Add Perpetual Motion Machine by NEETzsche

This commit is contained in:
The Stranjer 2019-06-13 15:08:41 -04:00
parent a28d5db694
commit 5b32d078e4

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@ -1163,6 +1163,21 @@ class Spell
] ]
) )
spells << Spell.new(
:name => "Perpetual Motion Machine",
:forces => 3,
:practice => "Weaving",
:primary_factor => "Duration",
:suggested_rote_skills => ["Science", "Crafts", "Survival"],
:authors => ["NEETzsche"],
:rules_text => "The mage takes an object that could be used to generate power if work, in the mechanical engineering sense, is applied to it, and applies that work magically given a brief initial push. It could be an engine, a power crank, a gasoline powered generator that is out of fuel, or any other similar device. Use the spell's Potency rating and the Transform Energy table (Mage: the Awakening, p. 146) to determine how much electrical output it generates. Potency above 5 generates electricity at a level of a main line.",
:cost => "1 Mana",
:adds => [
{ :arcana => { :matter => 3}, :effect => "The object doesn't need to be workable in the sense listed. The caster could generate this energy from a potato if he were inclined."}
]
)
# TESTS # TESTS
duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 } duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 }