A bit of better code...

This commit is contained in:
Ognjen Milan Robovic 2023-11-24 10:51:04 -05:00
parent 05b8aae2cf
commit 241127af96

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@ -93,6 +93,9 @@ procedure_t play_game (procedure_t) {
rectangle_fill, stone_floor, 5, 9, 2, 4, rectangle_fill, stone_floor, 5, 9, 2, 4,
rectangle_line, stone_wall, 5, 9, 2, 4, rectangle_line, stone_wall, 5, 9, 2, 4,
create_bots, goblin, 3, 0, 0, 0, create_bots, goblin, 3, 0, 0, 0,
create_bots, hob_goblin, 3, 0, 0, 0,
create_bots, orc, 3, 0, 0, 0,
create_bots, ogre, 3, 0, 0, 0,
NULL); NULL);
player->attributes [0]->points->current = 7; player->attributes [0]->points->current = 7;
@ -120,11 +123,6 @@ procedure_t play_game (procedure_t) {
game_render_world (world, 0, 0, game_screen_offset, curses_screen_height); game_render_world (world, 0, 0, game_screen_offset, curses_screen_height);
game_render_bot (goblin);hob_goblin->x=1;hob_goblin->y=1;
game_render_bot (hob_goblin);orc->x=2;orc->y=2;
game_render_bot (orc);ogre->x=3;ogre->y=3;
game_render_bot (ogre);
game_render_player (player); game_render_player (player);
for (number_t attribute = 0; attribute < player->attribute_count; ++attribute) { for (number_t attribute = 0; attribute < player->attribute_count; ++attribute) {