Game I'm working on.
FroggyGreen
29b7e4b50b
Set up uniform buffers for the camera. The camera still lacks a proper controller on the lisp side, but you can create the matrix data in lisp. The projection matrices use the "reverse-z" trick. When setting up depth buffering in the (near) future, this needs to be considered. |
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docs | ||
external | ||
renderer | ||
src | ||
.gitignore | ||
.gitmodules | ||
Makefile | ||
sof.asd |
sof
The project is licensed under the GNU General Public License v3, included in docs/gpl-3.0.md.