FroggyGreen
1a7b86f6d1
All of the common lisp code was translated into Chez Scheme. A grid coordinate system was added; with the 'v' key one can toggle a grid selector which may be manipulated with vi keys or the numpad. Currently, when moving the selector there is an issue. The selector is moved by updating one of two vertex buffers (one is for geometry, one is for mesh instances). I plan on the second one to be static in the long run, this is a 'quick and dirty solution'. Uniform buffers will eventually be implemented. Right now, everything works with a bit of error message spam. |
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.. | ||
shaders | ||
src | ||
build.sh | ||
CMakeLists.txt | ||
configure.sh |