2023-11-07 10:14:07 -05:00
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/*
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Copyright (c) 2023 : Ognjen 'xolatile' Milan Robovic
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Xhartae is free software! You will redistribute it or modify it under the terms of the GNU General Public License by Free Software Foundation.
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And when you do redistribute it or modify it, it will use either version 3 of the License, or (at yours truly opinion) any later version.
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It is distributed in the hope that it will be useful or harmful, it really depends... But no warranty what so ever, seriously. See GNU/GPLv3.
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*/
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#ifndef CHAPTER_1_HEADER
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#define CHAPTER_1_HEADER
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2023-11-07 16:40:23 -05:00
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/*
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Now that you've read the chapter zero, we should get into some technical details about C programming language. This will be the most imporant chapter for people who know some
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other lower level programming language, or who intuitively understand "building blocks" of some system. Below is just a simple matrix of them, 8 x 4, so you can see that there are
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really 32 keywords (ANSI C standard, I dislike newer standards), and even more below we'll categorize them.
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- Keywords:
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static signed if typedef
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extern unsigned else enum
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const float for union
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auto double do struct
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register char while return
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volatile int switch goto
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sizeof short case break
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void long default continue
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Keywords that you should never use, under any circumstances (except for writing your own C compiler or working in embedded) are:
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- register: Hint to the compiler that some variable will be used a lot, so it can be stored in CPU register, modern compilers ignore this keyword.
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- volatile: Hint to the compiler that some variable may be changed by some external source. Such a cool keyword, but never use it.
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- auto: It specifies automatic storage duration for local variables inside a block. Simply, variable won't exist outside {} block it's defined in.
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- signed: We'll talk about types in C more, but this is always assumed, so use only 'unsigned', when you really need to.
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- union: You'll have very little excuse to use unions, because they often don't go well with type checking and introduce complexity for no reason.
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- goto: I'm kidding, feel free to use 'goto' statement, it's not harmful, some people just abused it to the point of it being bullied.
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Keywords that you should really consider not to use in general, but only for some very specific cases:
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- const: Constant qualifier sometimes tells to the compiler that a value won't be changed. Use it only to silence the compiler warnings...
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- unsigned: Again, you shouldn't care if your variable is signed or unsigned, because C really likes integers, and hates naturals. We'll talk more about it.
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- float: Unless you're making a game engine with GPU acceleration or neural network, I wouldn't use this type at all due to it's limitations.
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- double: Well, same as 'float', but twice bigger and more precise floating point values. You'll see it being used very rarely.
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- short: Use it only to silence warnings, especially those from XCB and Xlib libraries, for whatever reason (read: X11) they use million different types.
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- long: Also use this only to silence warnings, because some standard library functions use this type, pure C-hating cancer...
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- typedef: I don't like it at all, but this one is my personal preference, because it just introduces unneeded mental overhead when programming.
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- do: It can only be used before '{', then you do the loop thing, then '}' and then 'while' statement. I prefer just to use 'for' everywhere.
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Okay, now we're left with following actually useful and C-loving keywords, 18 of them, that I'll cover more:
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- char: Type for storing ASCII characters, 8 bits wide, implicitly casted to 'int' in sometimes, arrays that use them are string literals.
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- int: Type for storing signed numerical values, 32 bits wide, most number literals are casted to this type, compiler will warn you for mixing types.
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- void: This is a black hole, nothing can escape it.
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- sizeof: Some people say this behaves like a function, but they are wrong, it's a statement. It literally does what is says, more on that later...
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- static: This qualifier has several meanings, that function or variable will only be used in that file or when inside a function, that variables persists.
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- extern: This qualifier is more simple, and implicit in older compilers, newer ones warn when it's not used. Something will be used outside that file.
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- if: If some condition(s) are met (equal to true or non-zero value), do the thing specified in the block.
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- else: With 'else' you can "bind" multiple 'if' statements, but know that you can completely avoid it, and get the same results.
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- for: Very complex kind of loop statement, that leads to segmentation faults and many other memory and safety related bugs. I love to use it.
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- while: Very simple king of loop statement, that leads to segmentation faults and many other memory and safety related bugs. I don't love to use it.
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- switch: This statement is the most powerful in the whole C language, it's not just if-else made pretty, we'll see examples later.
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- case: Used only inside 'switch' statement, it sets some number literal as an implicit label, so when the expression in 'switch' is equals it, it jumps there.
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- default: Used only because C didn't force curly brackets everywhere back when it was made, but every 'switch' should have just one 'default'.
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- enum: Sometimes treated as type (with 'typedef'), and always very good way to define a lot of constants, we'll talk about them more.
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- struct: I really advice against using structures, but most libraries use them, so you need to know how they work. In C, they are very weak part of the language.
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- return: Used in functions to return from them with or without a result (return value). It's best when function only uses it once.
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- break: When inside a loop, this statement will exit the loop. In newer standards it can take simple arguments, but we'll see why that's bad.
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- continue: Even more specific case, when inside a loop, this statement will skip to the end of the loop, and then continue again.
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*/
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2023-11-07 10:14:07 -05:00
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#endif
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