316 lines
12 KiB
Markdown
316 lines
12 KiB
Markdown
# What it is
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***Note:** Since the application is still in development, it is common
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for components to be unavailable, unresponsive, or outright
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unusable. If you're able to, please [submit a message](/contact) with
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the text of the page with Copy/Paste (Ctrl+A, Ctrl+C, Ctrl+V) and any
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additional information.*
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**cl-deck-builder2** is really three things:
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- [Inventory Management](#inventory)
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- [Deck Builder](#builder)
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- [Unifying User Interface](#ui)
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This application merges these things into a web interface where you
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can create, modify, and update decks, pricing, and inventory data.
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It is a web app written in [Common Lisp](https://lisp-lang.org/learn/first-steps)
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using [Caveman2](https://github.com/fukamachi/caveman).
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## Inventory Management
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The inventory manager is located here: [/cards](/cards).
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**cl-deck-builder2** aims to suppliment Crystal Commerce Product
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Manager tools.
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The original intent was to allow CSV upload of Product Names from
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Crystal Commerce. This proved to be unnecessary, as YGOProDeck has all
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of the information in the `card_sets` arrays for each card.
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The Inventory editor has been superseded by the YGOProDeck editor.
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The CSV components and all of the Crystal Commerce code is in
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maintenance mode, and due to be removed, as there is no way to access
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or update this information currently.
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### How To Use It
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Currently the following features are supported:
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- Partial List of Inventory Items: [Inventory List](/cards)
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- Clicking on the card image will take you to the Inventory for that card
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- Each Card has a `YGO-SET` associated with it, and each `YGO-SET` has
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one of five `VARIANT-CONDITION` associated with that. The two
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together create a `YGO-SET-ITEM` which is where the inventory and
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pricing information is contained.
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- The information displayed is: `Card Name - Set Code - Set Edition - Set Rarity - Set Price`
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- Clicking the Gear displays the `YGO-SET-ITEM` for this particular card.
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- Editing of individual inventory items: [Edit #1](/cards/1/view)
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- Extraction of additional data on import: exact card name, set
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Code, Rarity, and Edition.
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- Import of YGOProDeck Extra data: passcodes and linked images based
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on passcodes
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## Deck Builder
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The deck builder is located here: [/builder](/builder).
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The Deck Builder component currently supports searching by full card
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name name, e.g. `Magician of Faith`. Any text matching this pattern
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entered into the Deck List box will return a list of matching results.
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Currently, there are approximately 12000 entries in the database. This
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list came from the YGOProDeck API.
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### How To Use It
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Simply paste a list of matching cards into the list.
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YGOProDeck Decks with extension `.ydk` can be uploaded with an
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incomplete public interface which can be found at [/ydk/](/ydk).
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## User Interface
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The user interface is a [Caveman2](https://github.com/fukamachi/caveman)
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web app with Common Lisp back-end. All of the things that can be done on
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the web front-end have supporting code in the CL back-end. You may load
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the source code into your editor and mess around with card information
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yourself.
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### How To Use It
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You're using it right now!
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## Source Code
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The source code is available [here](http://[2601:198:100:1261:d250:99ff:fe2e:566a]/git/).
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# Completed Feature List
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## Categories
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We're using the [Nested Set Model](https://en.wikipedia.org/wiki/Nested_set_model#Example).
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You may create Parent Nodes (Left) and Child Nodes (Right). It needs a lot of work and is pretty SQL heavy.
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## Sort By Many Fields
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When searching for results, we try to support "Not Just Alphabetical,"
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e.g. more than alphabetical sort. You may sort by Qty, Category, Race,
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Type, Card Text...
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Some of these aren't actually implemented because it's quite a bit of
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work. But the majority of the sort patterns are there.
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## Deck Constraints
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The constraints placed on a deck during construction at the `/builder`
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resource are kind-of arbitrary. Here is the breakdown.
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First of all, at the database level, there are no restrictions on a
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deck. See [here](https://www.formatlibrary.com/decktypes/inzektor?format=ravine_ruler)
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for an example. You will notice in the "Popular Extra Deck Cards" area
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there are *20* cards. You may download the `.ydk` file from the
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`Download` button at the top. If you import this deck into the app, it
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will accept it as is. You will end up with an Extra Deck with 20 cards
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in it. This is intended.
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You may also notice, that, by design, when you create a new deck,
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there will be zero cards in it. This is allowed as well.
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However, if you continue to construct a deck, you will eventually be
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constrained to 60 cards in your main deck, as well as 15 cards in
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extra and side decks. There is no way to prevent this limiting from
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occurring.
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Ideally, I would like to have a way to switch between "free builder"
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and "constrained builder." A problem thus far has been "Where does the
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constraint checking happen?" And the current solution lies in the way
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the app is structured.
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So if you imagine each deck you construct as a template, then the deck
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builder is really a template constructor. There is a queue of Saved
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Deck Configurations, which can be categorized, with the
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[Categories](#categories) feature above.
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- Main deck max cards 60
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- Side Deck max cards 15
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- Extra Deck max cards 15
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As it stands, these constraints are hard coded. I'm not sure how I would
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implement this, but if I were to, it would be something like, setting
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a cookie and doing constraint checking in-line with some kind of CLOS
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object.
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### Card Priority
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Cards will be added in this order:
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- Drag and drop: the card goes where you dropped it, provided the above numeric constraints are met.
