dcbd011582
Quite a bit going on in here. - Messing with shaders - Move ShaderProgram to std::unique_ptr These are part of efforts to clean up the ShaderProgram class to have a better interface. - Working on shell-ing out commands. This is pointless but getting me in the state of thinking about the system as a whole - e.g. "stop" at the "prompt" should "stop the server," so the prompt thread will need to communicate with the main thread. We already have event signalling in place for this. - Triangle strip cube Performance testing reasons. Not being used for now. - Remove TCP stuff from UDPbase. It only does UDP now. |
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.. | ||
camera.h | ||
Commands.h | ||
cube_triangle_strip.h | ||
cube.h | ||
debug.h | ||
events_common.h | ||
FileIO.h | ||
glCheckErrors.h | ||
lib_GL_common.h | ||
lib_lua_common.h | ||
lib_SDL_common.h | ||
lib_SDL_Log.h | ||
object.h | ||
quad.h | ||
SDL_clamp.h | ||
Server.h | ||
shader.h | ||
signal_common.h | ||
trim.h | ||
UDPbase.h | ||
UDPpacketVBuffer.h | ||
unused.h | ||
util.h |