Updated program 2, bot logic and triggers...

This commit is contained in:
Ognjen Milan Robovic 2023-11-30 10:38:53 -05:00
parent 9283711899
commit f328f734d3

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@ -10,14 +10,16 @@ It is distributed in the hope that it will be useful or harmful, it really depen
#include "../chapter/chapter_1.c" #include "../chapter/chapter_1.c"
#include "../chapter/chapter_2.c" #include "../chapter/chapter_2.c"
static int player_x = 0; static int entity_define (char * name, int character, int colour, int effect, int value, int logic, void (* trigger) (void));
static int player_y = 0;
static int entity_define (char * name, int character, int colour, int effect, int value, int logic, int menu);
static void entity_create (int entity, int amount); static void entity_create (int entity, int amount);
static void entity_render (int entity); static void entity_render (int entity);
static void entity_clean_up (void); static void entity_clean_up (void);
static void entity_update_logic (void);
static int player_x = 0;
static int player_y = 0;
static int player_coins = 0;
static int entity_count = 0; static int entity_count = 0;
static char * * entity_name = NULL; static char * * entity_name = NULL;
@ -26,16 +28,20 @@ static int * entity_colour = 0;
static int * entity_effect = 0; static int * entity_effect = 0;
static int * entity_value = 0; static int * entity_value = 0;
static int * entity_logic = 0; static int * entity_logic = 0;
static int * entity_menu = 0;
static int entity_usage = 0; static void (* * entity_trigger) (void) = NULL;
static int * entity_index = 0;
static int * entity_x = 0; static int entity_usage = 0;
static int * entity_y = 0; static int * entity_index = 0;
static int * entity_x = 0;
static int * entity_y = 0;
static void player_move_up (void) { player_y -= 1; limit (& player_y, 0, curses_screen_height - 1); } static void player_move_up (void) { player_y -= 1; limit (& player_y, 0, curses_screen_height - 1); }
static void player_move_down (void) { player_y += 1; limit (& player_y, 0, curses_screen_height - 1); } static void player_move_down (void) { player_y += 1; limit (& player_y, 0, curses_screen_height - 1); }
static void player_move_left (void) { player_x -= 1; limit (& player_x, 0, curses_screen_width - 1); } static void player_move_left (void) { player_x -= 1; limit (& player_x, 0, curses_screen_width - 1); }
static void player_move_right (void) { player_x += 1; limit (& player_x, 0, curses_screen_width - 1); } static void player_move_right (void) { player_x += 1; limit (& player_x, 0, curses_screen_width - 1); }
static void player_take_coin (void) { ++player_coins; }
static void player_died (void) { curses_active = 0; }
int main (void) { int main (void) {
terminal_show_cursor (FALSE); terminal_show_cursor (FALSE);
@ -47,11 +53,13 @@ int main (void) {
curses_bind (SIGNAL_A, player_move_left); curses_bind (SIGNAL_A, player_move_left);
curses_bind (SIGNAL_D, player_move_right); curses_bind (SIGNAL_D, player_move_right);
int goblin = entity_define ("Goblin", 'G', COLOUR_RED, EFFECT_NORMAL, FALSE, FALSE, 0); int coin = entity_define ("Coin", '+', COLOUR_YELLOW, EFFECT_BOLD, 1, FALSE, player_take_coin);
int coin = entity_define ("Coin", '+', COLOUR_YELLOW, EFFECT_BOLD, FALSE, FALSE, 0); int goblin = entity_define ("Goblin", 'g', COLOUR_RED, EFFECT_NORMAL, 3, TRUE, player_died);
int hob_goblin = entity_define ("Hob Goblin", 'G', COLOUR_RED, EFFECT_BOLD, 7, TRUE, player_died);
entity_create (goblin, 3); entity_create (coin, 11);
entity_create (coin, 3); entity_create (goblin, 7);
entity_create (hob_goblin, 3);
while (curses_active) { while (curses_active) {
curses_render_background ('.', COLOUR_GREY, EFFECT_BOLD); curses_render_background ('.', COLOUR_GREY, EFFECT_BOLD);
@ -65,6 +73,10 @@ int main (void) {
curses_render_character ('@', COLOUR_CYAN, EFFECT_BOLD, player_x, player_y); curses_render_character ('@', COLOUR_CYAN, EFFECT_BOLD, player_x, player_y);
