------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ with core; package magic is ------------------------------------------------------------------------------------------ type list is ( ignite, illuminate, bladecharm, battlecry ); type mark is mod 72; ------------------------------------------------------------------------------------------ type constant_type is new core.constant_type with record self : boolean := false; health : integer := 0; armour : integer := 0; mana : integer := 0; stamina : integer := 0; distance : integer := 0; tribute : natural := 0; end record; type variable_type is new core.variable_type with record enchantment : natural := 0; end record; type constant_list is array (list) of constant_type; type variable_list is array (mark) of variable_type; ------------------------------------------------------------------------------------------ constant_data : constant constant_list := ( (core.magic, "Ignite ", '*', core.colour.yellow, core.effect.italic, false, -3, 0, 0, -1, 7, 1), (core.magic, "Illuminate ", '*', core.colour.yellow, core.effect.italic, false, 0, 0, 0, -1, 13, 1), (core.magic, "Bladecharm ", '*', core.colour.red, core.effect.italic, true, 0, -3, 0, -1, 7, 3), (core.magic, "Battlecry ", '*', core.colour.red, core.effect.italic, true, -1, -1, 0, -1, 7, 2) ); variable_data : variable_list; ------------------------------------------------------------------------------------------ procedure generate; procedure render; ------------------------------------------------------------------------------------------ end magic; with core, map; package body magic is ------------------------------------------------------------------------------------------ procedure generate is y : natural := 0; x : natural := 0; identifier : natural := 0; begin for this in map.mark loop y := core.randomize (0, natural (map.height'last)); x := core.randomize (0, natural (map.width'last)); identifier := core.randomize (0, natural (list'size)); map.variable_data (this) := (integer (y), integer (x), core.magic, identifier); end loop; end generate; procedure render is symbol : character := ' '; colour : character := core.colour.white; effect : character := core.effect.normal; begin for this in map.mark loop symbol := constant_data (list'val (map.variable_data (this).identifier)).symbol; colour := constant_data (list'val (map.variable_data (this).identifier)).colour; effect := constant_data (list'val (map.variable_data (this).identifier)).effect; core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (this).y), core.screen_width (map.variable_data (this).x)); end loop; end render; ------------------------------------------------------------------------------------------ end magic;