6a8f90500f
< Bubblegumdrop> SDLNet_UDP_Open seems to call SDLNet_Read16 (which is just SDL_SwapBE16) < Bubblegumdrop> But on the server side I don't use SDLNet_UDP_Open to host the port < whitt> probably the sender was flipping it but the receiver wasn't and so they were incompatible < Bubblegumdrop> removing the SDL_SwapBE16 on the client side fixed it |
||
---|---|---|
.. | ||
camera.h | ||
Client.h | ||
cube.h | ||
debug.h | ||
events_common.h | ||
FileIO.h | ||
glCheckErrors.h | ||
lib_GL_common.h | ||
lib_lua_common.h | ||
lib_SDL_common.h | ||
object.h | ||
quad.h | ||
SDL_clamp.h | ||
Server.h | ||
shader.h | ||
signal_common.h | ||
ToggleFullscreen.h | ||
trim.h | ||
UDP_Write.h | ||
unused.h | ||
util.h |