|
|
@@ -17,15 +17,23 @@ So, what are actually getters and setters, and why you should never use them? Le |
|
|
|
|
|
|
|
#define MEMORY_LIMIT (1024 * 1024) |
|
|
|
|
|
|
|
memory_t memorize (number_t size) { |
|
|
|
static string_t memory_store [MEMORY_LIMIT] = { 0 }; |
|
|
|
static number_t memory_count = 0; |
|
|
|
static number_t game_memory_length = 0; |
|
|
|
static memory_t * game_memory = NULL; |
|
|
|
|
|
|
|
fatal_failure (memory_count + size >= MEMORY_LIMIT, "memorize: You have reached the 1 MiB memory limit."); |
|
|
|
static procedure_t game_free_memory (memory_t memory) { |
|
|
|
++game_memory_length; |
|
|
|
|
|
|
|
memory_count += size; |
|
|
|
game_memory = reallocate (game_memory, game_memory_length * (number_t) sizeof (* game_memory)); |
|
|
|
|
|
|
|
return ((memory_t) ((string_t) memory_store + memory_count - size)); |
|
|
|
game_memory [game_memory_length - 1] = memory; |
|
|
|
} |
|
|
|
|
|
|
|
procedure_t game_clean_up (procedure_t) { |
|
|
|
for (number_t pointer = 0; pointer < game_memory_length; ++pointer) { |
|
|
|
game_memory [pointer] = deallocate (game_memory [pointer]); |
|
|
|
} |
|
|
|
|
|
|
|
game_memory = deallocate (game_memory); |
|
|
|
} |
|
|
|
|
|
|
|
number_t randomize (number_t lower, number_t upper) { |
|
|
@@ -33,41 +41,47 @@ number_t randomize (number_t lower, number_t upper) { |
|
|
|
} |
|
|
|
|
|
|
|
bundle_t * game_bundle (number_t minimum, number_t maximum, number_t current) { |
|
|
|
bundle_t * bundle = memorize ((number_t) sizeof (* bundle)); |
|
|
|
bundle_t * bundle = allocate ((number_t) sizeof (* bundle)); |
|
|
|
|
|
|
|
bundle->minimum = minimum; |
|
|
|
bundle->maximum = maximum; |
|
|
|
bundle->current = current; |
|
|
|
|
|
|
|
game_free_memory (bundle); |
|
|
|
|
|
|
|
return (bundle); |
|
|
|
} |
|
|
|
|
|
|
|
symbol_t * game_symbol (number_t character, number_t colour, number_t effect) { |
|
|
|
symbol_t * symbol = memorize ((number_t) sizeof (* symbol)); |
|
|
|
symbol_t * symbol = allocate ((number_t) sizeof (* symbol)); |
|
|
|
|
|
|
|
symbol->character = character; |
|
|
|
symbol->colour = colour; |
|
|
|
symbol->effect = effect; |
|
|
|
|
|
|
|
game_free_memory (symbol); |
|
|
|
|
|
|
|
return (symbol); |
|
|
|
} |
|
|
|
|
|
|
|
generator_t * game_generator (generate_t function) { |
|
|
|
generator_t * generator = memorize ((number_t) sizeof (* generator)); |
|
|
|
generator_t * generator = allocate ((number_t) sizeof (* generator)); |
|
|
|
|
|
|
|
generator->generate = function; |
|
|
|
|
|
|
|
game_free_memory (generator); |
|
|
|
|
|
|
|
return (generator); |
|
|
|
} |
|
|
|
|
|
|
|
attribute_t * game_attribute (string_t name, bundle_t * points, ...) { |
|
|
|
va_list list; |
|
|
|
|
|
|
|
attribute_t * attribute = memorize ((number_t) sizeof (* attribute)); |
|
|
|
attribute_t * attribute = allocate ((number_t) sizeof (* attribute)); |
|
|
|
|
|
|
|
string_copy ((attribute->name = memorize (string_length (name) + 1)), name); |
|
|
|
string_copy ((attribute->name = allocate (string_length (name) + 1)), name); |
|
|
|
|
|
|
|
memory_copy ((attribute->points = memorize ((number_t) sizeof (* attribute->points))), points, (number_t) sizeof (* points)); |
