Updated program 2, bot logic and triggers...
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@ -10,14 +10,16 @@ It is distributed in the hope that it will be useful or harmful, it really depen
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#include "../chapter/chapter_1.c"
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#include "../chapter/chapter_2.c"
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static int player_x = 0;
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static int player_y = 0;
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static int entity_define (char * name, int character, int colour, int effect, int value, int logic, int menu);
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static int entity_define (char * name, int character, int colour, int effect, int value, int logic, void (* trigger) (void));
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static void entity_create (int entity, int amount);
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static void entity_render (int entity);
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static void entity_clean_up (void);
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static void entity_update_logic (void);
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static int player_x = 0;
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static int player_y = 0;
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static int player_coins = 0;
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static int entity_count = 0;
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static char * * entity_name = NULL;
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@ -26,7 +28,9 @@ static int * entity_colour = 0;
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static int * entity_effect = 0;
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static int * entity_value = 0;
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static int * entity_logic = 0;
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static int * entity_menu = 0;
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static void (* * entity_trigger) (void) = NULL;
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static int entity_usage = 0;
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static int * entity_index = 0;
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static int * entity_x = 0;
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@ -36,6 +40,8 @@ static void player_move_up (void) { player_y -= 1; limit (& player_y, 0, curs
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static void player_move_down (void) { player_y += 1; limit (& player_y, 0, curses_screen_height - 1); }
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static void player_move_left (void) { player_x -= 1; limit (& player_x, 0, curses_screen_width - 1); }
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static void player_move_right (void) { player_x += 1; limit (& player_x, 0, curses_screen_width - 1); }
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static void player_take_coin (void) { ++player_coins; }
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static void player_died (void) { curses_active = 0; }
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int main (void) {
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terminal_show_cursor (FALSE);
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@ -47,11 +53,13 @@ int main (void) {
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curses_bind (SIGNAL_A, player_move_left);
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curses_bind (SIGNAL_D, player_move_right);
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int goblin = entity_define ("Goblin", 'G', COLOUR_RED, EFFECT_NORMAL, FALSE, FALSE, 0);
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int coin = entity_define ("Coin", '+', COLOUR_YELLOW, EFFECT_BOLD, FALSE, FALSE, 0);
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int coin = entity_define ("Coin", '+', COLOUR_YELLOW, EFFECT_BOLD, 1, FALSE, player_take_coin);
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int goblin = entity_define ("Goblin", 'g', COLOUR_RED, EFFECT_NORMAL, 3, TRUE, player_died);
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int hob_goblin = entity_define ("Hob Goblin", 'G', COLOUR_RED, EFFECT_BOLD, 7, TRUE, player_died);
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entity_create (goblin, 3);
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entity_create (coin, 3);
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entity_create (coin, 11);
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entity_create (goblin, 7);
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entity_create (hob_goblin, 3);
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while (curses_active) {
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curses_render_background ('.', COLOUR_GREY, EFFECT_BOLD);
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@ -65,6 +73,10 @@ int main (void) {
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curses_render_character ('@', COLOUR_CYAN, EFFECT_BOLD, player_x, player_y);
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curses_render_number (player_coins, COLOUR_YELLOW, EFFECT_BOLD, 0, 0);
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entity_update_logic ();
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curses_synchronize ();
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}
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@ -75,8 +87,8 @@ int main (void) {
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return (EXIT_SUCCESS);
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}
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static int entity_define (char * name, int character, int colour, int effect, int value, int logic, int menu) {
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int entity_index = entity_count;
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static int entity_define (char * name, int character, int colour, int effect, int value, int logic, void (* trigger) (void)) {
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int entity = entity_count;
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++entity_count;
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@ -86,18 +98,18 @@ static int entity_define (char * name, int character, int colour, int effect, in
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entity_effect = reallocate (entity_effect, entity_count * (int) sizeof (* entity_effect));
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entity_value = reallocate (entity_value, entity_count * (int) sizeof (* entity_value));
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entity_logic = reallocate (entity_logic, entity_count * (int) sizeof (* entity_logic));
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entity_menu = reallocate (entity_menu, entity_count * (int) sizeof (* entity_menu));
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entity_trigger = reallocate (entity_trigger, entity_count * (int) sizeof (* entity_trigger));
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string_copy ((entity_name [entity_index] = allocate (string_length (name) + 1)), name);
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string_copy ((entity_name [entity] = allocate (string_length (name) + 1)), name);
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entity_character [entity_index] = character;
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entity_colour [entity_index] = colour;
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entity_effect [entity_index] = effect;
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entity_value [entity_index] = value;
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entity_logic [entity_index] = logic;
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entity_menu [entity_index] = menu;
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entity_character [entity] = character;
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entity_colour [entity] = colour;
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entity_effect [entity] = effect;
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entity_value [entity] = value;
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entity_logic [entity] = logic;
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entity_trigger [entity] = trigger;
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return (entity_index);
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return (entity);
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}
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static void entity_create (int entity, int amount) {
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@ -117,6 +129,10 @@ static void entity_create (int entity, int amount) {
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}
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static void entity_render (int entity) {
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if (entity_index [entity] == -1) {
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return;
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}
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curses_render_character (entity_character [entity_index [entity]],
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entity_colour [entity_index [entity]],
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entity_effect [entity_index [entity]],
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@ -135,7 +151,7 @@ void entity_clean_up (void) {
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entity_effect = deallocate (entity_effect);
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entity_value = deallocate (entity_value);
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entity_logic = deallocate (entity_logic);
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entity_menu = deallocate (entity_menu);
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entity_trigger = deallocate (entity_trigger);
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entity_index = deallocate (entity_index);
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entity_x = deallocate (entity_x);
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entity_y = deallocate (entity_y);
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@ -143,3 +159,27 @@ void entity_clean_up (void) {
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entity_count = 0;
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entity_usage = 0;
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}
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void entity_update_logic (void) {
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for (int entity = 0; entity < entity_usage; ++entity) {
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if (entity_index [entity] == -1) {
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continue;
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}
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if (entity_logic [entity_index [entity]] == TRUE) {
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entity_x [entity] += randomize (0, 1) * ((randomize (0, 1) == 0) ? +1 : -1);
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entity_y [entity] += randomize (0, 1) * ((randomize (0, 1) == 0) ? +1 : -1);
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limit (& entity_x [entity], 0, curses_screen_width - 1);
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limit (& entity_y [entity], 0, curses_screen_height - 1);
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}
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if ((player_x == entity_x [entity]) && (player_y == entity_y [entity])) {
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if (entity_trigger [entity_index [entity]] != NULL) {
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entity_trigger [entity_index [entity]] ();
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}
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entity_index [entity] = -1;
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}
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}
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}
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