xolatilization/xross.h

180 lines
10 KiB
C
Executable File

/// __ ___ __ ___ ___ ___
/// \ \/ / '__/ _ \/ __/ __|
/// > <| | | (_) \__ \__ \
/// /_/\_\_| \___/|___/___/
///
/// Copyright (c) 1997 - Ognjen 'xolatile' Milan Robovic
///
/// xolatile@chud.cyou - xross - Even I don't know what this is, my suggestion is to never use it...
///
/// This program is free software, free as in freedom and as in free beer, you can redistribute it and/or modify it under the terms of the GNU
/// General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version if you wish...
///
/// This program is distributed in the hope that it will be useful, but it is probably not, and without any warranty, without even the implied
/// warranty of merchantability or fitness for a particular purpose, because it is pointless. Please see the GNU (Geenoo) General Public License
/// for more details, if you dare, it is a lot of text that nobody wants to read...
#ifdef use_raptor_renderer
#define cross_initialize raptor_initialize
#define cross_deinitialize raptor_deinitialize
#define cross_sprite_raw_import raptor_sprite_raw_import
#define cross_font_raw_import raptor_font_raw_import
#define cross_sprite_import raptor_sprite_import
#define cross_font_import raptor_font_import
#define cross_sprite_width raptor_sprite_width
#define cross_sprite_height raptor_sprite_height
#define cross_character_width raptor_character_width
#define cross_character_height raptor_character_height
#define cross_string_width raptor_string_width
#define cross_string_height raptor_string_height
#define cross_center_x raptor_center_x
#define cross_center_y raptor_center_y
#define cross_cursor_inside raptor_cursor_inside
#define cross_configure raptor_configure
#define cross_render_base raptor_render_base
#define cross_render_rectangle raptor_render_rectangle
#define cross_render_sprite raptor_render_sprite
#define cross_render_sprite_scale raptor_render_sprite_scale
#define cross_render_sprite_crop raptor_render_sprite_crop
#define cross_render_sprite_colour raptor_render_sprite_colour
#define cross_render_sprite_flip raptor_render_sprite_flip
#define cross_render_sprite_animation raptor_render_sprite_animation
#define cross_render_sprite_crop_colour raptor_render_sprite_crop_colour
#define cross_render_character raptor_render_character
#define cross_render_string raptor_render_string
#define cross_render_framerate raptor_render_framerate
#define cross_synchronize raptor_synchronize
#define cross_render_rectangle_vertical_gradient raptor_render_rectangle_vertical_gradient
#define cross_render_rectangle_horizontal_gradient raptor_render_rectangle_horizontal_gradient
#include <xolatile/xaptor.h>
typedef raptor_structure cross_structure;
#endif
#ifdef use_common_renderer
#define cross_font_width common_font_width
#define cross_font_height common_font_height
#define cross_font_tabulator common_font_tabulator
#define cross_center_x common_center_x
#define cross_center_y common_center_y
#define cross_cursor_inside common_cursor_inside
#define cross_cursor_left_click common_cursor_left_click
#define cross_cursor_right_click common_cursor_right_click
#define cross_sprite_raw_import common_sprite_raw_import
#define cross_font_raw_import common_font_raw_import
#define cross_sprite_import common_sprite_import
#define cross_font_import common_font_import
#define cross_sprite_width common_sprite_width
#define cross_sprite_height common_sprite_height
#define cross_initialize common_initialize
#define cross_deinitialize common_deinitialize
#define cross_configure common_configure
#define cross_synchronize common_synchronize
#define cross_render_base common_render_base
#define cross_render_rectangle common_render_rectangle
#define cross_render_rectangle_gradient_v common_render_rectangle_gradient_v
#define cross_render_rectangle_gradient_h common_render_rectangle_gradient_h
#define cross_render_sprite common_render_sprite
#define cross_render_sprite_crop common_render_sprite_crop
#define cross_render_sprite_colour common_render_sprite_colour
#define cross_render_sprite_crop_colour common_render_sprite_crop_colour
#define cross_render_sprite_flip common_render_sprite_flip
