Game I'm working on.
FroggyGreen
31e37846b4
Rather than use a uniform, the code was modified so that the vertex buffer for the mesh instances was not recreated from scratch. Now each mesh can be assigned a max number of instances. On each modififcation the instance data and the number of instances can be passed to the mesh. |
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docs | ||
external | ||
renderer | ||
resources/textures | ||
src | ||
.gitignore | ||
.gitmodules | ||
Makefile |
sof
The project is licensed under the GNU General Public License v3, included in docs/gpl-3.0.md.