handmade/include
Bubblegumdrop 6a8f90500f Fixed SDL_SwapBE16 issue on client side.
< Bubblegumdrop> SDLNet_UDP_Open seems to call SDLNet_Read16 (which is just SDL_SwapBE16)
< Bubblegumdrop> But on the server side I don't use SDLNet_UDP_Open to host the port
< whitt> probably the sender was flipping it but the receiver wasn't and so they were incompatible
< Bubblegumdrop> removing the SDL_SwapBE16 on the client side fixed it
2022-01-03 14:48:50 -05:00
..
camera.h Initial commit. 2022-01-02 19:28:16 -05:00
Client.h Fixed SDL_SwapBE16 issue on client side. 2022-01-03 14:48:50 -05:00
cube.h Initial commit. 2022-01-02 19:28:16 -05:00
debug.h Fixed SDL_SwapBE16 issue on client side. 2022-01-03 14:48:50 -05:00
events_common.h Initial commit. 2022-01-02 19:28:16 -05:00
FileIO.h Initial commit. 2022-01-02 19:28:16 -05:00
glCheckErrors.h Initial commit. 2022-01-02 19:28:16 -05:00
lib_GL_common.h Initial commit. 2022-01-02 19:28:16 -05:00
lib_lua_common.h Initial commit. 2022-01-02 19:28:16 -05:00
lib_SDL_common.h Initial commit. 2022-01-02 19:28:16 -05:00
object.h Initial commit. 2022-01-02 19:28:16 -05:00
quad.h Initial commit. 2022-01-02 19:28:16 -05:00
SDL_clamp.h Initial commit. 2022-01-02 19:28:16 -05:00
Server.h Fixed SDL_SwapBE16 issue on client side. 2022-01-03 14:48:50 -05:00
shader.h Initial commit. 2022-01-02 19:28:16 -05:00
signal_common.h Initial commit. 2022-01-02 19:28:16 -05:00
ToggleFullscreen.h Initial commit. 2022-01-02 19:28:16 -05:00
trim.h Initial commit. 2022-01-02 19:28:16 -05:00
UDP_Write.h Initial commit. 2022-01-02 19:28:16 -05:00
unused.h Initial commit. 2022-01-02 19:28:16 -05:00
util.h Fixed SDL_SwapBE16 issue on client side. 2022-01-03 14:48:50 -05:00