#define cross_render_sprite_animation common_render_sprite_animation
#define cross_render_sprite_preview common_render_sprite_preview
#define cross_render_sprite_control common_render_sprite_control
#define cross_render_string_width common_render_string_width
#define cross_render_string common_render_string
#include <xolatile/xommon.h>
typedef common_structure cross_structure;
#endif
#ifdef use_opengl_renderer
#define cross_initialize opengl_initialize
#define cross_deinitialize opengl_deinitialize
#define cross_sprite_raw_import opengl_sprite_raw_import
#define cross_font_raw_import opengl_font_raw_import
#define cross_sprite_import opengl_sprite_import
#define cross_font_import opengl_font_import
#define cross_sprite_width opengl_sprite_width
#define cross_sprite_height opengl_sprite_height
#define cross_character_width opengl_character_width
#define cross_character_height opengl_character_height
#define cross_string_width opengl_string_width
#define cross_string_height opengl_string_height
#define cross_center_x opengl_center_x
#define cross_center_y opengl_center_y
#define cross_cursor_inside opengl_cursor_inside
#define cross_configure opengl_configure
#define cross_render_base opengl_render_base
#define cross_render_rectangle opengl_render_rectangle
#define cross_render_sprite opengl_render_sprite
#define cross_render_sprite_scale opengl_render_sprite_scale
#define cross_render_sprite_crop opengl_render_sprite_crop
#define cross_render_sprite_colour opengl_render_sprite_colour
#define cross_render_sprite_flip opengl_render_sprite_flip
#define cross_render_sprite_orient opengl_render_sprite_orient
#define cross_render_sprite_animation opengl_render_sprite_animation
#define cross_render_sprite_crop_colour opengl_render_sprite_crop_colour
#define cross_render_character opengl_render_character
#define cross_render_string opengl_render_string
#define cross_render_framerate opengl_render_framerate
#define cross_synchronize opengl_synchronize
#define cross_render_rectangle_vertical_gradient opengl_render_rectangle_vertical_gradient
#define cross_render_rectangle_horizontal_gradient opengl_render_rectangle_horizontal_gradient
#include <xolatile/xpengl.h>
typedef opengl_structure cross_structure;
#endif
#ifdef use_vulkan_renderer
#define cross_font_width vulkan_font_width
#define cross_font_height vulkan_font_height
#define cross_font_tabulator vulkan_font_tabulator
#define cross_center_x vulkan_center_x
#define cross_center_y vulkan_center_y
#define cross_cursor_inside vulkan_cursor_inside
#define cross_cursor_left_click vulkan_cursor_left_click
#define cross_cursor_right_click vulkan_cursor_right_click
#define cross_sprite_raw_import vulkan_sprite_raw_import
#define cross_font_raw_import vulkan_font_raw_import
#define cross_sprite_import vulkan_sprite_import
#define cross_font_import vulkan_font_import
#define cross_sprite_width vulkan_sprite_width
#define cross_sprite_height vulkan_sprite_height
#define cross_initialize vulkan_initialize
#define cross_deinitialize vulkan_deinitialize
#define cross_configure vulkan_configure
#define cross_synchronize vulkan_synchronize
#define cross_render_base vulkan_render_base
#define cross_render_rectangle vulkan_render_rectangle
#define cross_render_rectangle_gradient_v vulkan_render_rectangle_gradient_v
#define cross_render_rectangle_gradient_h vulkan_render_rectangle_gradient_h
#define cross_render_sprite vulkan_render_sprite
#define cross_render_sprite_crop vulkan_render_sprite_crop
#define cross_render_sprite_colour vulkan_render_sprite_colour
#define cross_render_sprite_crop_colour vulkan_render_sprite_crop_colour
#define cross_render_sprite_flip vulkan_render_sprite_flip
#define cross_render_sprite_animation vulkan_render_sprite_animation
#define cross_render_sprite_preview vulkan_render_sprite_preview
#define cross_render_sprite_control vulkan_render_sprite_control
#define cross_render_character vulkan_render_character
#define cross_render_string_width vulkan_render_string_width
#define cross_render_string vulkan_render_string
#include <xolatile/xulkan.h>
typedef vulkan_structure cross_structure;
#endif