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Removed menus for future chapters...

master
parent
commit
5681832aa6
2 ha cambiato i file con 17 aggiunte e 121 eliminazioni
  1. +17
    -99
      chapter/chapter_5.c
  2. +0
    -22
      chapter/chapter_5.h

+ 17
- 99
chapter/chapter_5.c Vedi File

@@ -106,7 +106,6 @@ generator_t * game_generator (generate_t function) {
attribute_t * game_attribute (string_t name, bundle_t * points, ...) {
attribute_t * attribute;
va_list list;
number_t action;

attribute = memorize ((number_t) sizeof (* attribute));

@@ -117,7 +116,7 @@ attribute_t * game_attribute (string_t name, bundle_t * points, ...) {
va_start (list, points);

for (;;) {
action = (number_t) va_arg (list, int);
number_t action = (number_t) va_arg (list, int);

if (action > 0) {
attribute->positive_count += 1;
@@ -138,7 +137,6 @@ attribute_t * game_attribute (string_t name, bundle_t * points, ...) {
skill_t * game_skill (string_t name, bundle_t * points, ...) {
skill_t * skill;
va_list list;
number_t action;

skill = memorize ((number_t) sizeof (* skill));

@@ -149,7 +147,7 @@ skill_t * game_skill (string_t name, bundle_t * points, ...) {
va_start (list, points);

for (;;) {
action = (number_t) va_arg (list, int);
number_t action = (number_t) va_arg (list, int);

if (action > 0) {
skill->positive_count += 1;
@@ -228,45 +226,6 @@ world_t * game_world (number_t width, number_t height, ...) {
return (world);
}

menu_t * game_menu (string_t text, /*number_t width, number_t height, number_t x, number_t y, number_t reorient, number_t override, */...) {
menu_t * menu;
va_list list;
menu_t * item;

menu = memorize ((number_t) sizeof (* menu));

string_copy ((menu->text = memorize (string_length (text) + 1)), text);

menu->scroll = 0;
menu->item_count = 0;
menu->items = NULL;

//~menu->width = width;
//~menu->height = height;
//~menu->x = x;
//~menu->y = y;
//~menu->reorient = reorient;
//~menu->override = override;

//~va_start (list, override);
va_start (list, text);

for (;;) {
item = (menu_t *) va_arg (list, void *);

if (item != NULL) {
menu->item_count += 1;
//~menu->items = memorize ((number_t) sizeof (item));
menu->items = memorize ((number_t) sizeof (* menu->items));
menu->items [menu->item_count - 1] = item;
} else break;
}

va_end (list);

return (menu);
}

procedure_t game_render_attribute (attribute_t * attribute, number_t x, number_t y) {
curses_render_string (attribute->name, COLOUR_CYAN, EFFECT_NORMAL, x, y);

@@ -305,31 +264,6 @@ procedure_t game_render_world (world_t * world, number_t x, number_t y, number_t
}
}

procedure_t game_render_menu (menu_t * menu, number_t x, number_t y) {
number_t item;

curses_render_string (menu->text, 1, 1, x, y);

y += 1;

if (menu->item_count == 0) {
return;
} else {
game_render_menu (menu->items [0], x, y);
//~for (item = 0; item != menu->item_count - 1; ++item) {
//~game_render_menu (menu->items [item], x, y + item);
//~}
}

//~if (menu->item_count == 0) {
//~curses_render_string (menu->text, 1, 1, x, y);
//~} else {
//~for (item = 0; item != menu->item_count; ++item) {
//~game_render_menu (menu->items [item], x, y + item);
//~}
//~}
}

procedure_t play_game (procedure_t) {
generator_t * full_fill = game_generator (generate_full_fill_function);
generator_t * rectangle_fill = game_generator (generate_rectangle_fill_function);
@@ -360,49 +294,33 @@ procedure_t play_game (procedure_t) {
rectangle_line, 5, 9, 2, 4, stone_wall,
0);

