|
|
@@ -1163,6 +1163,21 @@ class Spell |
|
|
|
] |
|
|
|
) |
|
|
|
|
|
|
|
|
|
|
|
spells << Spell.new( |
|
|
|
:name => "Perpetual Motion Machine", |
|
|
|
:forces => 3, |
|
|
|
:practice => "Weaving", |
|
|
|
:primary_factor => "Duration", |
|
|
|
:suggested_rote_skills => ["Science", "Crafts", "Survival"], |
|
|
|
:authors => ["NEETzsche"], |
|
|
|
:rules_text => "The mage takes an object that could be used to generate power if work, in the mechanical engineering sense, is applied to it, and applies that work magically given a brief initial push. It could be an engine, a power crank, a gasoline powered generator that is out of fuel, or any other similar device. Use the spell's Potency rating and the Transform Energy table (Mage: the Awakening, p. 146) to determine how much electrical output it generates. Potency above 5 generates electricity at a level of a main line.", |
|
|
|
:cost => "1 Mana", |
|
|
|
:adds => [ |
|
|
|
{ :arcana => { :matter => 3}, :effect => "The object doesn't need to be workable in the sense listed. The caster could generate this energy from a potato if he were inclined."} |
|
|
|
] |
|
|
|
) |
|
|
|
|
|
|
|
# TESTS |
|
|
|
|
|
|
|
duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 } |
|
|
|