada_2012;
|
|
|
|
--~with core, ui, effect, attribute, skill, resource, faction, might, magic, equipment, unit, construction, chad, deity, world, ai;
|
|
with core, ui, effect, attribute, skill, resource, faction, material, equipment, unit, construction, chad, world;
|
|
|
|
use core;
|
|
|
|
with ada.strings.unbounded;
|
|
use ada.strings.unbounded;
|
|
|
|
procedure main is
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
side_panel : integer := 0;
|
|
preview_width : integer := 0;
|
|
preview_height : integer := 0;
|
|
text_box_height : integer := 0;
|
|
|
|
player : chad.data := (
|
|
index => chad.ognjen,
|
|
attributes => (1, 2, 3, 4, 5, 6),
|
|
skills => (1, 2, 3, 4, 5, 6, 7, 8, 9, others => 0),
|
|
resources => (101, 103, 107, 109, 113, 127)
|
|
);
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
type view is (
|
|
map_preview_panel, status_preview_panel, text_box_panel
|
|
);
|
|
|
|
view_icon : array (view) of sprite := (others => (others => 0));
|
|
view_list : array (view) of boolean := (others => true);
|
|
view_text : array (view) of long_string := (
|
|
"Toggle map preview panel. ",
|
|
"Toggle status preview panel. ",
|
|
"Toggle text box panel. "
|
|
);
|
|
|
|
procedure swap_map_preview_panel is begin view_list (map_preview_panel) := not view_list (map_preview_panel); end swap_map_preview_panel;
|
|
procedure swap_status_preview_panel is begin view_list (status_preview_panel) := not view_list (status_preview_panel); end swap_status_preview_panel;
|
|
procedure swap_text_box_panel is begin view_list (text_box_panel) := not view_list (text_box_panel); end swap_text_box_panel;
|
|
|
|
view_show : array (view) of access procedure := (
|
|
swap_map_preview_panel'access,
|
|
swap_status_preview_panel'access,
|
|
swap_text_box_panel'access
|
|
);
|
|
|
|
game_title : sprite;
|
|
game_preview : array (world.biome) of sprite;
|
|
|
|
switch : natural := 0;
|
|
choose : world.biome := world.grass;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure check_move_camera_up is
|
|
begin
|
|
move_camera_up;
|
|
camera.y := clip (camera.y, 0, world.map.height - 1);
|
|
if world.map.clips (camera.x, camera.y) then
|
|
increment (camera.y);
|
|
end if;
|
|
end check_move_camera_up;
|
|
|
|
procedure check_move_camera_down is
|
|
begin
|
|
move_camera_down;
|
|
camera.y := clip (camera.y, 0, world.map.height - 1);
|
|
if world.map.clips (camera.x, camera.y) then
|
|
decrement (camera.y);
|
|
end if;
|
|
end check_move_camera_down;
|
|
|
|
procedure check_move_camera_left is
|
|
begin
|
|
move_camera_left;
|
|
camera.x := clip (camera.x, 0, world.map.width - 1);
|
|
if world.map.clips (camera.x, camera.y) then
|
|
increment (camera.x);
|
|
end if;
|
|
end check_move_camera_left;
|
|
|
|
procedure check_move_camera_right is
|
|
begin
|
|
move_camera_right;
|
|
camera.x := clip (camera.x, 0, world.map.width - 1);
|
|
if world.map.clips (camera.x, camera.y) then
|
|
decrement (camera.x);
|
|
end if;
|
|
end check_move_camera_right;
|
|
|
|
procedure ui_main_style is
|
|
begin
|
|
ui.active := ui.style'val ((ui.style'pos (ui.active) + 1) mod ui.style_count);
|
|
end ui_main_style;
|
|
|
|
procedure zoom_in is begin zoom := 2; end zoom_in;
|
|
procedure zoom_out is begin zoom := 1; end zoom_out;
|
|
|
|
signal_list : constant array (signal_code) of access procedure := (
|
|
signal_up => check_move_camera_up'access,
|
|
signal_down => check_move_camera_down'access,
|
|
signal_left => check_move_camera_left'access,
|
|
signal_right => check_move_camera_right'access,
|
|
signal_v => ui_main_style'access,
|
|
signal_kp_add => zoom_in'access,
|
|
signal_kp_subtract => zoom_out'access,
|
|
signal_m => world.reveal_map'access,
|
|
others => idle_skip'access
|
|
);
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
procedure main_menu is
|
|
begin
|
|
draw (game_preview (world.ash), center_x (game_preview (world.ash).width * 2), center_y (game_preview (world.ash).height * 2), factor => 2);
|
|
draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
|
|
--
|
|
ui.write ("Main Menu", 0, 0);
|
|
--
|
|
ui.draw_check_box (0, 32, view_list (map_preview_panel), "map_preview_panel");
|
|
ui.draw_check_box (0, 64, view_list (status_preview_panel), "status_preview_panel");
|
|
ui.draw_check_box (0, 96, view_list (text_box_panel), "text_box_panel");
|
|
end main_menu;
|
|
|
|
xxx : string_box_data;
|
|
|
|
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
begin
|