//~menu_t * main_menu = game_menu ("Main Menu", 40, 20, 50, 10, FALSE, FALSE, GAME_MENU_ITEM_BUTTON,
//~GAME_MENU_ITEM_BUTTON,
//~GAME_MENU_ITEM_BUTTON,
//~0);

menu_t * menu_play = game_menu ("> Play", NULL);
menu_t * menu_options = game_menu ("> Options", NULL);
menu_t * menu_exit = game_menu ("> Exit", NULL);

menu_t * menu_main = game_menu ("Main Menu", menu_play,
menu_options,
menu_exit,
NULL);

curses_configure ();

while (curses_active) {
curses_render_background (' ', COLOUR_WHITE, EFFECT_NORMAL);

curses_render_string ("Attributes:", COLOUR_WHITE, EFFECT_BOLD, 0, 0);
curses_render_string ("Attributes:", COLOUR_WHITE, EFFECT_BOLD, 80, 0);

game_render_attribute (strength, 2, 1);
game_render_attribute (edurance, 2, 2);
game_render_attribute (wisdom, 2, 3);
game_render_attribute (agility, 2, 4);
game_render_attribute (strength, 82, 1);
game_render_attribute (edurance, 82, 2);
game_render_attribute (wisdom, 82, 3);
game_render_attribute (agility, 82, 4);

curses_render_string ("Skills:", COLOUR_WHITE, EFFECT_BOLD, 0, 5);
curses_render_string ("Skills:", COLOUR_WHITE, EFFECT_BOLD, 80, 5);

game_render_skill (blades, 2, 6);
game_render_skill (axes, 2, 7);
game_render_skill (bows, 2, 8);
game_render_skill (spears, 2, 9);
game_render_skill (puppet_magic, 2, 10);
game_render_skill (nature_magic, 2, 11);
game_render_skill (rune_magic, 2, 12);
game_render_skill (charm_magic, 2, 13);
game_render_skill (blades, 82, 6);
game_render_skill (axes, 82, 7);
game_render_skill (bows, 82, 8);
game_render_skill (spears, 82, 9);
game_render_skill (puppet_magic, 82, 10);
game_render_skill (nature_magic, 82, 11);
game_render_skill (rune_magic, 82, 12);
game_render_skill (charm_magic, 82, 13);

game_render_world (world, 40, 0, curses_screen_width, curses_screen_height);
game_render_world (world, 0, 0, curses_screen_width, curses_screen_height);

game_render_player (player);

game_render_menu (menu_main, 120, 0);

switch (curses_character) {
case SIGNAL_ARROW_UP: player->y -= 1; limit (& player->y, 0, world->height - 1); break;
case SIGNAL_ARROW_DOWN: player->y += 1; limit (& player->y, 0, world->height - 1); break;


+ 0
- 22
chapter/chapter_5.h Vedi File

@@ -38,12 +38,6 @@ typedef enum action_t {
GAME_ACTION_COUNT
} action_t;

typedef enum menu_item_t {
GAME_MENU_ITEM_NONE,
GAME_MENU_ITEM_SEPARATOR, GAME_MENU_ITEM_TEXT, GAME_MENU_ITEM_BUTTON, GAME_MENU_ITEM_LIST,
GAME_MENU_ITEM_COUNT
} menu_item_t;

typedef struct bundle_t {
number_t minimum, maximum, current;
} bundle_t;
@@ -93,20 +87,6 @@ typedef struct world_t {
block_t * * block;
} world_t;

typedef struct menu_t {
string_t text;
//~number_t width;
//~number_t height;
//~number_t x;
//~number_t y;
//~number_t reorient;
//~number_t override;
number_t scroll;
number_t item_count;
//~menu_item_t * items;
struct menu_t * * items;
} menu_t;

typedef procedure_t (* generate_t) (world_t *, number_t, number_t, number_t, number_t, block_t *);

typedef struct generator_t {
@@ -124,14 +104,12 @@ extern skill_t * game_skill (string_t name, bundle_t * points, ...);
extern player_t * game_player (string_t name, symbol_t * symbol);
extern block_t * game_block (string_t name, symbol_t * symbol, number_t collision, number_t override);
extern world_t * game_world (number_t width, number_t height, ...);
extern menu_t * game_menu (string_t text, /*number_t width, number_t height, number_t x, number_t y, number_t reorient, number_t override,*/ ...);

extern procedure_t game_render_attribute (attribute_t * attribute, number_t x, number_t y);
extern procedure_t game_render_skill (skill_t * skill, number_t x, number_t y);
extern procedure_t game_render_player (player_t * player);
extern procedure_t game_render_block (block_t * block, number_t x, number_t y);
extern procedure_t game_render_world (world_t * world, number_t x, number_t y, number_t width, number_t height);
extern procedure_t game_render_menu (menu_t * menu, number_t x, number_t y);

extern procedure_t play_game (procedure_t);



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