#include #include static int i_x = 0; static int i_y = 0; static void i_up (void) { --i_y; limit (& i_y, 0, curses_screen_height - 1); } static void i_down (void) { ++i_y; limit (& i_y, 0, curses_screen_height - 1); } static void i_left (void) { --i_x; limit (& i_x, 0, curses_screen_width - 1); } static void i_right (void) { ++i_x; limit (& i_x, 0, curses_screen_width - 1); } int main (void) { curses_configure (); curses_bind (SIGNAL_W, i_up); curses_bind (SIGNAL_S, i_down); curses_bind (SIGNAL_A, i_left); curses_bind (SIGNAL_D, i_right); while (curses_active != 0) { curses_render_background ('.', COLOUR_GREY, EFFECT_BOLD); curses_render_character ('A', COLOUR_GREEN, EFFECT_NORMAL, 0, 1); curses_render_character ('B', COLOUR_YELLOW, EFFECT_REVERSE, 0, 2); curses_render_character ('C', COLOUR_WHITE, EFFECT_BLINK, 1, 0); curses_render_character ('D', COLOUR_BLUE, EFFECT_ITALIC, 2, 0); curses_render_string ("Heyo world!", COLOUR_RED, EFFECT_BOLD, 3, 0); curses_render_string ("Heyo world!", COLOUR_PINK, EFFECT_BOLD, 168, 0); curses_render_character ('@', COLOUR_CYAN, EFFECT_ITALIC, i_x, i_y); curses_synchronize (); } return (EXIT_SUCCESS); }