|
|
|
memory_copy ((attribute->points = allocate ((number_t) sizeof (* attribute->points))), points, (number_t) sizeof (* points)); |
|
|
|
|
|
|
|
va_start (list, points); |
|
|
|
|
|
|
@@ -76,58 +90,76 @@ attribute_t * game_attribute (string_t name, bundle_t * points, ...) { |
|
|
|
|
|
|
|
if (action > 0) { |
|
|
|
attribute->positive_count += 1; |
|
|
|
attribute->positive = memorize ((number_t) sizeof (action)); |
|
|
|
attribute->positive = reallocate (attribute->positive, attribute->positive_count * (number_t) sizeof (action)); |
|
|
|
attribute->positive [attribute->positive_count - 1] = (action_t) action; |
|
|
|
} else if (action < 0) { |
|
|
|
attribute->negative_count += 1; |
|
|
|
attribute->negative = memorize ((number_t) sizeof (action)); |
|
|
|
attribute->negative [attribute->negative_count - 1] = (action_t) action; |
|
|
|
attribute->negative = reallocate (attribute->negative, attribute->negative_count * (number_t) sizeof (action)); |
|
|
|
attribute->negative [attribute->negative_count - 1] = (action_t) -action; |
|
|
|
} else break; |
|
|
|
} |
|
|
|
|
|
|
|
va_end (list); |
|
|
|
|
|
|
|
game_free_memory (attribute->name); |
|
|
|
game_free_memory (attribute->points); |
|
|
|
game_free_memory (attribute->positive); |
|
|
|
game_free_memory (attribute->negative); |
|
|
|
game_free_memory (attribute); |
|
|
|
|
|
|
|
return (attribute); |
|
|
|
} |
|
|
|
|
|
|
|
skill_t * game_skill (string_t name, bundle_t * points, ...) { |
|
|
|
va_list list; |
|
|
|
|
|
|
|
skill_t * skill = memorize ((number_t) sizeof (* skill)); |
|
|
|
skill_t * skill = allocate ((number_t) sizeof (* skill)); |
|
|
|
|
|
|
|
string_copy ((skill->name = memorize (string_length (name) + 1)), name); |
|
|
|
string_copy ((skill->name = allocate (string_length (name) + 1)), name); |
|
|
|
|
|
|
|
memory_copy ((skill->points = memorize ((number_t) sizeof (* skill->points))), points, (number_t) sizeof (* points)); |
|
|
|
memory_copy ((skill->points = allocate ((number_t) sizeof (* skill->points))), points, (number_t) sizeof (* points)); |
|
|
|
|
|
|
|
va_start (list, points); |
|
|
|
|
|
|
|
for (;;) { |
|
|
|
number_t action = (number_t) va_arg (list, int); |
|
|
|
action_t action = (action_t) va_arg (list, int); |
|
|
|
|
|
|
|
if (action > 0) { |
|
|
|
skill->positive_count += 1; |
|
|
|
skill->positive = memorize ((number_t) sizeof (action)); |
|
|
|
skill->positive [skill->positive_count - 1] = (action_t) action; |
|
|
|
skill->positive = reallocate (skill->positive, skill->positive_count * (number_t) sizeof (action)); |
|
|
|
skill->positive [skill->positive_count - 1] = action; |
|
|
|
} else break; |
|
|
|
} |
|
|
|
|
|
|
|
va_end (list); |
|
|
|
|
|
|
|
game_free_memory (skill->name); |
|
|
|
game_free_memory (skill->points); |
|
|
|
game_free_memory (skill->positive); |
|
|
|
game_free_memory (skill); |
|
|
|
|
|
|
|
return (skill); |
|
|
|
} |
|
|
|
|
|
|
|
bot_t * game_bot (string_t name, symbol_t * symbol, bundle_t * health, bundle_t * mana, bundle_t * stamina) { |
|
|
|
bot_t * bot = memorize ((number_t) sizeof (* bot)); |
|
|
|
