/// __ ____ _ _ __ __ _ _ _ __ _ __ _ ___ /// \ \/ / _` | '_ \ / _` | | | |/ _` |/ _` |/ _ \ /// > < (_| | | | | (_| | |_| | (_| | (_| | __/ /// /_/\_\__,_|_| |_|\__, |\__,_|\__,_|\__, |\___| /// |___/ |___/ /// /// Copyright (c) 1997 - Ognjen 'xolatile' Milan Robovic /// /// xolatile@chud.cyou - xanguage - Syntax definitions of programming languages that I care about (and some that I don't care about). /// /// This program is free software, free as in freedom and as in free beer, you can redistribute it and/or modify it under the terms of the GNU /// General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version if you wish... /// /// This program is distributed in the hope that it will be useful, but it is probably not, and without any warranty, without even the implied /// warranty of merchantability or fitness for a particular purpose, because it is pointless. Please see the GNU (Geenoo) General Public License /// for more details, if you dare, it is a lot of text that nobody wants to read... /// Description /// /// Xanguage, core programming and scripting language definitions created using Xyntax, with few more output definitions that I care about, for /// example Valgrind. There's not much to document about this library, it's used in my projects Xarbon and Xighlight. You can add support for /// your language of choice by adding one enumeration value, creating header file similar to existing ones, including it here and editing /// functions below to match 'language_count'. If you don't like how I highlight one or more of these languages, feel free to add more fields in /// 'language_structure' or edit existing ones inside 'xanguage' folder. This header file may look unfamiliar, especially to my other projects, /// but that's the cost of highlighting multiple languages in very low amount of code. /// Enumeration of supported languages, in no particular order. typedef enum { language_common, language_ada, language_c, language_cpp, language_d, language_eaxhla, language_flat, language_fortran, language_pascal, language_python, language_go, language_lua, language_bash, language_haskell, language_valgrind, language_holy_c, language_count } language_enumeration; /// Structure of single language definition, highlighting-wise, this will be initialized below, check out how it is used. /// /// language_structure * language = null; typedef struct { natural comment_colour; /// Colours for basic language syntax information. natural processor_colour; natural character_colour; natural string_colour; natural keyword_colour; natural type_colour; natural bracket_colour; natural operator_colour; natural number_colour; natural lowercase_colour; natural uppercase_colour; natural underscore_colour; natural register_colour; natural extension_colour; natural fatal_colour; natural comment_effect; /// Effects for basic language syntax information. natural processor_effect; natural character_effect; natural string_effect; natural keyword_effect; natural type_effect; natural bracket_effect; natural operator_effect; natural number_effect; natural lowercase_effect; natural uppercase_effect; natural underscore_effect; natural register_effect; natural extension_effect; natural fatal_effect; } language_structure; /// Warning: Local macros! You don't need to use this at all, it's covered by other functions, don't worry about it. /// /// You shouldn't care about these local macros, they made few lines of code shorter, we're including files in this order, in this place. #define language_lowercase "abcdefghijklmnopqrstuvwxyz" #define language_uppercase "ABCDEFGHIJKLMNOPQRSTUVWXYZ" #define language_letters "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" #define language_digits "0123456789" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #undef language_lowercase #undef language_uppercase #undef language_letters #undef language_digits /// Array of function pointers enumerated above, these functions are defined in separate header files in 'xanguage' folder. static procedure (* language_highlighter [language_count]) (language_structure * language, syntax_structure * syntax) = { language_highlight_common, language_highlight_ada, language_highlight_c, language_highlight_cpp, language_highlight_d, language_highlight_eaxhla, language_highlight_flat, language_highlight_fortran, language_highlight_pascal, language_highlight_python, language_highlight_go, language_highlight_lua, language_highlight_bash, language_highlight_haskell, language_highlight_valgrind, language_highlight_holy_c }; /// Array of short command line argument enumerated above, makes main function less bloated. static character * language_short_option [language_count] = { "-X", "-A", "-C", "-S", "-D", "-E", "-T", "-F", "-P", "-Y", "-G", "-L", "-B", "-H", "-V", "-O" }; /// Array of long command line argument enumerated above, makes