handmade/include
Bubblegumdrop 3ba33575e6 Split SafeUDPpacket and SafeUDPpacketV.
SafeUDPpacketV is much more complex due to the UDP packet splitting machinery.
2022-01-16 18:05:09 -05:00
..
camera.h Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
Commands.h Uncommitted changes. 2022-01-13 12:15:07 -05:00
cube_triangle_strip.h Uncommitted changes. 2022-01-13 12:15:07 -05:00
cube.h Initial commit. 2022-01-02 19:28:16 -05:00
debug.h Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
events_common.h Add SHADER_PROGRAM_REFRESH, and a bunch of debug crap because of events. 2022-01-09 23:37:48 -05:00
FileIO.h Add SHADER_PROGRAM_REFRESH, and a bunch of debug crap because of events. 2022-01-09 23:37:48 -05:00
glCheckErrors.h Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
lib_GetOpt.h Add a "SafeUDPpacket" and "SafeUDPpacketV" class. 2022-01-16 14:40:20 -05:00
lib_GL_common.h Initial commit. 2022-01-02 19:28:16 -05:00
lib_lua_common.h Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
lib_SDL_common.h Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
lib_SDL_Log.h Add SHADER_PROGRAM_REFRESH, and a bunch of debug crap because of events. 2022-01-09 23:37:48 -05:00
object.h Initial commit. 2022-01-02 19:28:16 -05:00
quad.h Initial commit. 2022-01-02 19:28:16 -05:00
SafeUDPpacket.h Split SafeUDPpacket and SafeUDPpacketV. 2022-01-16 18:05:09 -05:00
SafeUDPpacketV.h Split SafeUDPpacket and SafeUDPpacketV. 2022-01-16 18:05:09 -05:00
SDL_clamp.h Initial commit. 2022-01-02 19:28:16 -05:00
Server.h Merge UDPpacketVBuffer and SafeUDPpacketV. 2022-01-16 17:47:04 -05:00
shader.h Add SHADER_PROGRAM_REFRESH, and a bunch of debug crap because of events. 2022-01-09 23:37:48 -05:00
signal_common.h Initial commit. 2022-01-02 19:28:16 -05:00
trim.h Initial commit. 2022-01-02 19:28:16 -05:00
UDPbase.h Merge UDPpacketVBuffer and SafeUDPpacketV. 2022-01-16 17:47:04 -05:00
unused.h Initial commit. 2022-01-02 19:28:16 -05:00
util.h Add SHADER_PROGRAM_REFRESH, and a bunch of debug crap because of events. 2022-01-09 23:37:48 -05:00