bot_t * bot = allocate ((number_t) sizeof (* bot)); |
|
|
|
|
|
|
|
string_copy ((bot->name = memorize (string_length (name) + 1)), name); |
|
|
|
string_copy ((bot->name = allocate (string_length (name) + 1)), name); |
|
|
|
|
|
|
|
bot->x = 0; |
|
|
|
bot->y = 0; |
|
|
|
|
|
|
|
memory_copy ((bot->symbol = memorize ((number_t) sizeof (* bot->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
memory_copy ((bot->health = memorize ((number_t) sizeof (* bot->health))), health, (number_t) sizeof (* health)); |
|
|
|
memory_copy ((bot->mana = memorize ((number_t) sizeof (* bot->mana))), mana, (number_t) sizeof (* mana)); |
|
|
|
memory_copy ((bot->stamina = memorize ((number_t) sizeof (* bot->stamina))), stamina, (number_t) sizeof (* stamina)); |
|
|
|
memory_copy ((bot->symbol = allocate ((number_t) sizeof (* bot->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
memory_copy ((bot->health = allocate ((number_t) sizeof (* bot->health))), health, (number_t) sizeof (* health)); |
|
|
|
memory_copy ((bot->mana = allocate ((number_t) sizeof (* bot->mana))), mana, (number_t) sizeof (* mana)); |
|
|
|
memory_copy ((bot->stamina = allocate ((number_t) sizeof (* bot->stamina))), stamina, (number_t) sizeof (* stamina)); |
|
|
|
|
|
|
|
game_free_memory (bot->name); |
|
|
|
game_free_memory (bot->symbol); |
|
|
|
game_free_memory (bot->health); |
|
|
|
game_free_memory (bot->mana); |
|
|
|
game_free_memory (bot->stamina); |
|
|
|
game_free_memory (bot); |
|
|
|
|
|
|
|
return (bot); |
|
|
|
} |
|
|
@@ -135,17 +167,17 @@ bot_t * game_bot (string_t name, symbol_t * symbol, bundle_t * health, bundle_t |
|
|
|
player_t * game_player (string_t name, symbol_t * symbol, bundle_t * health, bundle_t * mana, bundle_t * stamina, ...) { |
|
|
|
va_list list; |
|
|
|
|
|
|
|
player_t * player = memorize ((number_t) sizeof (* player)); |
|
|
|
player_t * player = allocate ((number_t) sizeof (* player)); |
|
|
|
|
|
|
|
string_copy ((player->name = memorize (string_length (name) + 1)), name); |
|
|
|
string_copy ((player->name = allocate (string_length (name) + 1)), name); |
|
|
|
|
|
|
|
player->x = 3; |
|
|
|
player->y = 3; |
|
|
|
|
|
|
|
memory_copy ((player->symbol = memorize ((number_t) sizeof (* player->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
memory_copy ((player->health = memorize ((number_t) sizeof (* player->health))), health, (number_t) sizeof (* health)); |
|
|
|
memory_copy ((player->mana = memorize ((number_t) sizeof (* player->mana))), mana, (number_t) sizeof (* mana)); |
|
|
|
memory_copy ((player->stamina = memorize ((number_t) sizeof (* player->stamina))), stamina, (number_t) sizeof (* stamina)); |
|
|
|
memory_copy ((player->symbol = allocate ((number_t) sizeof (* player->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
memory_copy ((player->health = allocate ((number_t) sizeof (* player->health))), health, (number_t) sizeof (* health)); |
|
|
|
memory_copy ((player->mana = allocate ((number_t) sizeof (* player->mana))), mana, (number_t) sizeof (* mana)); |
|
|
|
memory_copy ((player->stamina = allocate ((number_t) sizeof (* player->stamina))), stamina, (number_t) sizeof (* stamina)); |
|
|
|
