Uncommitted changes.
Quite a bit going on in here. - Messing with shaders - Move ShaderProgram to std::unique_ptr These are part of efforts to clean up the ShaderProgram class to have a better interface. - Working on shell-ing out commands. This is pointless but getting me in the state of thinking about the system as a whole - e.g. "stop" at the "prompt" should "stop the server," so the prompt thread will need to communicate with the main thread. We already have event signalling in place for this. - Triangle strip cube Performance testing reasons. Not being used for now. - Remove TCP stuff from UDPbase. It only does UDP now.
This commit is contained in:
parent
2403f060eb
commit
dcbd011582
1
Makefile
1
Makefile
@ -38,6 +38,7 @@ COMMON_OBJS := \
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SERVER_OBJS := \
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$(OBJDIR)/src/server_main.o \
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$(OBJDIR)/src/Server.o \
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$(OBJDIR)/src/Commands.o \
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$(COMMON_OBJS)
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CLIENT_OBJS := \
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@ -2,14 +2,21 @@
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/* <https://www.shadertoy.com/new> */
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void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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// Normalized pixel coordinates (from 0 to 1)
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vec2 uv = TexCoords; // fragCoord / iResolution.xy;
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// vec2 uv = fragCoord / iResolution.xy;
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void
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mainImage (out vec4 fragColor, in vec2 fragCoord)
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{
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// Normalized pixel coordinates (from 0 to 1)
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// vec2 uv = fragCoord.xy / iResolution.xy;
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// Time varying pixel color
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vec3 col = 0.5 + 0.5 * cos(iTime + fract (1.5 * (0.5 - uv.xyx) / (0.5 - uv.yxy) + iTime) + vec3(0, 2, 4));
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// Texture coordinates
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vec2 uv = TexCoords;
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// Output to screen
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fragColor = vec4(col, 1.0);
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// float du = 1.0 / iResolution.y;
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// vec2 uv = du * (fragCoord.xy - (0.5 * iResolution.xy));
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// Time varying pixel color
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vec3 col = 0.5 + 0.5 * cos (iTime + uv.xyx + vec3 (0, 2, 4));
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// Output to screen
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fragColor = vec4 (col, 1.0);
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}
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36
include/Commands.h
Normal file
36
include/Commands.h
Normal file
@ -0,0 +1,36 @@
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#pragma once
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#include <string>
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#include <map>
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class
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Command
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{
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std::string m_name;
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Command (const std::string& name)
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: m_name (name)
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{
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}
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};
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/*
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* Function pointer type that returns true if we should stop processing input,
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* false otherwise.
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*/
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#define COMMANDHELPERFUNC(x) bool x (const std::string&)
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typedef COMMANDHELPERFUNC((*CommandHelperFunc));
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COMMANDHELPERFUNC(command_Quit);
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COMMANDHELPERFUNC(command_Help);
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COMMANDHELPERFUNC(command_Echo);
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COMMANDHELPERFUNC(command_Shell);
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const std::map <const std::string, CommandHelperFunc> CommandFunctionList =
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{
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{ "quit", command_Quit, },
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{ "help", command_Help, },