main function less bloated. static character * language_long_option [language_count] = { "--common", "--ada", "--c", "--cpp", "--d", "--eaxhla", "--flat", "--fortran", "--pascal", "--python", "--go", "--lua", "--bash", "--haskell", "--valgrind", "--holyc" }; /// Array of pretty language name enumerated above, makes things pretty. static character * language_identifier [language_count] = { "Common", "Ada", "C", "C++", "D", "EAXHLA", "Flat", "Fortran", "Pascal", "Python", "Go", "Lua", "Bash", "Haskell", "Valgrind", "Holy C" }; /// After you've defined global or local language variable, you want to initialize it, edit this function if you dislike my themes. /// /// language = language_initialize (false); /// You're probably using this library to render an image. /// language = language_initialize (true); /// You're probably using this library to print to terminal. static language_structure * language_initialize (boolean true_colour) { language_structure * language = allocate (sizeof (* language)); if (true_colour == true) { language->comment_colour = 0xff777777u; language->processor_colour = 0xff3377aau; language->character_colour = 0xff7733ccu; language->string_colour = 0xffcc3377u; language->keyword_colour = 0xff33cceeu; language->type_colour = 0xff55cceeu; language->bracket_colour = 0xffee5533u; language->operator_colour = 0xffeeaa33u; language->number_colour = 0xffee33aau; language->lowercase_colour = 0xffccccccu; language->uppercase_colour = 0xffeeeeeeu; language->underscore_colour = 0xffaaaaaau; language->register_colour = 0xff5577aau; language->extension_colour = 0xff55aaccu; language->fatal_colour = 0xffcc7755u; } else { language->comment_colour = colour_grey; language->processor_colour = colour_cyan; language->character_colour = colour_pink; language->string_colour = colour_pink; language->keyword_colour = colour_yellow; language->type_colour = colour_yellow; language->bracket_colour = colour_blue; language->operator_colour = colour_cyan; language->number_colour = colour_pink; language->lowercase_colour = colour_white; language->uppercase_colour = colour_white; language->underscore_colour = colour_white; language->register_colour = colour_cyan; language->extension_colour = colour_yellow; language->fatal_colour = colour_red; language->comment_effect = effect_bold; language->processor_effect = effect_italic; language->character_effect = effect_bold; language->string_effect = effect_normal; language->keyword_effect = effect_bold; language->type_effect = effect_normal; language->bracket_effect = effect_bold; language->operator_effect = effect_normal; language->number_effect = effect_bold; language->lowercase_effect = effect_normal; language->uppercase_effect = effect_bold; language->underscore_effect = effect_italic; language->register_effect = effect_italic; language->extension_effect = effect_italic; language->fatal_effect = effect_bold; } return (language); } /// When you're done doing your thing, just call this function nicely to avoid leaking memory. /// /// language = language_deinitialize (language); static language_structure * language_deinitialize (language_structure * language) { return (deallocate (language)); } /// This is just a helper function that I used a lot, it made sense to define it in this file, so here it is... This function will call specific /// function from 'xanguage' folder, based on what file type you pass to it, enumerated in Xtandard. It takes natural number as selection value /// due to avoiding type-related errors that dumb compilers might warn about, because some C compilers treat enumeration values as signed, while /// others treat them as unsigned, unless you manually define some value there negative, which is braindead. /// /// language_conditionally_select (language, syntax, selection_index); static procedure language_conditionally_select (language_structure * language, syntax_structure * syntax, natural select) { if (syntax->count == 0) { if ((select == file_type_c_source) || (select == file_type_c_header)) { language_highlight_c (language, syntax); } else if ((select == file_type_ada_sexy_body) || (select == file_type_ada_specification)) { language_highlight_ada (language, syntax); } else if ((select == file_type_cpp_source) || (select == file_type_cpp_header)) { language_highlight_cpp (language, syntax); } else if (select == file_type_flat_assembly) { language_highlight_flat (language, syntax); } else if (select == file_type_fortran_90_source) { language_highlight_fortran (language, syntax); } else if (select == file_type_pascal_source) { language_highlight_pascal (language, syntax); } else if (select == file_type_eax_assembly) { language_highlight_eaxhla (language, syntax); } else if (select == file_type_python_script) { language_highlight_python (language, syntax); } else { language_highlight_common (language, syntax); } } }