handmade/include/cube_triangle_strip.h
Bubblegumdrop dcbd011582 Uncommitted changes.
Quite a bit going on in here.

- Messing with shaders
- Move ShaderProgram to std::unique_ptr

These are part of efforts to clean up the ShaderProgram class to have a
better interface.

- Working on shell-ing out commands.

This is pointless but getting me in the state of thinking about the
system as a whole - e.g. "stop" at the "prompt" should "stop the
server," so the prompt thread will need to communicate with the main
thread. We already have event signalling in place for this.

- Triangle strip cube

Performance testing reasons. Not being used for now.

- Remove TCP stuff from UDPbase. It only does UDP now.
2022-01-13 12:15:07 -05:00

13 lines
161 B
C++

#include "object.h"
class CubeTriangleStrip : Object
{
public:
CubeTriangleStrip (void)
{
}
CubeTriangleStrip (const GLsizei);
void Draw (void);
};