|
|
|
dash;
|
|
echo (comment, "Copyright (C) 2024 -- Ognjen 'xolatile' Milan Robovic");
|
|
echo (comment, "Version -- 1.0.0");
|
|
echo (comment, "License -- GNU/GPLv3+");
|
|
echo (comment, "Xhads is free software, you can redistribute it and modify it under the terms of the GNU General Public License by Free Software Foundation.");
|
|
dash;
|
|
|
|
initialize;
|
|
|
|
ui.active := ui.main;
|
|
|
|
ui.configure;
|
|
|
|
--~play (import_song (c_string ("./song/main_menu.ogg")).index);
|
|
|
|
attribute.configure;
|
|
skill.configure;
|
|
resource.configure;
|
|
--~might.configure;
|
|
--~magic.configure;
|
|
material.configure;
|
|
equipment.configure;
|
|
unit.configure;
|
|
construction.configure;
|
|
chad.configure;
|
|
world.configure;
|
|
--~ai.configure;
|
|
|
|
world.make (world.grass, 240, 180);
|
|
|
|
dash;
|
|
echo (success, "Successfully initialized game data, entering main gameplay loop.");
|
|
dash;
|
|
|
|
for index in view loop
|
|
view_icon (index) := import_sprite ("./sprite/ui/icon/" & lowercase (view'image (index)) & ".png", 1, 1);
|
|
end loop;
|
|
|
|
game_title := import_sprite ("./sprite/game_title.png", 1, 1);
|
|
|
|
for index in world.biome loop
|
|
game_preview (index) := import_sprite ("./sprite/" & lowercase (world.biome'image (index)) & "land_preview.png", 1, 1);
|
|
end loop;
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
introduction_loop: loop
|
|
synchronize;
|
|
--
|
|
exit when signal_mode = signal_space or cursor_mode = 2;
|
|
--
|
|
case signal_mode is
|
|
when signal_none => null;
|
|
when signal_space => null;
|
|
when others => switch := (switch + 1) mod world.biome_count;
|
|
choose := world.biome'val (switch);
|
|
end case;
|
|
--
|
|
draw (game_preview (choose), center_x (game_preview (choose).width * 2), center_y (game_preview (choose).height * 2), factor => 2);
|
|
draw (game_title, center_x (game_title.width * 2), center_y (game_title.height * 2), factor => 2);
|
|
--
|
|
ui.write ("[-- Please press Spacebar to continue]", 0, center_y (24), (102, 102, 102, 255));
|
|
end loop introduction_loop;
|
|
|
|
cursor_mode := 0;
|
|
|
|
xxx := import_text ("./source/material.ads");
|
|
|
|
main_menu_loop: loop
|
|
synchronize;
|
|
--
|
|
exit when signal_mode = signal_space or cursor_mode = 2;
|
|
--
|
|
ui.write (to_string (xxx.text), 0, 0, code => true);
|
|
--
|
|
main_menu;
|
|
end loop main_menu_loop;
|
|
|
|
cursor_mode := 0;
|
|
|
|
ui.active := ui.style'val (faction.enumeration'pos (chad.trait (player.index).kind) + 1);
|
|
|
|
gameplay_loop: loop
|
|
synchronize;
|
|
--
|
|
exit when engine_active = false;
|
|
--
|
|
if not view_list (status_preview_panel) then
|
|
side_panel := 0;
|
|
else
|
|
side_panel := window_width / 4;
|
|
end if;
|
|
--
|
|
preview_width := window_width - side_panel;
|
|
preview_height := window_height - text_box_height;
|
|
text_box_height := 32;
|
|
--
|
|
world.draw;
|
|
--
|
|
if view_list (map_preview_panel) then
|
|
ui.draw_menu (0, 0, preview_width, preview_height);
|
|
end if;
|
|
--
|
|
if view_list (status_preview_panel) then
|
|
ui.draw_tiny_menu (preview_width, 0, side_panel, preview_height);
|
|
chad.draw_data (player, preview_width + 32, 32);
|
|
--~ui.draw_state_box (preview_width + 32, 32);
|
|
end if;
|
|
--
|
|
if view_list (text_box_panel) then
|
|
ui.draw_help_box (0, window_height - text_box_height, window_width - icon * (view'pos (view'last) + 1), text_box_height);
|
|
end if;
|
|
--
|
|
for index in view loop
|
|
ui.draw_icon (view_icon (index), view_text (index),
|
|
window_width - icon * (view'pos (view'last) + 1) + icon * view'pos (index),
|
|
window_height - text_box_height,
|
|
view_show (index));
|
|
end loop;
|
|
--
|
|
resource.draw_points (player.resources, (preview_width - 4 * icon * resource.count) / 2, (if view_list (map_preview_panel) then icon else 0));
|
|
ui.draw_fill_bar ((preview_width - 320) / 2, 4 * (if view_list (map_preview_panel) then icon else 0), 320, 0.6);
|
|
--
|
|
signal_list (signal_mode).all;
|
|
--
|
|
--~magic.menu (0, 0, true);
|
|
--~might.menu (0, 0, true);
|
|
--
|
|
chad.draw_alice;
|
|
--
|
|
ui.write (framerate'image, window_width - 5 * core.icon + 3, window_height - 27);
|
|
--
|
|
ui.synchronize;
|
|
end loop gameplay_loop;
|
|
|
|
--~world.mapshot ("./test.png");
|
|
|
|
------------------------------------------------------------------------------------------
|
|
|
|
deinitialize;
|
|
|
|
dash;
|
|
|
|
end main;
|