Game I'm working on.
Go to file
FroggyGreen 1a7b86f6d1 View mode and Chez Scheme rewrite
All of the common lisp code was translated into Chez Scheme. A grid
coordinate system was added; with the 'v' key one can toggle a grid
selector which may be manipulated with vi keys or the numpad.

Currently, when moving the selector there is an issue. The selector is
moved by updating one of two vertex buffers (one is for geometry, one is
for mesh instances). I plan on the second one to be static in the long
run, this is a 'quick and dirty solution'. Uniform buffers will
eventually be implemented. Right now, everything works with a bit of
error message spam.
2024-06-28 00:36:03 -05:00
docs View mode and Chez Scheme rewrite 2024-06-28 00:36:03 -05:00
external Added textures 2024-05-22 09:57:13 -05:00
renderer View mode and Chez Scheme rewrite 2024-06-28 00:36:03 -05:00
resources/textures Added textures 2024-05-22 09:57:13 -05:00
src View mode and Chez Scheme rewrite 2024-06-28 00:36:03 -05:00
.gitignore View mode and Chez Scheme rewrite 2024-06-28 00:36:03 -05:00
.gitmodules Added textures 2024-05-22 09:57:13 -05:00
Makefile View mode and Chez Scheme rewrite 2024-06-28 00:36:03 -05:00

sof

The project is licensed under the GNU General Public License v3, included in docs/gpl-3.0.md.