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{ "echo", command_Echo, },
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{ "shell", command_Shell, },
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};
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@ -13,8 +13,6 @@ class Server : public UDPbase
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SDL_mutex* mProcessPacketMutex;
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SDL_TimerID mFetchPacketsCallbackTimerID;
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std::vector<TCPsocket> TCPsocks;
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std::vector<UDPsocket> UDPsocks;
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SDLNet_SocketSet SocketSet;
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UDPpacket** packetV;
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lua_State *mLuaState;
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@ -31,11 +29,13 @@ class Server : public UDPbase
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static Uint32 FetchPacketsCallback (Uint32 interval, void* param);
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void ProcessPacketHelper (UDPpacket* packet);
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void RunLua (const std::string& buf);
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int AllocateApproximateResources (const int nclients);
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int Start (void);
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int Stop (void);
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void CloseAllSockets (void);
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int Lock (void)
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{
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return SDL_LockMutex (mProcessPacketMutex);
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@ -44,8 +44,8 @@ class Server : public UDPbase
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{
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return SDL_UnlockMutex (mProcessPacketMutex);
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}
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lua_State* getLuaState(void) { return mLuaState; }
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TCPsocket getTCPsock (size_t idx) { return TCPsocks.at (idx); }
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UDPsocket getUDPsock (size_t idx) { return UDPsocks.at (idx); }
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UDPpacket** getPacketV (void) { return packetV; }
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SDLNet_SocketSet getSocketSet (void) { return SocketSet; }
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@ -1,21 +1,36 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <SDL_net.h>
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#define DEFAULT_MAX_PACKET_SIZE 250
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class UDPbase
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{
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int mChannel;
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IPaddress mIPAddress;
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protected:
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std::vector<UDPsocket> UDPsocks;
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public:
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UDPbase (const char* host, const Uint16 port);
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UDPbase (const char* host, const Uint16 port, const int channel);
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~UDPbase (void);
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UDPsocket Open (void);
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UDPsocket Open (const Uint16 port);
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void Close (UDPsocket sock);
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int Bind (UDPsocket sock, const int channel);
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void Unbind (UDPsocket sock, const int channel);
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int ResolveHost (IPaddress*, const char*, const Uint16);
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UDPsocket UDP_Open (void);
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UDPsocket UDP_Open (const Uint16 port);
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void UDP_Close (UDPsocket sock);
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int UDP_Bind (UDPsocket sock, const int channel);
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void UDP_Unbind (UDPsocket sock, const int channel);
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IPaddress* UDP_GetPeerAddress (UDPsocket sock, const int channel);
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void CloseAllSockets (void);
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int getChannel (void) const { return mChannel; }
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UDPsocket getSocket (const size_t idx) const { return UDPsocks.at (idx); }
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std::string toString (void);
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IPaddress* GetPeerAddress (UDPsocket sock, const int channel);
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};
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@ -50,8 +50,11 @@ class UDPpacketVBuffer
