FroggyGreen
31e37846b4
Rather than use a uniform, the code was modified so that the vertex buffer for the mesh instances was not recreated from scratch. Now each mesh can be assigned a max number of instances. On each modififcation the instance data and the number of instances can be passed to the mesh. |
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.. | ||
shaders | ||
src | ||
build.sh | ||
CMakeLists.txt | ||
configure.sh |