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- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Copyright (c) 2023 - Ognjen 'xolatile' Milan Robovic
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- Xabina is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either
- -- version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the
- -- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- with core;
-
- package magic is
-
- ------------------------------------------------------------------------------------------
-
- type list is (
- ignite, illuminate, bladecharm, battlecry
- );
-
- type mark is mod 72;
-
- ------------------------------------------------------------------------------------------
-
- type constant_type is new core.constant_type with
- record
- self : boolean := false;
- health : integer := 0;
- armour : integer := 0;
- mana : integer := 0;
- stamina : integer := 0;
- distance : integer := 0;
- tribute : natural := 0;
- end record;
-
- type variable_type is new core.variable_type with
- record
- enchantment : natural := 0;
- end record;
-
- type constant_list is array (list) of constant_type;
- type variable_list is array (mark) of variable_type;
-
- ------------------------------------------------------------------------------------------
-
- constant_data : constant constant_list := (
- (core.magic, "Ignite ", '*', core.colour.yellow, core.effect.italic, false, -3, 0, 0, -1, 7, 1),
- (core.magic, "Illuminate ", '*', core.colour.yellow, core.effect.italic, false, 0, 0, 0, -1, 13, 1),
- (core.magic, "Bladecharm ", '*', core.colour.red, core.effect.italic, true, 0, -3, 0, -1, 7, 3),
- (core.magic, "Battlecry ", '*', core.colour.red, core.effect.italic, true, -1, -1, 0, -1, 7, 2)
- );
-
- variable_data : variable_list;
-
- ------------------------------------------------------------------------------------------
-
- procedure generate;
- procedure render;
-
- ------------------------------------------------------------------------------------------
-
- end magic;
-
- with core, map;
-
- package body magic is
-
- ------------------------------------------------------------------------------------------
-
- procedure generate is
- y : natural := 0;
- x : natural := 0;
- identifier : natural := 0;
- begin
- for this in map.mark
- loop
- y := core.randomize (0, natural (map.height'last));
- x := core.randomize (0, natural (map.width'last));
- identifier := core.randomize (0, natural (list'size));
- map.variable_data (this) := (integer (y), integer (x), core.magic, identifier);
- end loop;
- end generate;
-
- procedure render is
- symbol : character := ' ';
- colour : character := core.colour.white;
- effect : character := core.effect.normal;
- begin
- for this in map.mark
- loop
- symbol := constant_data (list'val (map.variable_data (this).identifier)).symbol;
- colour := constant_data (list'val (map.variable_data (this).identifier)).colour;
- effect := constant_data (list'val (map.variable_data (this).identifier)).effect;
- core.render_character (symbol, colour, effect, core.screen_height (map.variable_data (this).y), core.screen_width (map.variable_data (this).x));
- end loop;
- end render;
-
- ------------------------------------------------------------------------------------------
-
- end magic;
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