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}
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int Send (UDPsocket sock)
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{
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int numsent;
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numsent = SDLNet_UDP_SendV (sock, packetV, npackets);
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int numsent = 0;
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if (packetV)
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{
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numsent = SDLNet_UDP_SendV (sock, packetV, npackets);
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}
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return numsent;
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}
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};
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12
include/cube_triangle_strip.h
Normal file
12
include/cube_triangle_strip.h
Normal file
@ -0,0 +1,12 @@
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#include "object.h"
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class CubeTriangleStrip : Object
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{
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public:
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CubeTriangleStrip (void)
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{
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}
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CubeTriangleStrip (const GLsizei);
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void Draw (void);
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};
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42
src/Commands.cpp
Normal file
42
src/Commands.cpp
Normal file
@ -0,0 +1,42 @@
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#include "Commands.h"
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#include "unused.h"
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#include <SDL_log.h>
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bool command_Quit (const std::string& args)
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{
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UNUSED (args);
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SDL_Log ("byebye!");
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return true;
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}
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bool command_Help (const std::string& args)
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{
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UNUSED (args);
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SDL_Log ("I'm helping!");
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return false;
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}
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bool command_Echo (const std::string& args)
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{
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SDL_Log ("%s", args.c_str ());
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return false;
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}
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bool command_Shell (const std::string& args)
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{
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int rc;
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if (args.empty ())
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{
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}
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else
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{
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c = system (args.c_str ());
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switch (rc)
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{
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}
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}
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return false;
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}
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@ -9,15 +9,15 @@ Server::Server (const char *host, const Uint16 port)
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: UDPbase (host, port)
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{
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UDPsocket sock;
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if (NULL != (sock = Open (port)))
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if (NULL != (sock = UDP_Open (port)))
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{
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Bind (sock, -1);
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UDPsocks.push_back (sock);
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UDP_Bind (sock, -1);
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}
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SocketSet = NULL;
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mFetchPacketsCallbackTimerID = 0;
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mLuaState = NULL;
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packetV = NULL;
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mProcessPacketMutex = SDL_CreateMutex ();
