Add Perpetual Motion Machine by NEETzsche
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spells.rb
15
spells.rb
@ -1163,6 +1163,21 @@ class Spell
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spells << Spell.new(
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:name => "Perpetual Motion Machine",
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:forces => 3,
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:practice => "Weaving",
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:primary_factor => "Duration",
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:suggested_rote_skills => ["Science", "Crafts", "Survival"],
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:authors => ["NEETzsche"],
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:rules_text => "The mage takes an object that could be used to generate power if work, in the mechanical engineering sense, is applied to it, and applies that work magically given a brief initial push. It could be an engine, a power crank, a gasoline powered generator that is out of fuel, or any other similar device. Use the spell's Potency rating and the Transform Energy table (Mage: the Awakening, p. 146) to determine how much electrical output it generates. Potency above 5 generates electricity at a level of a main line.",
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:cost => "1 Mana",
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:adds => [
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{ :arcana => { :matter => 3}, :effect => "The object doesn't need to be workable in the sense listed. The caster could generate this energy from a potato if he were inclined."}
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]
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# TESTS
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# TESTS
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duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 }
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duplicate_spells = spells.group_by(&:name).select {| k, v| v.length > 1 }
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