curses_render_number (player_coins, COLOUR_YELLOW, EFFECT_BOLD, 0, 0);
entity_update_logic ();
curses_synchronize (); curses_synchronize ();
} }
@ -75,8 +87,8 @@ int main (void) {
return (EXIT_SUCCESS); return (EXIT_SUCCESS);
} }
static int entity_define (char * name, int character, int colour, int effect, int value, int logic, int menu) { static int entity_define (char * name, int character, int colour, int effect, int value, int logic, void (* trigger) (void)) {
int entity_index = entity_count; int entity = entity_count;
++entity_count; ++entity_count;
@ -86,18 +98,18 @@ static int entity_define (char * name, int character, int colour, int effect, in
entity_effect = reallocate (entity_effect, entity_count * (int) sizeof (* entity_effect)); entity_effect = reallocate (entity_effect, entity_count * (int) sizeof (* entity_effect));
entity_value = reallocate (entity_value, entity_count * (int) sizeof (* entity_value)); entity_value = reallocate (entity_value, entity_count * (int) sizeof (* entity_value));
entity_logic = reallocate (entity_logic, entity_count * (int) sizeof (* entity_logic)); entity_logic = reallocate (entity_logic, entity_count * (int) sizeof (* entity_logic));
entity_menu = reallocate (entity_menu, entity_count * (int) sizeof (* entity_menu)); entity_trigger = reallocate (entity_trigger, entity_count * (int) sizeof (* entity_trigger));
string_copy ((entity_name [entity_index] = allocate (string_length (name) + 1)), name); string_copy ((entity_name [entity] = allocate (string_length (name) + 1)), name);
entity_character [entity_index] = character; entity_character [entity] = character;
entity_colour [entity_index] = colour; entity_colour [entity] = colour;
entity_effect [entity_index] = effect; entity_effect [entity] = effect;
entity_value [entity_index] = value; entity_value [entity] = value;
entity_logic [entity_index] = logic; entity_logic [entity] = logic;
entity_menu [entity_index] = menu; entity_trigger [entity] = trigger;
return (entity_index); return (entity);
} }
static void entity_create (int entity, int amount) { static void entity_create (int entity, int amount) {
@ -117,6 +129,10 @@ static void entity_create (int entity, int amount) {
} }
static void entity_render (int entity) { static void entity_render (int entity) {
if (entity_index [entity] == -1) {
return;
}
curses_render_character (entity_character [entity_index [entity]], curses_render_character (entity_character [entity_index [entity]],
entity_colour [entity_index [entity]], entity_colour [entity_index [entity]],
entity_effect [entity_index [entity]], entity_effect [entity_index [entity]],
@ -135,7 +151,7 @@ void entity_clean_up (void) {
entity_effect = deallocate (entity_effect); entity_effect = deallocate (entity_effect);
entity_value = deallocate (entity_value); entity_value = deallocate (entity_value);
entity_logic = deallocate (entity_logic); entity_logic = deallocate (entity_logic);
entity_menu = deallocate (entity_menu); entity_trigger = deallocate (entity_trigger);
entity_index = deallocate (entity_index); entity_index = deallocate (entity_index);
entity_x = deallocate (entity_x); entity_x = deallocate (entity_x);
entity_y = deallocate (entity_y); entity_y = deallocate (entity_y);
@ -143,3 +159,27 @@ void entity_clean_up (void) {
entity_count = 0; entity_count = 0;
entity_usage = 0; entity_usage = 0;
} }
void entity_update_logic (void) {
for (int entity = 0; entity < entity_usage; ++entity) {
if (entity_index [entity] == -1) {
continue;
}
if (entity_logic [entity_index [entity]] == TRUE) {
entity_x [entity] += randomize (0, 1) * ((randomize (0, 1) == 0) ? +1 : -1);
entity_y [entity] += randomize (0, 1) * ((randomize (0, 1) == 0) ? +1 : -1);
limit (& entity_x [entity], 0, curses_screen_width - 1);
limit (& entity_y [entity], 0, curses_screen_height - 1);
}
if ((player_x == entity_x [entity]) && (player_y == entity_y [entity])) {
if (entity_trigger [entity_index [entity]] != NULL) {
entity_trigger [entity_index [entity]] ();
}
entity_index [entity] = -1;
}
}
}