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packetV = NULL;
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SocketSet = NULL;
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}
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@ -25,8 +25,6 @@ Server::~Server (void)
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{
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Stop ();
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CloseAllSockets ();
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if (packetV)
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{
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SDLNet_FreePacketV (packetV);
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@ -41,21 +39,6 @@ Server::~Server (void)
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}
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void
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Server::CloseAllSockets (void)
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{
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size_t i, n;
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n = TCPsocks.size ();
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for (i = 0; i < n; i++)
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SDLNet_TCP_Close (TCPsocks[i]);
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TCPsocks.clear ();
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n = UDPsocks.size ();
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for (i = 0; i < n; i++)
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SDLNet_UDP_Close (UDPsocks[i]);
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UDPsocks.clear ();
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}
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int
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Server::AllocateApproximateResources (const int nclients)
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{
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@ -150,6 +133,7 @@ Server::Stop (void)
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}
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SDL_RemoveTimer (mFetchPacketsCallbackTimerID);
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mFetchPacketsCallbackTimerID = 0;
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if (mLuaState)
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{
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@ -164,11 +148,6 @@ Server::Stop (void)
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{
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SDLNet_UDP_DelSocket (SocketSet, UDPsocks[i]);
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}
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nclients = TCPsocks.size ();
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for (i = 0; i < nclients; i++)
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{
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SDLNet_TCP_DelSocket (SocketSet, TCPsocks[i]);
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}
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SDLNet_FreeSocketSet (SocketSet);
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SocketSet = NULL;
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@ -217,14 +196,27 @@ Uint32 Server::FetchPacketsCallback (Uint32 interval, void *param)
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SDL_assert (NULL != param);
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server = (Server *) param;
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/*
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* Need to have some kind of "thread enabled" condition before the Lock().
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* Checking the timer ID is sufficient for now.
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*/
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if (!server->mFetchPacketsCallbackTimerID)
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{
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return 0;
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}
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if (server->Lock () < 0)
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{
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DEBUG_LOG ("Lock failed");
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return 0;
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}
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/* TODO Make this interruptable */
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numready = SDLNet_CheckSockets (server->getSocketSet (), 1);
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/*
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* TODO fix this wait timeout blocking issue
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*
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* I want this to block, but also to be stoppable.
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*/
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numready = SDLNet_CheckSockets (server->getSocketSet (), (1000 * DEFAULT_SOCKET_TIMEOUT / 3) / 1000);
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if (numready < 0)
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{
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DEBUG_LOG ("SDLNet_CheckSockets: %s", SDLNet_GetError ());
