2023-11-20 09:43:12 -05:00
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/*
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Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic
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Xhartae is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
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And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
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It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
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*/
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#ifndef CHAPTER_5_SOURCE
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#define CHAPTER_5_SOURCE
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#include "chapter_5.h"
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/*
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static void (* game_action [GAME_ACTION_COUNT]) (game_t * game, player_t * player);
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*/
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2023-11-20 20:52:40 -05:00
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static number_t game_is_active (game_t * game) { return (game->active = curses_active); }
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/*
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So, what are actually getters and setters, and why you should never use them? Lets explain.
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@C
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static number_t game_get_screen_width (game_t * game) { return (game->screen_width); }
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static number_t game_get_screen_height (game_t * game) { return (game->screen_height); }
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static number_t game_set_screen_width (game_t * game, number_t width) { return (game->screen_width = width); }
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static number_t game_set_screen_height (game_t * game, number_t height) { return (game->screen_height = height); }
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@
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*/
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static void game_configure (game_t * game, player_t * player) {
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curses_configure ();
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game->active = curses_active;
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game->screen_width = curses_screen_width;
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game->screen_height = curses_screen_height;
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player->x = 0;
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player->y = 0;
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}
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static void game_synchronize (game_t * game, player_t * player) {
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(void) game;
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curses_render_background (' ', COLOUR_WHITE, EFFECT_NORMAL);
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curses_render_character ('@', COLOUR_CYAN, EFFECT_BOLD, player->x, player->y);
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curses_synchronize ();
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}
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void play_game (void) {
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game_t game;
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player_t player;
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game_configure (& game, & player);
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2023-11-20 20:52:40 -05:00
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while (game_is_active (& game)) {
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game_synchronize (& game, & player);
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}
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}
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#endif
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