forked from xolatile/xhartae
Fixed another tiny bug.
This commit is contained in:
parent
af5b4f7a75
commit
975cb4f01b
@ -174,9 +174,16 @@ static int syntax_select (char * string, int * length) {
|
||||
// it's best to modify only variable 'length', hence we check with 'string_compare_limit' function.
|
||||
for (select = offset = 0; select != syntax_count; ++select) { // We're looping defined syntax rules:
|
||||
if (syntax_enrange [select] == FALSE) { // Choosing the comparisson:
|
||||
if (syntax_derange [select] == FALSE) {
|
||||
if (string_compare_limit (string, syntax_begin [select], string_length (syntax_begin [select])) == TRUE) { // Limiting our string comparisson.
|
||||
break; // If strings are same, we exit the loop.
|
||||
}
|
||||
} else {
|
||||
if ((string_compare_limit (string, syntax_begin [select], string_length (syntax_begin [select])) == TRUE)
|
||||
&& (character_compare_array (string [offset + string_length (syntax_begin [select])], syntax_end [select]) == TRUE)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else { // Else, we compare any character.
|
||||
if (character_compare_array (string [offset], syntax_begin [select]) == TRUE) { // With our obviously named function...
|
||||
break; // We found it, exit the loop!
|
||||
@ -209,7 +216,8 @@ static int syntax_select (char * string, int * length) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (string_compare (syntax_end [select], "") == TRUE) { // And here's our empty string exception.
|
||||
if (syntax_end [select] [0] == CHARACTER_NULL) { // And here's our empty string exception.
|
||||
* length = offset;
|
||||
break;
|
||||
}
|
||||
if (character_compare_array (string [offset], syntax_end [select]) == TRUE) {
|
||||
|
@ -13,11 +13,17 @@ It is distributed in the hope that it will be useful or harmful, it really depen
|
||||
/*
|
||||
static void (* game_action [GAME_ACTION_COUNT]) (game_t * game, player_t * player);
|
||||
*/
|
||||
static number_t game_is_active (game_t * game) { return (game->active = curses_active); }/*
|
||||
static number_t game_is_active (game_t * game) { return (game->active = curses_active); }
|
||||
|
||||
/*
|
||||
So, what are actually getters and setters, and why you should never use them? Lets explain.
|
||||
@C
|
||||
static number_t game_get_screen_width (game_t * game) { return (game->screen_width); }
|
||||
static number_t game_get_screen_height (game_t * game) { return (game->screen_height); }
|
||||
static number_t game_set_screen_width (game_t * game, number_t width) { return (game->screen_width = width); }
|
||||
static number_t game_set_screen_height (game_t * game, number_t height) { return (game->screen_height = height); }*/
|
||||
static number_t game_set_screen_height (game_t * game, number_t height) { return (game->screen_height = height); }
|
||||
@
|
||||
*/
|
||||
|
||||
static void game_configure (game_t * game, player_t * player) {
|
||||
curses_configure ();
|
||||
@ -46,7 +52,7 @@ void play_game (void) {
|
||||
|
||||
game_configure (& game, & player);
|
||||
|
||||
while (game_is_active (& game) && curses_active) {
|
||||
while (game_is_active (& game)) {
|
||||
game_synchronize (& game, & player);
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,8 @@ static void data_echo (void) {
|
||||
char byte [4] = " ";
|
||||
int i;
|
||||
|
||||
char character;
|
||||
|
||||
_meme = MEME = meme;
|
||||
|
||||
for (i = 0; i != data [0]; ++i) {
|
||||
|
Loading…
Reference in New Issue
Block a user