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FroggyGreen 29b7e4b50b Added Camera
Set up uniform buffers for the camera. The camera still lacks a proper
controller on the lisp side, but you can create the matrix data in lisp.
The projection matrices use the "reverse-z" trick. When setting up depth
buffering in the (near) future, this needs to be considered.
2024-05-15 23:04:51 -05:00
docs Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00
external Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00
renderer Added Camera 2024-05-15 23:04:51 -05:00
src Added Camera 2024-05-15 23:04:51 -05:00
.gitignore Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00
.gitmodules Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00
Makefile Window events, math, and asdf 2024-05-13 19:05:28 -05:00
sof.asd Added Camera 2024-05-15 23:04:51 -05:00

sof

The project is licensed under the GNU General Public License v3, included in docs/gpl-3.0.md.