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Hello Triangle program with Vulkan The Vulkan bits are written in C. Then in common lisp you talk to the renderer. On the common lisp side, the program was made to allow interaction with the REPL while the game runs. Vertex buffers have not been implemented yet, the Vulkan stuff is currently barebones.
2024-05-03 13:01:33 -04:00
bin/
build/
renderer/lib/
renderer/build/
*.spv
*.fasl
*~
View mode and Chez Scheme rewrite All of the common lisp code was translated into Chez Scheme. A grid coordinate system was added; with the 'v' key one can toggle a grid selector which may be manipulated with vi keys or the numpad. Currently, when moving the selector there is an issue. The selector is moved by updating one of two vertex buffers (one is for geometry, one is for mesh instances). I plan on the second one to be static in the long run, this is a 'quick and dirty solution'. Uniform buffers will eventually be implemented. Right now, everything works with a bit of error message spam.
2024-06-28 01:36:03 -04:00
*.ss#
.#*.ss
*.boot
*.so
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