SOF/renderer
FroggyGreen 29b7e4b50b Added Camera
Set up uniform buffers for the camera. The camera still lacks a proper
controller on the lisp side, but you can create the matrix data in lisp.
The projection matrices use the "reverse-z" trick. When setting up depth
buffering in the (near) future, this needs to be considered.
2024-05-15 23:04:51 -05:00
..
shaders Added Camera 2024-05-15 23:04:51 -05:00
src Added Camera 2024-05-15 23:04:51 -05:00
build.sh Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00
CMakeLists.txt Window events, math, and asdf 2024-05-13 19:05:28 -05:00
configure.sh Hello Triangle program with Vulkan 2024-05-03 12:01:33 -05:00