handmade/include/object.h

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#pragma once
#include <GL/glew.h>
class Object
{
protected:
GLsizei mGLsizei;
GLuint VBO, EBO;
public:
GLuint VAO;
Object (void) : mGLsizei (0)
{
}
Object (const GLsizei);
~Object (void);
};