99 lines
4.3 KiB
Ada
99 lines
4.3 KiB
Ada
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-- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
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-- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
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-- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
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-- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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with core;
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package magic is
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------------------------------------------------------------------------------------------
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type list is (
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ignite, illuminate, bladecharm, battlecry
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);
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type mark is mod 72;
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------------------------------------------------------------------------------------------
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type constant_type is new core.constant_type with
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record
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self : boolean := false;
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health : integer := 0;
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armour : integer := 0;
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mana : integer := 0;
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stamina : integer := 0;
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distance : integer := 0;
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tribute : natural := 0;
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end record;
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type variable_type is new core.variable_type with
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record
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enchantment : natural := 0;
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end record;
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type constant_list is array (list) of constant_type;
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type variable_list is array (mark) of variable_type;
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------------------------------------------------------------------------------------------
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constant_data : constant constant_list := (
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(core.magic, "Ignite ", '*', core.colour.yellow, core.effect.italic, false, -3, 0, 0, -1, 7, 1),
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(core.magic, "Illuminate ", '*', core.colour.yellow, core.effect.italic, false, 0, 0, 0, -1, 13, 1),
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(core.magic, "Bladecharm ", '*', core.colour.red, core.effect.italic, true, 0, -3, 0, -1, 7, 3),
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(core.magic, "Battlecry ", '*', core.colour.red, core.effect.italic, true, -1, -1, 0, -1, 7, 2)
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);
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variable_data : variable_list;
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------------------------------------------------------------------------------------------
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procedure generate;
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procedure render;
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------------------------------------------------------------------------------------------
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end magic;
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with core, map;
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package body magic is
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------------------------------------------------------------------------------------------
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procedure generate is
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y : natural := 0;
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x : natural := 0;
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identifier : natural := 0;
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begin
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for this in map.mark
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loop
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y := core.randomize (0, natural (map.height'last));
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x := core.randomize (0, natural (map.width'last));
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identifier := core.randomize (0, natural (list'size));
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map.variable_data (this) := (integer (y), integer (x), core.magic, identifier);
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end loop;
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end generate;
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procedure render is
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symbol : character := ' ';
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colour : character := core.colour.white;
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effect : character := core.effect.normal;
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begin
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for this in map.mark
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loop
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symbol := constant_data (list'val (map.variable_data (this).identifier)).symbol;
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colour := constant_data (list'val (map.variable_data (this).identifier)).colour;
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effect := constant_data (list'val (map.variable_data (this).identifier)).effect;
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core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (this).y), core.screen_width (map.variable_data (this).x));
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end loop;
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end render;
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------------------------------------------------------------------------------------------
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end magic;
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