Added optional zooming for blesses...
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@ -47,10 +47,6 @@ static void blesses_initialize (void) {
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unsigned short int window_width = (unsigned short int) blesses_window_width;
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unsigned short int window_width = (unsigned short int) blesses_window_width;
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unsigned short int window_height = (unsigned short int) blesses_window_height;
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unsigned short int window_height = (unsigned short int) blesses_window_height;
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if (blesses_active == TRUE) {
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return;
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}
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blesses_connection = xcb_connect (NULL, NULL);
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blesses_connection = xcb_connect (NULL, NULL);
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fatal_failure (blesses_connection == NULL, "blesses : blesses_initialize : XCB connection is null pointer.");
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fatal_failure (blesses_connection == NULL, "blesses : blesses_initialize : XCB connection is null pointer.");
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@ -76,9 +72,13 @@ static void blesses_initialize (void) {
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xcb_flush (blesses_connection);
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xcb_flush (blesses_connection);
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/*blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer) / 4);*/
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if (blesses_zoom == TRUE) {
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer));
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer) / 4);
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blesses_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_framebuffer));
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} else {
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer));
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}
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blesses_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_framebuffer));
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}
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}
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static void blesses_deinitialize (void) {
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static void blesses_deinitialize (void) {
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@ -98,11 +98,12 @@ int blesses_active = FALSE;
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int blesses_cursor_x = 0;
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int blesses_cursor_x = 0;
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int blesses_cursor_y = 0;
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int blesses_cursor_y = 0;
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int blesses_signal = 0;
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int blesses_signal = 0;
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int blesses_zoom = TRUE;
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void blesses_configure (void) {
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void blesses_configure (void) {
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blesses_initialize ();
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blesses_active = TRUE;
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blesses_active = TRUE;
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blesses_initialize ();
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}
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}
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void blesses_synchronize (void) {
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void blesses_synchronize (void) {
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@ -112,13 +113,15 @@ void blesses_synchronize (void) {
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unsigned short int window_height = (unsigned short int) blesses_window_height;
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unsigned short int window_height = (unsigned short int) blesses_window_height;
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xcb_generic_event_t * generic_event = NULL;
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xcb_generic_event_t * generic_event = NULL;
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/*
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for (i = 0; i != blesses_window_width * blesses_window_height; i++) {
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if (blesses_zoom == TRUE) {
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blesses_framebuffer [i] = blesses_sub_framebuffer [((i / blesses_window_width) / 2) * (blesses_window_width / 2) + (i % blesses_window_width) / 2];
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for (i = 0; i != blesses_window_width * blesses_window_height; i++) {
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}
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blesses_framebuffer [i] = blesses_sub_framebuffer [((i / blesses_window_width) / 2) * (blesses_window_width / 2) + (i % blesses_window_width) / 2];
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*/
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}
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for (i = 0; i != blesses_window_width * blesses_window_height; i++) {
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} else {
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blesses_framebuffer [i] = blesses_sub_framebuffer [i];
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for (i = 0; i != blesses_window_width * blesses_window_height; i++) {
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blesses_framebuffer [i] = blesses_sub_framebuffer [i];
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}
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}
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}
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blesses_sub_framebuffer = deallocate (blesses_sub_framebuffer);
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blesses_sub_framebuffer = deallocate (blesses_sub_framebuffer);
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@ -154,9 +157,15 @@ void blesses_synchronize (void) {
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generic_event = deallocate (generic_event);
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generic_event = deallocate (generic_event);
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if ((blesses_sub_framebuffer == NULL) && (blesses_framebuffer == NULL)) {
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if ((blesses_sub_framebuffer == NULL) && (blesses_framebuffer == NULL)) {
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/*blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer) / 4);*/
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if (blesses_zoom == TRUE) {
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer));
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer) / 4);
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blesses_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_framebuffer));
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} else {
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blesses_sub_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer));
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}
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// blesses_sub_framebuffer = allocate ((blesses_window_width * blesses_window_height * (int) sizeof (* blesses_sub_framebuffer)) / ((blesses_zoom == TRUE) * 4));
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blesses_framebuffer = allocate (blesses_window_width * blesses_window_height * (int) sizeof (* blesses_framebuffer));
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}
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}
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if (blesses_active == FALSE) {
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if (blesses_active == FALSE) {
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@ -167,9 +176,9 @@ void blesses_synchronize (void) {
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void blesses_render_background_colour (int background) {
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void blesses_render_background_colour (int background) {
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int x, y;
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int x, y;
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for (y = 0; y != blesses_window_height/* / 2*/; ++y) {
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for (y = 0; y != blesses_window_height / ((blesses_zoom == TRUE) * 2); ++y) {
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for (x = 0; x != blesses_window_width/* / 2*/; ++x) {
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for (x = 0; x != blesses_window_width / ((blesses_zoom == TRUE) * 2); ++x) {
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blesses_sub_framebuffer [y * (blesses_window_width/* / 2*/) + x] = (int) (0XFF000000 | (unsigned int) background);
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blesses_sub_framebuffer [y * (blesses_window_width / ((blesses_zoom == TRUE) * 2)) + x] = (int) (0XFF000000 | (unsigned int) background);
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}
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}
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}
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}
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}
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}
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@ -192,8 +201,8 @@ void blesses_render_character (char character, int foreground, int background, i
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int offset;
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int offset;
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if ((x <= -1) || (x >= blesses_window_width/* / 2*/ - BLESSES_FONT_WIDTH)) return;
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if ((x <= -1) || (x >= blesses_window_width / ((blesses_zoom == TRUE) * 2) - BLESSES_FONT_WIDTH)) return;
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if ((y <= -1) || (y >= blesses_window_height/* / 2*/ - BLESSES_FONT_HEIGHT)) return;
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if ((y <= -1) || (y >= blesses_window_height / ((blesses_zoom == TRUE) * 2) - BLESSES_FONT_HEIGHT)) return;
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fatal_failure (blesses_sub_framebuffer == NULL, "blesses : render_character : Sub framebuffer was not allocated.");
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fatal_failure (blesses_sub_framebuffer == NULL, "blesses : render_character : Sub framebuffer was not allocated.");
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fatal_failure (blesses_framebuffer == NULL, "blesses : render_character : Framebuffer was not allocated.");
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fatal_failure (blesses_framebuffer == NULL, "blesses : render_character : Framebuffer was not allocated.");
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@ -207,7 +216,9 @@ void blesses_render_character (char character, int foreground, int background, i
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int u = offset / BLESSES_FONT_WIDTH + y;
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int u = offset / BLESSES_FONT_WIDTH + y;
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int v = offset % BLESSES_FONT_WIDTH + x;
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int v = offset % BLESSES_FONT_WIDTH + x;
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blesses_sub_framebuffer [u * (blesses_window_width/* / 2*/) + v] = ((font_code [(int) (character - ' ')] >> offset) % 2) ? foreground : background;
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blesses_sub_framebuffer [u * (blesses_window_width / ((blesses_zoom == TRUE) * 2)) + v] = ((font_code [(int) (character - ' ')] >> offset) % 2)
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? foreground
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: background;
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}
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}
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}
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}
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@ -23,6 +23,7 @@ extern int blesses_active;
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extern int blesses_cursor_x;
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extern int blesses_cursor_x;
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extern int blesses_cursor_y;
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extern int blesses_cursor_y;
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extern int blesses_signal;
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extern int blesses_signal;
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extern int blesses_zoom;
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extern void blesses_configure (void);
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extern void blesses_configure (void);
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extern void blesses_synchronize (void);
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extern void blesses_synchronize (void);
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