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- Right click: the card is added at the "end" of the deck list, in
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this order: main deck, extra deck, side deck, trying to meet the
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above numeric constraints.
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Following this, when you save a deck, a priority number is assigned to
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the card as follows:
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- "normal" 0
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- "effect" 1
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- "ritual" 2
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- "fusion" 3
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- "link" 4
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- "skill" 5
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- "synchro" 6
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- "token" 7
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- "xyz" 8
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- "spell" 9
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- "trap" 10
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- "effect_pendulum" 11
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- "fusion_pendulum" 12
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- "normal_pendulum" 13
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- "ritual_pendulum" 14
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- "synchro_pendulum" 15
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- "xyz_pendulum" 16
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- Everything Else 17
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Lower numbers get put "earlier" in the deck listing. The next time you
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load the deck it will be sorted in this order.
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## User Profiles
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You may currently register, login, logout, view the user list. This
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code has hardly been touched since it was implemented. If I spent more
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time working on the user code, I could also implement the "free
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builder" toggle system.
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The web framework system we're using gives us access to request and
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session information, and we can store cookies. There is also a
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database extension for managing all of this information persistently
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in a database. Our current database model is very simple. There is a
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user, with a password, and some metadata.
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We currently hash passwords, as well. So your passwords are stored
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securely. You currently may not change your password.
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When you register an account we ask for an email. We currently do
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nothing with this. An email server would take additional time to
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configure. A rudimentary setup would most likely be caught in your
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spam filters. This also highlights another issue with the app. We don't
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currently have a domain name. But that is another topic.
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### Trade Between Profiles
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Theoretically this is no different than assigning a `category_id` to a
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`ydk_deck`. Simply add a `user_id` field to indicate the user which
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created the deck. However, this is not implemented, because I have not
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spent the required time looking at user management, as stated above.
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## Charts / Metrics
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We have rudimentary charts and metrics provided by
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[RRDtool](https://oss.oetiker.ch/rrdtool/). These charts are just host
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information. We can feed it all kinds of data. It will take time to
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research the data format it ingests and how to produce a chart.
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I'm not sure if Crystal Commerce offers pricing or inventory charts or metrics.
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## Picture of Finalized Deck
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We use [ImageMagick](https://www.imagemagick.org/) to generate deck
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images and other various image manipulations. We have complete control
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over the process. Currently output is very rudimentary. However I have
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complete control over the pipeline, and at this stage, more time could
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be spent developing this pipeline. It is currently sufficient for our
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purposes.
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The output is currently four static images, the main deck, extra, and
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side decks, then a concatenation of the three images. Additionally, we
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output the intermediate concatenation images as well.
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## Different Card Games
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This is possible, all of the application is currently hard-coded to
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use Yu-Gi-Oh!. It would take a quite a bit of time to re-factor all of
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the routes to handle this scenario instead of possibly just running
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multiple copies of the app, or having dedicated instances of the app
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connected to dedicated database back-ends.
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Regardless, currently we only support Yu-Gi-Oh!. If more work were
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done on the User component, I could make it configurable as a cookie.
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## Builder Controls
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Click on a card in the search results to see its information (card text, ATK, DEF, ...).
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### Advanced Search
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In the Advanced Search menu you may search by card type, e.g. `frame_type` => `trap` will show you all trap cards.
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## Decks Overview
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There is currently a rudimentary decks overview page.
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## Constructed Deck Workflow
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The workflow for constructing decks is as follows:
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1. Create deck of cards. Currently we select from all cards. Maybe we
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should just select cards from inventory. The majority of this
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functionality in place and isn't expected to change. A deck will
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always just be a list of cards plus metadata.
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2. The deck of cards has metadata about author, name of deck, time of
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creation. The main content of the deck is three lists, comprising
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the main, extra, and side decks. This information is not expected
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to change in the future. Decks created by a particular user for
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example. The underlying metadata representation is what's being
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worked on. Currently each item in the database has all information
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duplicated from the rest of the database. Changing the price for
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one card changes the price for only that one card matching that row
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in the database. There will be additional tables to store pricing
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information in the next step.
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3. On the Deck Overview page, selecting "Pull Deck" will decrease the
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inventory of the lowest priced card in inventory by one for every
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card in the deck. This is like "add to cart" in an online shopping
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platform, with additional inventory keeping. This is analogous to
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the deck construction step, except instead of selecting cards to be
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put into a deck, that information is provided prior, and we use
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that list of information to construct secondary lists.
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4. On the pulled deck page, for every card in the deck, you will be
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able to select cards by edition, condition, and rarity of every
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card in the inventory matching that card's passcode. I can
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conceive a very simple concept where you attempt to check out, and
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then are returned with error messages saying which items had
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errors. This is the current approach.
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5. There will be an intermediate stage. Once there is enough inventory
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and the deck is "pulled" it will enter an area where each
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individual card will be selected. e.g. selecting the rarity or set
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of a particular card in each deck.
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6. Once all "errors" are resolved (banlists, constraints, etc), the
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"pulled" deck will allow you to "construct" it, which will finalize
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the state of this pulled deck in the database, moving it to another
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table, the list of decks for sale.
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7. The list of decks for sale is just pulled, constructed decks with
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pricing information attached and whether or not it was sold and
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what price it was sold at and when.
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## Formats
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It appears that I began working on format integration from
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YGOProDeck. I have not found a way to integrate this information into
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the builder yet.
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