SOF/renderer/CMakeLists.txt
FroggyGreen d076c9673d Hello Triangle program with Vulkan
The Vulkan bits are written in C. Then in common lisp you talk to the
renderer. On the common lisp side, the program was made to allow
interaction with the REPL while the game runs. Vertex buffers have not
been implemented yet, the Vulkan stuff is currently barebones.
2024-05-03 12:01:33 -05:00

46 lines
1.8 KiB
CMake

cmake_minimum_required(VERSION 3.25)
project(SofRenderer C)
option(DEBUG_BUILD "Build the library in debug mode." OFF)
if (DEBUG_BUILD)
add_compile_definitions(RENDERER_DEBUG)
endif()
find_package(Vulkan REQUIRED)
# compile shaders
file(GLOB_RECURSE SHADER_FILES "${PROJECT_SOURCE_DIR}/shaders/*.frag" "${PROJECT_SOURCE_DIR}/shaders/*.vert")
foreach(SHADER_FILE ${SHADER_FILES})
cmake_path(GET SHADER_FILE FILENAME SHADER_FILE_NAME)
message(STATUS "Configuring \"${SHADER_FILE_NAME}\" to compile with "${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}" ...")
set(SHADER_SPIRV "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}.spv")
add_custom_command(
OUTPUT "${SHADER_SPIRV}"
COMMAND "${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE}" -V "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}" -o "${SHADER_SPIRV}"
DEPENDS "${PROJECT_SOURCE_DIR}/shaders/${SHADER_FILE_NAME}")
list(APPEND SHADER_SPIRV_BINARIES ${SHADER_SPIRV})
endforeach()
add_custom_target(shaders ALL DEPENDS ${SHADER_SPIRV_BINARIES})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
add_library(sofrenderer SHARED
"src/logger.c"
"src/renderer.c"
"src/containers/darray.c"
"src/containers/dblist.c"
"src/containers/hashtable.c")
target_include_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/src")
set_target_properties(sofrenderer PROPERTIES
C_STANDARD 99
LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/lib")
# GLFW
add_subdirectory(../external/glfw build)
target_include_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/../external/glfw/include")
target_link_directories(sofrenderer PRIVATE "${PROJECT_SOURCE_DIR}/../external/glfw")
target_link_libraries(sofrenderer PRIVATE glfw)
# Vulkan
target_include_directories(sofrenderer PRIVATE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(sofrenderer PRIVATE ${Vulkan_LIBRARIES})