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|
@ -2,55 +2,83 @@
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UDPbase::UDPbase (const char* host, const Uint16 port)
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{
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if (SDLNet_ResolveHost (&mIPAddress, host, port) < 0)
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if (ResolveHost (&mIPAddress, host, port) < 0)
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{
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throw "SDLNet_ResolveHost: " + std::string (SDLNet_GetError ());
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throw "ResolveHost failed";
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}
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mChannel = -1;
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}
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/*
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* Shortcut for clients who want to open a single channel
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* The channel will be available in client->getChannel ()
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*/
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UDPbase::UDPbase (const char* host, const Uint16 port, const int channel)
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{
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UDPsocket sock;
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if (ResolveHost (&mIPAddress, host, port) < 0)
|
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{
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throw "ResolveHost failed";
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}
|
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if (NULL == (sock = UDP_Open (0)))
|
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{
|
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throw "Unable to open client port";
|
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}
|
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if (-1 == (mChannel = UDP_Bind (sock, channel)))
|
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{
|
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throw "Unable to bind client port";
|
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}
|
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}
|
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|
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|
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UDPbase::~UDPbase (void)
|
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{
|
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CloseAllSockets ();
|
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}
|
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|
||||
|
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UDPsocket
|
||||
UDPbase::Open (void)
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||||
int
|
||||
UDPbase::ResolveHost (IPaddress* addr, const char* host, const Uint16 port)
|
||||
{
|
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return Open (mIPAddress.port);
|
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int rc;
|
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if ((rc = SDLNet_ResolveHost (addr, host, port)) < 0)
|
||||
{
|
||||
throw "SDLNet_ResolveHost: " + std::string (SDLNet_GetError ());
|
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}
|
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return rc;
|
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}
|
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|
||||
|
||||
/*
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* Open *our* UDP IPaddress->port
|
||||
*/
|
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UDPsocket
|
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UDPbase::UDP_Open (void)
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{
|
||||
return UDP_Open (mIPAddress.port);
|
||||
}
|
||||
|
||||
|
||||
UDPsocket
|
||||
UDPbase::Open (const Uint16 port)
|
||||
UDPbase::UDP_Open (const Uint16 port)
|
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{
|
||||
UDPsocket sock = NULL;
|
||||
if (NULL == (sock = SDLNet_UDP_Open (port)))
|
||||
{
|
||||
throw "SDLNet_UDP_Open: " + std::string (SDLNet_GetError ());
|
||||
}
|
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if (NULL != GetPeerAddress (sock, -1))
|
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if (NULL != UDP_GetPeerAddress (sock, -1))
|
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{
|
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SDL_Log ("Opened UDP port %d", SDLNet_Read16 (&mIPAddress.port));
|
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UDPsocks.push_back (sock);
|
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}
|
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return sock;
|
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}
|
||||
|
||||
|
||||
IPaddress*
|
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UDPbase::GetPeerAddress (UDPsocket sock, const int channel)
|
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{
|
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IPaddress* addr = NULL;
|
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if (NULL == (addr = SDLNet_UDP_GetPeerAddress (sock, channel)))
|
