FroggyGreen
b0dd2cdf3a
Textures are stored in a global hashtable. Each mesh pipeline has access to a single texture. The texture may be used as an atlas by creating meshes with different texture coordinates. The current system should be fine for text glyphs. However, if you have an atlas where each subdivision is equal in its dimensions, the use of layers and the VK_IMAGE_VIEW_TYPE_2D_ARRAY view type would be best. Some preliminary code for this was completed, but for now inserting textures into the hashmap defaults to VK_IMAGE_VIEW_TYPE_2D.
50 lines
1.9 KiB
CMake
50 lines
1.9 KiB
CMake
cmake_minimum_required(VERSION 3.25)
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project(SofRenderer C)
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option(DEBUG_BUILD "Build the library in debug mode." OFF)
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if (DEBUG_BUILD)
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add_compile_definitions(RENDERER_DEBUG)
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endif()
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find_package(Vulkan REQUIRED)
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# compile shaders
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file(GLOB_RECURSE SHADER_FILES "${PROJECT_SOURCE_DIR}/shaders/*.frag" "${PROJECT_SOURCE_DIR}/shaders/*.vert")
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foreach(SHADER_FILE ${SHADER_FILES})
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cmake_path(GET SHADER_FILE FILENAME SHADER_FILE_NAME)
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message(STATUS "Configuring \"${SHADER_FILE_NAME}\" to compile with "${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}" ...")
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set(SHADER_SPIRV "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}.spv")
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add_custom_command(
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OUTPUT "${SHADER_SPIRV}"
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COMMAND "${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}" -V "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}" -o "${SHADER_SPIRV}"
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DEPENDS "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}")
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list(APPEND SHADER_SPIRV_BINARIES ${SHADER_SPIRV})
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endforeach()
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add_custom_target(shaders ALL DEPENDS ${SHADER_SPIRV_BINARIES})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
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add_library(sofrenderer SHARED
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"src/logger.c"
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"src/renderer.c"
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"src/containers/darray.c"
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"src/containers/dblist.c"
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"src/containers/hashtable.c"
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"src/containers/ringqueue.c")
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target_include_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/src")
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set_target_properties(sofrenderer PROPERTIES
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C_STANDARD 99
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LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
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# GLFW
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add_subdirectory(../external/glfw build)
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target_include_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/../external/glfw/include")
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target_link_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/../external/glfw")
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target_link_libraries(sofrenderer PRIVATE glfw)
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# Vulkan
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target_include_directories(sofrenderer PRIVATE ${Vulkan_INCLUDE_DIRS})
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target_link_libraries(sofrenderer PRIVATE ${Vulkan_LIBRARIES})
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# stb
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target_include_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/../external/stb")
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