|
|
|
|
player->attribute_count = 0; |
|
|
|
player->skill_count = 0; |
|
|
@@ -157,7 +189,7 @@ player_t * game_player (string_t name, symbol_t * symbol, bundle_t * health, bun |
|
|
|
|
|
|
|
if (attribute != NULL) { |
|
|
|
player->attribute_count += 1; |
|
|
|
player->attributes = memorize ((number_t) sizeof (attribute)); |
|
|
|
player->attributes = reallocate (player->attributes, player->attribute_count * (number_t) sizeof (* player->attributes)); |
|
|
|
player->attributes [player->attribute_count - 1] = attribute; |
|
|
|
} else break; |
|
|
|
} |
|
|
@@ -167,38 +199,51 @@ player_t * game_player (string_t name, symbol_t * symbol, bundle_t * health, bun |
|
|
|
|
|
|
|
if (skill != NULL) { |
|
|
|
player->skill_count += 1; |
|
|
|
player->skills = memorize ((number_t) sizeof (skill)); |
|
|
|
player->skills = reallocate (player->skills, player->skill_count * (number_t) sizeof (* player->skills)); |
|
|
|
player->skills [player->skill_count - 1] = skill; |
|
|
|
} else break; |
|
|
|
} |
|
|
|
|
|
|
|
va_end (list); |
|
|
|
|
|
|
|
game_free_memory (player->name); |
|
|
|
game_free_memory (player->symbol); |
|
|
|
game_free_memory (player->health); |
|
|
|
game_free_memory (player->mana); |
|
|
|
game_free_memory (player->stamina); |
|
|
|
game_free_memory (player->attributes); |
|
|
|
game_free_memory (player->skills); |
|
|
|
game_free_memory (player); |
|
|
|
|
|
|
|
return (player); |
|
|
|
} |
|
|
|
|
|
|
|
block_t * game_block (string_t name, symbol_t * symbol, number_t collision, number_t override) { |
|
|
|
block_t * block = memorize ((number_t) sizeof (* block)); |
|
|
|
block_t * block = allocate ((number_t) sizeof (* block)); |
|
|
|
|
|
|
|
string_copy ((block->name = memorize (string_length (name) + 1)), name); |
|
|
|
string_copy ((block->name = allocate (string_length (name) + 1)), name); |
|
|
|
|
|
|
|
memory_copy ((block->symbol = memorize ((number_t) sizeof (* block->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
memory_copy ((block->symbol = allocate ((number_t) sizeof (* block->symbol))), symbol, (number_t) sizeof (* symbol)); |
|
|
|
|
|
|
|
block->collision = collision; |
|
|
|
block->override = override; |
|
|
|
|
|
|
|
game_free_memory (block->name); |
|
|
|
game_free_memory (block->symbol); |
|
|
|
game_free_memory (block); |
|
|
|
|
|
|
|
return (block); |
|
|
|
} |
|
|
|
|
|
|
|
world_t * game_world (number_t width, number_t height, ...) { |
|
|
|
va_list list; |
|
|
|
|
|
|
|
world_t * world = memorize ((number_t) sizeof (* world)); |
|
|
|
world_t * world = allocate ((number_t) sizeof (* world)); |
|
|
|
|
|
|
|
world->width = width; |
|
|
|
world->height = height; |
|
|
|
|
|
|
|
world->block = memorize (width * height * (number_t) sizeof (* world->block)); |
|
|
|
world->block = allocate (width * height * (number_t) sizeof (* world->block)); |
|
|
|
|
|
|
|
va_start (list, height); |
|
|
|
|
|
|
@@ -218,6 +263,9 @@ world_t * game_world (number_t width, number_t height, ...) { |
|
|
|
|
|
|
|
va_end (list); |
|
|
|
|
|
|
|
game_free_memory (world->block); |
|
|
|
game_free_memory (world); |
|
|
|
|
|
|
|
return (world); |
|
|
|
} |
|
|
|
|
|
|
|