||||
{
|
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throw "SDLNet_UDP_GetPeerAddress: " + std::string (SDLNet_GetError ());
|
||||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UDPbase::Close (UDPsocket sock)
|
||||
UDPbase::UDP_Close (UDPsocket sock)
|
||||
{
|
||||
SDL_assert (NULL != sock);
|
||||
SDLNet_UDP_Close (sock);
|
||||
@ -59,7 +87,7 @@ UDPbase::Close (UDPsocket sock)
|
||||
|
||||
|
||||
int
|
||||
UDPbase::Bind (UDPsocket sock, const int channel)
|
||||
UDPbase::UDP_Bind (UDPsocket sock, const int channel)
|
||||
{
|
||||
int binding;
|
||||
SDL_assert (NULL != sock);
|
||||
@ -73,12 +101,37 @@ UDPbase::Bind (UDPsocket sock, const int channel)
|
||||
|
||||
|
||||
void
|
||||
UDPbase::Unbind (UDPsocket sock, const int channel)
|
||||
UDPbase::UDP_Unbind (UDPsocket sock, const int channel)
|
||||
{
|
||||
SDLNet_UDP_Unbind (sock, channel);
|
||||
}
|
||||
|
||||
|
||||
IPaddress*
|
||||
UDPbase::UDP_GetPeerAddress (UDPsocket sock, const int channel)
|
||||
{
|
||||
IPaddress* addr = NULL;
|
||||
if (NULL == (addr = SDLNet_UDP_GetPeerAddress (sock, channel)))
|
||||
{
|
||||
throw "SDLNet_UDP_GetPeerAddress: " + std::string (SDLNet_GetError ());
|
||||
}
|
||||
return addr;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UDPbase::CloseAllSockets (void)
|
||||
{
|
||||
size_t i, n;
|
||||
|
||||
n = UDPsocks.size ();
|
||||
for (i = 0; i < n; i++)
|
||||
UDP_Close (UDPsocks.at (i));
|
||||
|
||||
UDPsocks.clear ();
|
||||
}
|
||||
|
||||
|
||||
std::string UDPbase::toString (void)
|
||||
{
|
||||
return std::string (SDLNet_ResolveIP (&mIPAddress)) + ":" +
|
||||
|
@ -85,8 +85,8 @@ struct Client_State
|
||||
|
||||
static std::unique_ptr<Cube> cube;
|
||||
static std::unique_ptr<Quad> quad;
|
||||
static std::unique_ptr<UDPbase> client;
|
||||
static std::unique_ptr<ShaderProgram> shader;
|
||||
static std::unique_ptr<UDPbase> client;
|
||||
|
||||
static Camera camera;
|
||||
static struct Client_State state;
|
||||
@ -117,13 +117,13 @@ main (int argc, char** argv)
|
||||
|
||||
state.mtu = 1450;
|
||||
state.done = false;
|
||||
client = std::make_unique<UDPbase> (state.host, state.port);
|
||||
if (NULL == (state.udpsock = client->Open (0)))
|
||||
client = std::make_unique<UDPbase> (state.host, state.port, state.channel);
|
||||
if (NULL == (state.udpsock = client->getSocket (0)))
|
||||
{
|
||||
SDL_Log ("Unable to open client port");
|
||||
goto _out;
|
||||
}
|
||||
if (-1 == (state.channel = client->Bind (state.udpsock, -1)))
|
||||
if (-1 == (state.channel = client->getChannel ()))
|
||||
{
|
||||
SDL_Log ("Unable to bind client port");
|
||||
goto _out;
|
||||
@ -162,11 +162,20 @@ main (int argc, char** argv)
|
||||
shader->Mat4 ("Model", model);
|
||||
|
||||
my_Render ();
|
||||
|
||||
model = glm::mat4 (1.0f);
|
||||
model = glm::scale (model, glm::vec3 (10.0f));
|
||||
shader->Use ();
|
||||
shader->Mat4 ("Projection", projection);
|
||||
shader->Mat4 ("View", view);
|
||||
shader->Mat4 ("Model", model);
|
||||
cube->Draw ();
|
||||
|
||||
SDL_GL_SwapWindow (state.Window);
|
||||
}
|
||||
|
||||
_out:
|
||||
client->Close (state.udpsock);
|
||||
client->CloseAllSockets ();
|
||||
SDL_GL_DeleteContext (state.GLContext);
|
||||
SDL_DestroyWindow (state.Window);
|
||||
common_SDL_Quit ();
|
||||
@ -516,7 +525,7 @@ my_GetOpt (int argc, char** argv)
|
||||
int opt;
|
||||
state.host = "localhost";
|
||||
state.port = 6666;
|
||||
state.channel = 1;
|
||||
state.channel = -1;
|
||||
while ((opt = getopt (argc, argv, "hp:s:")) != -1)
|
||||
{
|
||||
switch (opt)
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "cube.h"
|
||||
|
||||
Cube::Cube (const GLsizei size):
|
||||
Object (size)
|
||||
Cube::Cube (const GLsizei size)
|
||||
: Object (size)
|
||||
{
|
||||
const float vertices[] =
|
||||
{
|
||||
|
40
src/cube_triangle_strip.cpp
Normal file
40
src/cube_triangle_strip.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include "cube_triangle_strip.h"
|
||||
|
||||
CubeTriangleStrip::CubeTriangleStrip (const GLsizei size)
|
||||
: Object (size)
|
||||
{
|
||||
static const GLfloat vertices[] =
|
||||
{
|
||||
0.5, 0.5, -0.5, // Back-top-right
|
||||
-0.5, 0.5, -0.5, // Back-top-left
|
||||
0.5, -0.5, -0.5, // Back-bottom-right
|
||||
-0.5, -0.5, -0.5, // Back-bottom-left
|
||||
-0.5, -0.5, 0.5, // Front-bottom-left
|
||||
-0.5, 0.5, -0.5, // Back-top-left
|
||||
-0.5, 0.5, 0.5, // Front-top-left
|
||||
0.5, 0.5, -0.5, // Back-top-right
|
||||
0.5, 0.5, 0.5, // Front-top-right
|
||||
0.5, -0.5, -0.5, // Back-bottom-right
|
||||
0.5, -0.5, 0.5, // Front-bottom-right
|
||||
-0.5, -0.5, 0.5, // Front-bottom-left
|
||||
0.5, 0.5, 0.5, // Front-top-right
|
||||
-0.5, 0.5, 0.5, // Front-top-left
|
||||
};
|
||||
|
||||
glBindVertexArray (VAO);
|
||||
|
||||
glBindBuffer (GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData (GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindVertexArray (VAO);
|
||||
glVertexAttribPointer (0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof (float), (void *) 0);
|
||||
glEnableVertexAttribArray (0);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CubeTriangleStrip::Draw (void)
|
||||
{
|
||||
glBindVertexArray (VAO);
|
||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 14);
|
||||
}
|
@ -7,12 +7,14 @@
|
||||
#include "lib_lua_common.h"
|
||||
#include "util.h"
|
||||
#include "Server.h"
|
||||
#include "Commands.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include <stdlib.h> /* exit */
