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Bubblegumdrop 764ebe4ce2 Another Buffer_To_UDPPacketV. Yet to test.
Split UDPbase out.

Change ShaderProgram to std::unique_ptr<ShaderProgram>.

I think I may change Buffer_To_UDPPacketV  to some kind of RAII style code.
2022-01-08 21:23:42 -05:00
glsl Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
include Another Buffer_To_UDPPacketV. Yet to test. 2022-01-08 21:23:42 -05:00
src Another Buffer_To_UDPPacketV. Yet to test. 2022-01-08 21:23:42 -05:00
test Client and Server tweaks. This commit breaks the Client. 2022-01-08 18:59:40 -05:00
.gitignore Initial commit. 2022-01-02 19:28:16 -05:00
Makefile Another Buffer_To_UDPPacketV. Yet to test. 2022-01-08 21:23:42 -05:00