dcbd011582
Quite a bit going on in here. - Messing with shaders - Move ShaderProgram to std::unique_ptr These are part of efforts to clean up the ShaderProgram class to have a better interface. - Working on shell-ing out commands. This is pointless but getting me in the state of thinking about the system as a whole - e.g. "stop" at the "prompt" should "stop the server," so the prompt thread will need to communicate with the main thread. We already have event signalling in place for this. - Triangle strip cube Performance testing reasons. Not being used for now. - Remove TCP stuff from UDPbase. It only does UDP now.
13 lines
161 B
C++
13 lines
161 B
C++
#include "object.h"
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class CubeTriangleStrip : Object
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{
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public:
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CubeTriangleStrip (void)
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{
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}
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CubeTriangleStrip (const GLsizei);
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void Draw (void);
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};
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