|
||||
#include <unistd.h> /* getopt */
|
||||
@ -52,7 +54,8 @@ main (int argc, char **argv)
|
||||
|
||||
done = false;
|
||||
SDL_Thread* stdin_loop = SDL_CreateThread(my_StdinThread, "my_StdinThread", (void*)NULL);
|
||||
if (NULL == stdin_loop) {
|
||||
if (NULL == stdin_loop)
|
||||
{
|
||||
error ("SDL_CreateThread failed: %s\n", SDL_GetError());
|
||||
}
|
||||
|
||||
@ -78,7 +81,7 @@ main (int argc, char **argv)
|
||||
}
|
||||
|
||||
server->Stop ();
|
||||
server->CloseAllSockets ();
|
||||
// server->CloseAllSockets ();
|
||||
|
||||
SDL_WaitThread (stdin_loop, NULL);
|
||||
|
||||
@ -150,7 +153,8 @@ my_ProcessPacket (UDPpacket* packet)
|
||||
// SDL_Log ("%d \"%s\"", str.length (), str.c_str ());
|
||||
|
||||
/* XXX ultra gross */
|
||||
if (down) {
|
||||
if (down)
|
||||
{
|
||||
if (str.length () > 1)
|
||||
{
|
||||
if (str == "Return")
|
||||
@ -270,45 +274,72 @@ static void my_ShowPrompt (void)
|
||||
fflush (stdout);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* TODO
|
||||
* Oh boy this would be our main command handler for the server stdin huh? Wowie!
|
||||
*/
|
||||
static bool my_StdinThread_Helper (const std::string& buf)
|
||||
{
|
||||
util_HexDump (buf.c_str (), buf.length ());
|
||||
if (buf == "quit")
|
||||
std::string argv0 = buf;
|
||||
std::string args = buf;
|
||||
|
||||
auto const& pos = buf.find (' ');
|
||||
if (pos != std::string::npos)
|
||||
{
|
||||
return true;
|
||||
/* command <args> */
|
||||
argv0 = buf.substr (0, pos);
|
||||
argv0 = trim (argv0);
|
||||
args = buf.substr (pos);
|
||||
}
|
||||
|
||||
// SDL_Log ("\"%s\"", argv0.c_str ());
|
||||
|
||||
auto const& ref = CommandFunctionList.find (argv0);
|
||||
if (ref != CommandFunctionList.end ())
|
||||
{
|
||||
/* It was found */
|
||||
return ref->second (args);
|
||||
}
|
||||
|
||||
SDL_Delay (100);
|
||||
puts (buf.c_str ());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static int my_StdinThread(void* param)
|
||||
{
|
||||
std::string buf;
|
||||
UNUSED (param);
|
||||
_top:
|
||||
|
||||
_top:
|
||||
while (!done)
|
||||
{
|
||||
try {
|
||||
my_ShowPrompt ();
|
||||
while (!done && getline (std::cin, buf))
|
||||
{
|
||||
buf = trim (buf);
|
||||
if (buf.empty ())
|
||||
{
|
||||
goto _top;
|
||||
}
|
||||
if (my_StdinThread_Helper (buf))
|
||||
{
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
my_ShowPrompt ();
|
||||
try
|
||||
{
|
||||
getline (std::cin, buf);
|
||||
}
|
||||
catch (std::ifstream::failure& e) {
|
||||
catch (std::ifstream::failure& e)
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
if (std::cin.bad () || std::cin.eof ())
|
||||
{
|
||||
done = true;
|
||||
goto _out;
|
||||
}
|
||||
buf = trim (buf);
|
||||
if (buf.empty ())
|
||||
{
|
||||
goto _top;
|
||||
}
|
||||
if ((done = my_StdinThread_Helper (buf)))
|
||||
{
|
||||
goto _out;
|
||||
}
|
||||
}
|
||||
_out:
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
#include "debug.h"
|
||||
#include "shader.h"
|
||||
#include "FileIO.h"
|
||||
#include "lib_GL_common.h"
|
||||
@ -56,8 +55,8 @@ ShaderProgram::Use (void)
|
||||
GLint ShaderProgram::getCachedLoc (const std::string& name)
|
||||
{
|
||||
GLint loc;
|
||||
auto const& ref = UniformLocationCache.find (name);
|
||||
|
||||
auto const& ref = UniformLocationCache.find (name);
|
||||
if (ref == UniformLocationCache.end ())
|
||||
{
|
||||
/* It didn't exist, have to get it */
|
||||
@ -297,7 +296,7 @@ ShaderProgram::my_checkCompileSuccess (const GLuint id, const GLenum type)
|
||||
}
|
||||
if (infoLog[0] != '\0')
|
||||
{
|
||||
DEBUG_LOG ("%8s ERROR\n%s", typeName.c_str (), infoLog.c_str ());
|
||||
SDL_Log ("%8s ERROR\n%s", typeName.c_str (), infoLog.c_str ());
|
||||
}
|
||||
return success;
|
||||
}
|
||||
@ -338,6 +337,11 @@ Uint32 ShaderProgram::my_WatchShaderHelper (Uint32 interval, void* param)
|
||||
SDL_assert (NULL != param);
|
||||
shader = (ShaderProgram*) param;
|
||||
|
||||
if (!shader->mShaderWatchTimer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (shader->NeedsReloading (false))
|
||||
{
|
||||
SDL_zero (event);
|
||||
@ -358,4 +362,5 @@ void ShaderProgram::StartWatchingShader (void)
|
||||
void ShaderProgram::StopWatchingShader (void)
|
||||
{
|
||||
SDL_RemoveTimer (mShaderWatchTimer);
|
||||
mShaderWatchTimer = 0;
|
||||
}
|
||||
|
@ -48,12 +48,12 @@ main (int argc, char **argv)
|
||||
common_SDL_Init ();
|
||||
|
||||
client = std::make_unique<UDPbase> (host, port);
|
||||
if (NULL == (udpsock = client->Open (0)))
|
||||
if (NULL == (udpsock = client->UDP_Open (0)))
|
||||
{
|
||||
SDL_Log ("Unable to open client port");
|
||||
return -1;
|
||||
}
|
||||
if (-1 == (channel = client->Bind (udpsock, -1)))
|
||||
if (-1 == (channel = client->UDP_Bind (udpsock, -1)))
|
||||
{
|
||||
SDL_Log ("Unable to bind client port");
|
||||
return -1;
|
||||
@ -78,6 +78,7 @@ main (int argc, char **argv)
|
||||
FileIO f (path, "r");
|
||||
buf = f.ReadToString ();
|
||||
}
|
||||
|
||||
UDPpacket* packet = SDLNet_AllocPacket (buf.length ());
|
||||
IPaddress* addr = SDLNet_UDP_GetPeerAddress (udpsock, channel);
|
||||
packet->len = DEFAULT_MAX_PACKET_SIZE;
|
||||
@ -86,7 +87,7 @@ main (int argc, char **argv)
|
||||
UDPpacketVBuffer packetV (packet, &buf[0], buf.length ());
|
||||
packetV.Send (udpsock);
|
||||
|
||||
client->Close (udpsock);
|
||||
client->CloseAllSockets ();
|
||||
|
||||
common_SDL_Quit ();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user